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NNGAFOOK.com | Blog | My life and adventures as a video game developer

Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this. Post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then did I look into the steps to submitting to them. I thought I'd outline them here quickly for anyone else who needs help. Build your project (F8). If you install the 64 bit version, change "Win32" to "Win64" in number 1 and 2. Set OPENSSL CON...

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NNGAFOOK.com | Blog | My life and adventures as a video game developer | blog.nngafook.com Reviews
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Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this. Post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then did I look into the steps to submitting to them. I thought I'd outline them here quickly for anyone else who needs help. Build your project (F8). If you install the 64 bit version, change Win32 to Win64 in number 1 and 2. Set OPENSSL CON...
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NNGAFOOK.com | Blog | My life and adventures as a video game developer | blog.nngafook.com Reviews

https://blog.nngafook.com

Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this. Post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then did I look into the steps to submitting to them. I thought I'd outline them here quickly for anyone else who needs help. Build your project (F8). If you install the 64 bit version, change "Win32" to "Win64" in number 1 and 2. Set OPENSSL CON...

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blog.nngafook.com blog.nngafook.com
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mac | NNGAFOOK.com | Blog

http://blog.nngafook.com/tag/mac

Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then …. Continue reading →. March 5, 2013. Posted in Adobe Air. Packaging And Submitting Your App To Apple On Windows (Kind Of). Format An Int With Commas. Adobe AIR Application Auto Updater. On Adobe AIR Application Auto Updater.

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certificate | NNGAFOOK.com | Blog

http://blog.nngafook.com/tag/certificate

Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then …. Continue reading →. March 5, 2013. Posted in Adobe Air. Continue reading →. June 19, 2012. Posted in Adobe Air. Packaging And Submitting Your App To Apple On Windows (Kind Of). Format An Int With Commas. Adobe AIR Application Auto Updater.

3

AS3 | NNGAFOOK.com | Blog

http://blog.nngafook.com/category/as3

Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then …. Continue reading →. March 5, 2013. Posted in Adobe Air. Format An Int With Commas. Continue reading →. March 4, 2013. Continue reading →. February 13, 2013. Posted in Adobe Air. Continue reading →. February 12, 2013. Posted in Adobe Air.

4

Nicholas | NNGAFOOK.com | Blog

http://blog.nngafook.com/author/nngafook

Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then …. Continue reading →. March 5, 2013. Posted in Adobe Air. Format An Int With Commas. Continue reading →. March 4, 2013. Continue reading →. February 13, 2013. Posted in Adobe Air. Continue reading →. February 12, 2013. Posted in Adobe Air.

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submit application | NNGAFOOK.com | Blog

http://blog.nngafook.com/tag/submit-application

Tag Archives: submit application. Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then …. Continue reading →. March 5, 2013. Posted in Adobe Air. Packaging And Submitting Your App To Apple On Windows (Kind Of). Format An Int With Commas. Adobe AIR Application Auto Updater.

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NNGAFOOK.com | Bothersome Burden

http://www.nngafook.com/portfolio/bothersomeBurden

Collect all the gems. Bothersome Burden was made for the Game Prototype Challenge v15. There will hopefully be a lot more to come. This project was made with the engine of the game in mine. The intention is to have the engine built with reusability in mind. To play the game in a browser at its intended size, click here.

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NNGAFOOK.com | About

http://www.nngafook.com/about.html

Born in Trinidad and Tobago, I moved to Canada in 2010 to study Video Game Development. That was probably the best choice I ever made, after the one to not take part in that beauty pageant when I was 9. So now, I make video gamez. And I love it. I'm going to cure world hunger through games! That's part of the speech that I was going to give at the aforementioned beauty pageant. Check out my portfolio over on the page that is called - Portfolio.

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NNGAFOOK.com | Ricochet

http://www.nngafook.com/portfolio/ricochet

Survive by killing the enemies and not yourself. Upgrade your stats after each wave by using any shots "banked". Bank your shots by sucking them into the blackhole. Killing two enemies also yields one banked shot. Any bullet that has bounced at least once can also kill you. Left Click - Shoot. Ricochet was made over the course of two days.(March 23rd - March 24th 2012). It was one of the prototypes made for a challenge issued to my class by. My Professor at triOS College.

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NNGAFOOK.com | Portfolio

http://www.nngafook.com/portfolio/index.html

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NNGAFOOK.com

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NNGAFOOK.com | Heatwave

http://www.nngafook.com/portfolio/heatwave

Burn the Phartons for maximum points! Left Click - Movement and Shoot. Heatwave was made for the Game Prototype Challenge v14. This version of the game is just the beginning. The game is being. Ported to iOS soon. With even more features and destruction! To play the game in a browser at its intended size, click here.

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NNGAFOOK.com | Blog | My life and adventures as a video game developer

Packaging And Submitting Your App To Apple On Windows (Kind Of). So back in this. Post I explained how to get started developing iOS apps on a windows machine, using FlashDevelop and AS3. So I recently had to submit my own game to the App Store and then and only then did I look into the steps to submitting to them. I thought I'd outline them here quickly for anyone else who needs help. Build your project (F8). If you install the 64 bit version, change "Win32" to "Win64" in number 1 and 2. Set OPENSSL CON...

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