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I am not a smart man | biting the binary bullet since 1990

Skip to main content. Doing without knowing – part 4. September 14, 2013. The time has finally come to load a model that we’ve created in blender into out OpenGL project. As usual we have to learn a bunch of new stuff before we get to the fun part but bare with me, cause it’ll be worth the wait. =). To create out 3D model we are going to use an application that is called Blender. To get started we’ll have to head to their website, download. Continue reading →. Doing without knowing – part 3. Now, to crea...

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I am not a smart man | biting the binary bullet since 1990 | blog.nilswikberg.se Reviews
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Skip to main content. Doing without knowing – part 4. September 14, 2013. The time has finally come to load a model that we’ve created in blender into out OpenGL project. As usual we have to learn a bunch of new stuff before we get to the fun part but bare with me, cause it’ll be worth the wait. =). To create out 3D model we are going to use an application that is called Blender. To get started we’ll have to head to their website, download. Continue reading →. Doing without knowing – part 3. Now, to crea...
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menu,skip to content,about me,nilstastic,game development,opengl,no comments,creating a model,1 comment,vertices and faces,vertices,oculus rift,the game,we google,i recently participated,ignore the impossible,research,post navigation,senaste inläggen
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I am not a smart man | biting the binary bullet since 1990 | blog.nilswikberg.se Reviews

https://blog.nilswikberg.se

Skip to main content. Doing without knowing – part 4. September 14, 2013. The time has finally come to load a model that we’ve created in blender into out OpenGL project. As usual we have to learn a bunch of new stuff before we get to the fun part but bare with me, cause it’ll be worth the wait. =). To create out 3D model we are going to use an application that is called Blender. To get started we’ll have to head to their website, download. Continue reading →. Doing without knowing – part 3. Now, to crea...

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blog.nilswikberg.se blog.nilswikberg.se
1

nilstastic | I am not a smart man

http://blog.nilswikberg.se/author/nilstastic

Skip to main content. Doing without knowing – part 4. September 14, 2013. The time has finally come to load a model that we’ve created in blender into out OpenGL project. As usual we have to learn a bunch of new stuff before we get to the fun part but bare with me, cause it’ll be worth the wait. =). To create out 3D model we are going to use an application that is called Blender. To get started we’ll have to head to their website, download. Continue reading →. Doing without knowing – part 3. Now, to crea...

2

V^Bert – A retrospective | I am not a smart man

http://blog.nilswikberg.se/2013/09/11/vbert-a-retrospective

Skip to main content. V Bert – A retrospective. September 11, 2013. Q*Bert – the original inspiration. But let’s start with was actually accomplished. V bert is a game heavily inspired by the classic arcade game Q*Bert from the early 80′s. What makes Q*Bert such a good inspiration is that it is set in one of the first isometric worlds and it was just begging for a VR adaption. The rules of V Bert are quite simple. Jump on each box to change its color. Avoid the snakes and the blobs. The first thing I got...

3

Doing without knowing – part 3 | I am not a smart man

http://blog.nilswikberg.se/2013/09/13/doing-without-knowing-part-3

Skip to main content. Doing without knowing – part 3. September 13, 2013. In the last part we created a Visual Studio project, downloaded, built and linked the GLFW library that enabled us to create a window with an OpenGL context. This time we will take a look at how OpenGL works and what we need to do in order to display a simple triangle. Let’s start out with the basics. In order for you to draw a something in OpenGL you need to supply the graphics card. Sending data to the graphics card. As I mention...

4

september | 2013 | I am not a smart man

http://blog.nilswikberg.se/2013/09

Skip to main content. Doing without knowing – part 4. September 14, 2013. The time has finally come to load a model that we’ve created in blender into out OpenGL project. As usual we have to learn a bunch of new stuff before we get to the fun part but bare with me, cause it’ll be worth the wait. =). To create out 3D model we are going to use an application that is called Blender. To get started we’ll have to head to their website, download. Continue reading →. Doing without knowing – part 3. Now, to crea...

5

Doing without knowing – part 2 | I am not a smart man

http://blog.nilswikberg.se/2013/09/10/doing-without-knowing-part-2

Skip to main content. Doing without knowing – part 2. September 10, 2013. In the first part. Of this series we took a look at my weapons of choice for the Oculus/Indiecade VR Jam and in this part we’ll finally dive into some code! Also, please remember that I’m far from an expert in any of these areas so if your C expert friend tells you something else, listen! Creating an OpenGL context. There was, however, one that stood out, and that was a small library called GLFW. The first thing I needed was a proj...

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I am not a smart man | biting the binary bullet since 1990

Skip to main content. Doing without knowing – part 4. September 14, 2013. The time has finally come to load a model that we’ve created in blender into out OpenGL project. As usual we have to learn a bunch of new stuff before we get to the fun part but bare with me, cause it’ll be worth the wait. =). To create out 3D model we are going to use an application that is called Blender. To get started we’ll have to head to their website, download. Continue reading →. Doing without knowing – part 3. Now, to crea...

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