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Nate Beck | Developer and Gamer

Developer and Gamer

http://blog.natebeck.net/

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Nate Beck | Developer and Gamer | blog.natebeck.net Reviews

https://blog.natebeck.net

Developer and Gamer

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Actionscript | Nate Beck

http://blog.natebeck.net/category/actionscript

Will be celebrating the 99th #JAPC episode, get in here! Tonight's #JAPC #Guests @80PGaming. Tip of the day. Tip of the Day Getting a SWF’s background color. 30 Dec , 2010. I’ve been working on a really cool tooling platform called Eden. One of the features that Eden has is a Screen Capture plugin. Eden can send a request to a remote SWF to return a bitmap of the stage. For example, here is Eden pulling a screen capture from HanClinto’s Platformer Starter Kit. How can I get this programmatically? After a...

2

About | Nate Beck

http://blog.natebeck.net/about

Will be celebrating the 99th #JAPC episode, get in here! Tonight's #JAPC #Guests @80PGaming. Tip of the day. Hi, I’m Nate Beck, I’m a software architect from Seattle, WA, currently residing in Eugene, OR. I’ve been developing software since 2000. I can be found frequently at the Barnes & Noble browsing the computer programming section. If you are looking to contact me, please do so through LinkedIn.

3

Widgets | Nate Beck

http://blog.natebeck.net/category/widgets

Will be celebrating the 99th #JAPC episode, get in here! Tonight's #JAPC #Guests @80PGaming. Tip of the day. Tip of the Day – Widget personalization is important! 14 Jan , 2009. Some people call it skinning, others call it customization, for this post we’re going to call it personalization. Having sat in many focus groups… I’ve learned this following pearl of wisdom. Adding personalization to your widget is incredibly important. But… what is personalization? Imagine if you will, a widget that allows user...

4

Nate Beck | Developer and Gamer

http://blog.natebeck.net/page/3

Will be celebrating the 99th #JAPC episode, get in here! Tonight's #JAPC #Guests @80PGaming. Tip of the day. 12 May , 2011. This morning I would like to announce publicly that we’re currently developing a new cross-platform, cross-device game code named: Ninjatude. Ninjatude is being built on top of the latest Adobe Flash / Adobe AIR platform. We’re working with a stellar team of Game Designers, Artists and Developers coming to us from Digipen. We need your help. 360|Flex Denver 2011 Videos on ZaaTV.

5

Featured | Nate Beck

http://blog.natebeck.net/category/featured

Will be celebrating the 99th #JAPC episode, get in here! Tonight's #JAPC #Guests @80PGaming. Tip of the day. Send us your Tiff files! 22 Nov , 2011. Back in April of 2010 we introduced ZaaIL. Which was an Alchemy port of the open source C DevIL. Image library. ZaaIL was released to our labs as simply an experimental project to serve a specific purpose and to also allow for us to learn the ins and outs of Adobe’s Alchemy project. ZaaTiff (AS3 and JavaScript). We need your help! 1 Bit Per Pixel / Group 3 2...

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Sushtend Nexus: 20 June 2010

http://sushtend.blogspot.com/2010_06_20_archive.html

Sunday, June 20, 2010. Flex Open Source Project Launch: The Tilde Developer Console. Once only reserved for advanced games engines, the tilde-activated developer console has finally arrived to empower Flex coders everywhere. I am proud to announce the long-delayed release of the Tilde Developer Console. Into the wild. This Flex library makes powerful development tools from the PushButton Games Engine. Available to all Flex developers. S presentation on the aforementioned games engine at 360 Flex 2010.

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ZaaLabs | Author Archives

http://zaalabs.com/author/nate

Slides from Going Mobile – Flash Gaming Summit 2012. March 5, 2012. View the presentation’s recording from Flash Gaming Summit 2012 View more presentations from Nate Beck. Continue Reading →. Discontinuing the Eden Platform. January 21, 2012. Continue Reading →. Send us your Tiff files! November 22, 2011. Continue Reading →. Ninjatude – Main Character Wardrobe. May 18, 2011. So we’re conceptualizing what wardrobe our main character is going to wear in Ninjatude. Since a name hasn’t been f...May 17, 2011.

zaalabs.com zaalabs.com

Slides from Going Mobile – Flash Gaming Summit 2012 | ZaaLabs

http://zaalabs.com/2012/03/slides-from-going-mobile-flash-gaming-summit-2012

Slides from Going Mobile – Flash Gaming Summit 2012. March 5, 2012. View the presentation’s recording from Flash Gaming Summit 2012. View all posts by nate →. Discontinuing the Eden Platform. One Response to “Slides from Going Mobile – Flash Gaming Summit 2012”. March 5, 2012 at 2:11 pm. I though you were going to slip a slide about TheMiner Flash Profile in your performance part… 🙁. You did a GREAT recap of what you need to think about before even starting a project for mobile. Awesome job Nate 😉.

zaalabs.com zaalabs.com

Discontinuing the Eden Platform | ZaaLabs

http://zaalabs.com/2012/01/discontinuing-the-eden-platform

Discontinuing the Eden Platform. January 21, 2012. We debuted the Eden platform about a year ago at the Flash Gaming Summit. Over the past year we learned a lot regarding the right and wrong way to build tooling, not just game tooling, but tooling in general. Here at ZaaLabs we consider ourselves to be workflow zealots. We’ve recently expanded our team. So now, one year later, we find ourselves at a fork in the road. We can either rebuild Eden from scratch or send it to greener pastures. The Eden...This ...

zaalabs.com zaalabs.com

ZaaLabs | Category Archive | Labs

http://zaalabs.com/category/labs

RSS feed for this section. Send us your Tiff files! November 22, 2011. Back in April of 2010 we introduced ZaaIL, which was an Alchemy port of the open source C DevIL image library. ZaaIL was released to our labs as simply an experimental project to serve a specific purpose and to also allow for us to learn the ins and outs of Adobe’s Alchemy project. Since our […]. Continue Reading →. ZaaImbue, A dead-simple injection system for Flash. March 15, 2011. Continue Reading →. January 25, 2011. On a recent pr...

zaalabs.com zaalabs.com

ZaaLabs | Category Archive | Eden

http://zaalabs.com/category/eden

RSS feed for this section. Discontinuing the Eden Platform. January 21, 2012. We debuted the Eden platform about a year ago at the Flash Gaming Summit. Over the past year we learned a lot regarding the right and wrong way to build tooling, not just game tooling, but tooling in general. Here at ZaaLabs we consider ourselves to be workflow zealots. We’ve recently expanded our team to […]. Continue Reading →. What the heck is Eden? May 17, 2011. Continue Reading →. On Send us your Tiff files!

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Nate Beck | Developer and Gamer

I wear my speedo not sure what you’re getting at ;). Oh noooooo. cc @r3dMontag. Tip of the day. 27 Sep , 2013. So as you can tell, I have recently found the time to blog, hence being able to post two days in a row. For the past 18 months I had the opportunity to work with an amazing team at The Engine Company. We have done some amazing stuff with Loom, innovating on workflow. And I believe that Loom Turbo. Offering out there on the market for cross-platform 2D games. Rogne Media Photoshop Puzzle Solutions.

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ntdln | The personal blog of Nate Dillon.

The personal blog of Nate Dillon. Touch Icon Sketch Template. Virtual Host Rewriting in MAMP. Orlando Theme Park Review. Oscar Ceremony Design Work. The Problem With E-mail Apps. On PHP Settings on DreamHost. On PHP Settings on DreamHost. Touch Icon Sketch Template. When did touch icons get so complicated? It had been a while since I last made a touch icon, so when I recently wanted to add one to a project, I decided I better double check the sizes of icons that I needed to make. Should look like this:.

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Nate Eul: Blog Edition

Just put the finishing touches on my winter album for this year. It’s a bit scrappier than years past, but I’m hoping to compensate with some overly awesome spring shots. Until then though, my photos will continue living on Smugmug. Check out my winter gallery in its entirety here:. Join the commuting by just adding the hashtag #morningcommuters. To any shots you take on your way to work! To anyone looking for an alternative photo editor on their phone. Download link: goo.gl/47S3q.

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The N8

Misc snippets of stuff from Nate Fanaro. Workflow: OSX and Speech. When I’m working with headphones on, I find there are a number of speech options in OSX that help me stay focused. Here are a few things I have set up on my work Mac. Search for these options in System Preferences:. Announce the time. This helps remind me to get up and move, or to signal that I have to get to my next meeting. For a less verbose option, use the You are mentioned event and add keywords in Advanced, Mention. I’m @natef...

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Nate Good: Software Engineering, Product Development

Nate Good is a software guy hacking his way through life. Currently CTO at ShowClix. And organizer of First Bytes Society. Before that, endured several startups, spent some time at a NIST. Research fellowship, did the contracting thing, and studied computer science at Pitt. Nate writes about management. And occasionally dabbles in some data.

blog.nategullion.com blog.nategullion.com

Nate Gullion

I am a YouTuber, voice actor, singer, gamer, and graphic designer. I have been involved in theatre since a young age and have a passion for all things geek. If you have any questions, you can find me on Twitter @NateGullion. Aug 16th, 2015. In case you’re interested, here’s a background-free version of “ Best Dundies Ever. Aug 16th, 2015. You’ve heard of black widow, now get ready for. Another male-centered superhero movie. Aug 16th, 2015. So the new Björk website. Intro is pretty awesome. Aug 16th, 2015.