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Pieter Mans | VFX Artist

May 16, 2014. Triangle Wave Algorithms give you something similar to a Sine wave without the significant costs of using Sine waves. There are many places where you might the wave shape of a Sine wave but don’t particularly want or need the smoothed edges. This was written using Unreal Engine 4 but it should work just fine in the Unreal Developer Kit. Indeed, the concepts should translate well to any other shader authoring system. Continue reading →. May 15, 2014. Continue reading →. May 13, 2014.

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Pieter Mans | VFX Artist | blog.pietermans.com Reviews
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May 16, 2014. Triangle Wave Algorithms give you something similar to a Sine wave without the significant costs of using Sine waves. There are many places where you might the wave shape of a Sine wave but don’t particularly want or need the smoothed edges. This was written using Unreal Engine 4 but it should work just fine in the Unreal Developer Kit. Indeed, the concepts should translate well to any other shader authoring system. Continue reading →. May 15, 2014. Continue reading →. May 13, 2014.
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Pieter Mans | VFX Artist | blog.pietermans.com Reviews

https://blog.pietermans.com

May 16, 2014. Triangle Wave Algorithms give you something similar to a Sine wave without the significant costs of using Sine waves. There are many places where you might the wave shape of a Sine wave but don’t particularly want or need the smoothed edges. This was written using Unreal Engine 4 but it should work just fine in the Unreal Developer Kit. Indeed, the concepts should translate well to any other shader authoring system. Continue reading →. May 15, 2014. Continue reading →. May 13, 2014.

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Pieter Mans | VFX Artist

May 16, 2014. Triangle Wave Algorithms give you something similar to a Sine wave without the significant costs of using Sine waves. There are many places where you might the wave shape of a Sine wave but don’t particularly want or need the smoothed edges. This was written using Unreal Engine 4 but it should work just fine in the Unreal Developer Kit. Indeed, the concepts should translate well to any other shader authoring system. Continue reading →. May 15, 2014. Continue reading →. May 13, 2014.

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