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Matt's Development Blog

Matt's Development Blog. Baked Ambient Occlusion Fields in Cloud Racer. Cloud Racer is a game that I’m working on in my spare time, written in C and Direct3D 9. It is inspired by SkyRoads, a classic game from 1993, but adds (among other things) curved tracks and a powerful track editor. Continue reading →. This entry was posted in Uncategorized. April 21, 2013. Baked Ambient Occlusion Fields in Cloud Racer. Proudly powered by WordPress.

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Matt's Development Blog | blog.mattdev.com Reviews

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Matt's Development Blog. Baked Ambient Occlusion Fields in Cloud Racer. Cloud Racer is a game that I’m working on in my spare time, written in C and Direct3D 9. It is inspired by SkyRoads, a classic game from 1993, but adds (among other things) curved tracks and a powerful track editor. Continue reading →. This entry was posted in Uncategorized. April 21, 2013. Baked Ambient Occlusion Fields in Cloud Racer. Proudly powered by WordPress.

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Baked Ambient Occlusion Fields in Cloud Racer | Matt's Development Blog

http://blog.mattdev.com/baked-ambient-occlusion-fields-in-cloud-racer

Matt's Development Blog. Baked Ambient Occlusion Fields in Cloud Racer. Cloud Racer is a game that I’m working on in my spare time, written in C and Direct3D 9. It is inspired by SkyRoads, a classic game from 1993, but adds (among other things) curved tracks and a powerful track editor. I then came across this paper. By Kontkanen and Laine), and this presentation. Generating the AO fields. From this data, you can estimate an occlusion cone at each cell – in other words, how much the model occludes ...

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Uncategorized | Matt's Development Blog

http://blog.mattdev.com/category/uncategorized

Matt's Development Blog. Baked Ambient Occlusion Fields in Cloud Racer. Cloud Racer is a game that I’m working on in my spare time, written in C and Direct3D 9. It is inspired by SkyRoads, a classic game from 1993, but adds (among other things) curved tracks and a powerful track editor. Continue reading →. This entry was posted in Uncategorized. April 21, 2013. Baked Ambient Occlusion Fields in Cloud Racer. Proudly powered by WordPress.

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mattdev | Matt's Development Blog

http://blog.mattdev.com/author/mattdev

Matt's Development Blog. Baked Ambient Occlusion Fields in Cloud Racer. Cloud Racer is a game that I’m working on in my spare time, written in C and Direct3D 9. It is inspired by SkyRoads, a classic game from 1993, but adds (among other things) curved tracks and a powerful track editor. Continue reading →. This entry was posted in Uncategorized. April 21, 2013. Baked Ambient Occlusion Fields in Cloud Racer. Proudly powered by WordPress.

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GGJ 2014: Glorious Nation | Manikin Games

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The throbbing digital cognisphere of indie game developer Manikin Games. Skip to primary content. Skip to secondary content. Jan 29, 2014. GGJ 2014: Glorious Nation. I took part in this year’s Global Game Jam. Damien Manuel and Tim Smith. Matt and Tim did the majority of the AI, pathfinding and flocking code, I worked on design and interface, and Damien created all the awesome art! We created Glorious Nation. A city-building sim from the point of view of an evil dictator! Leave a Reply Cancel reply.

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Game Jams | Manikin Games

http://www.manikingames.com/blog/category/gamejams

The throbbing digital cognisphere of indie game developer Manikin Games. Skip to primary content. Skip to secondary content. Jan 29, 2014. GGJ 2014: Glorious Nation. I took part in this year’s Global Game Jam. Damien Manuel and Tim Smith. Matt and Tim did the majority of the AI, pathfinding and flocking code, I worked on design and interface, and Damien created all the awesome art! We created Glorious Nation. A city-building sim from the point of view of an evil dictator! May 2, 2013. Quickly. You co...

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You are using an insecure version of your web browser. Please update your browser! Using an outdated browser makes your computer unsafe. For a safer, faster, more enjoyable user experience, please update your browser today or try a newer browser. January 2, 2013. With today’s technology it seems everything is moving towards the mobile platform. With newspapers and magazines going to online and mobile versions it seems printing. Is taking a hit more and more. The common thought or rumor is that print.

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A South African in Scotland Left-leaning neo-politico with an appetite for social justice. October 10, 2015. Middot; Published October 10, 2015. Middot; Last modified October 11, 2015. May consumes child of GBBO winner, Corbyn blamed. May 11, 2015. Middot; Published May 11, 2015. Middot; Last modified October 11, 2015. Party Like It’s 1964: The Tory Endgame. There’s that other pesky 8 billion which has to come from somewhere, right? Actually, who cares! September 25, 2014. Very possibly the best thing ev...

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Keeping in touch, virtually. Tuesday, November 24, 2009. I almost missed it but I managed to sneak in under the wire to the Richard Avedon exhibit at SF MOMA. Recently, excellent show! Posted by Matt D at 8:22 AM. Links to this post. Friday, October 23, 2009. Originally uploaded by mattsuserid. I ebayed myself a little 7.1MP Kodak Easyshare that I can slip in my back pocket for taking pictures at the many club shows I go to and am having a blast! One day hope to be on the other side of the camera. I upda...

blog.mattdev.com blog.mattdev.com

Matt's Development Blog

Matt's Development Blog. Baked Ambient Occlusion Fields in Cloud Racer. Cloud Racer is a game that I’m working on in my spare time, written in C and Direct3D 9. It is inspired by SkyRoads, a classic game from 1993, but adds (among other things) curved tracks and a powerful track editor. Continue reading →. This entry was posted in Uncategorized. April 21, 2013. Baked Ambient Occlusion Fields in Cloud Racer. Proudly powered by WordPress.

blog.mattdev.net blog.mattdev.net

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Helsinki 78-82 – Cruising mixtape. Even though this magnificient EP by a seasoned duo is released in the heart of winter, I couldn’t be feeling more like summer when this track is on. Of course, checking out the video. Helps with getting into that particular feeling! And here it is for you as well: Helsinki 78-82 – Cruising. While I’m on the subject, I might as well note that Helsinki 78-82 just put out their first mixtape! Helsinki 78-82 on MySpace. Clouds – Protecting Hands (Part 2). A filled-to-the-br...

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Friday, September 28, 2012. The Race for the Bomb. If Israel or the United States did attempt a precision strike against Iranian facilities, what would be the consequences? Containment was the name of the game with the USSR, but would it work with Iran? Read more about it here: NYTimes. Posted by Matt Dunne. Monday, August 27, 2012. Private Empire by Steve Coll. Coll spends a considerable amount of time sifting through climate change legislation, international politics and human rights violations –...

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