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PixelAndPolygon

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PixelAndPolygon | blog.pixelandpolygon.com Reviews

https://blog.pixelandpolygon.com

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blog.pixelandpolygon.com blog.pixelandpolygon.com
1

Pico Pixel 0.6.5

http://blog.pixelandpolygon.com/pico-pixel-0-6-5

Pico Pixel 0.6.5. Pico Pixel 0.6.5. Has been released. As I mentionned in a previously blog post, there is partial support for PVR texture files. Although support for more format in PVR files will improve in subsequent releases, head over to Pico Pixel Support. And let us know if you need to prioritize support for a specific texture format. Also making a debut in Pico Pixel 0.6.5 is the texel grid. The grid shows up one texel have a size greater than 5x5. Use the 9. Key to turn the grid on or off.

2

PVRTC

http://blog.pixelandpolygon.com/pvrtc

Pico Pixel now supports PVR files and PVRTC compressed textures. PVRTC compression is known in OpenGL ES as:. GL COMPRESSED RGB PVRTC 4BPPV1 IMG. GL COMPRESSED RGB PVRTC 2BPPV1 IMG. GL COMPRESSED RGBA PVRTC 4BPPV1 IMG. GL COMPRESSED RGBA PVRTC 2BPPV1 IMG. PVR files may embed even more compressed texture formats. Initially, Pico Pixel will support a subset of those formats with more to be added in the future. Support for PVRTC will debut in Pico Pixel 0.6.5. Proudly published with Ghost.

3

Pico Pixel 0.6.2

http://blog.pixelandpolygon.com/pico-pixel-0-6-2

Pico Pixel 0.6.2. I was pretty confident of the support for KTX files in Pico Pixel. However, this being a new file format, there aren’t many references viewer for it. The only one I found is Mali GPU Texture Compression Tool. It turns out Mali’s tool does not correctly reproduce the mipmaps of texture it generates. While the Mali’s texture compression works, the reproduction of the rendering in the tool’s interface is wrong. Unfortunately, Pico Pixel also had the same issue. Proudly published with Ghost.

4

New Blogging Platform

http://blog.pixelandpolygon.com/new-blogging-platform

I have changed the blogging platform of this site. I ported back some of the previous articles I believe are worth having here. Here is something that has been in development lately. Proudly published with Ghost.

5

Pico Pixel 0.6.1

http://blog.pixelandpolygon.com/pico-pixel-0-6-1

Pico Pixel 0.6.1. Makes changes to Pico Pixel Client API. Now, client programs may attempt to auto reconnect after Pico Pixel is shutdown. When Pico Pixel restarts, client programs don’t need to be restarted to initiate the socket connection. Proudly published with Ghost.

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inalogic.com inalogic.com

PVRTC

http://www.inalogic.com/pvrtc

Pico Pixel now supports PVR files and PVRTC compressed textures. PVRTC compression is known in OpenGL ES as:. GL COMPRESSED RGB PVRTC 4BPPV1 IMG. GL COMPRESSED RGB PVRTC 2BPPV1 IMG. GL COMPRESSED RGBA PVRTC 4BPPV1 IMG. GL COMPRESSED RGBA PVRTC 2BPPV1 IMG. PVR files may embed even more compressed texture formats. Initially, Pico Pixel will support a subset of those formats with more to be added in the future. Support for PVRTC will debut in Pico Pixel 0.6.5. Proudly published with Ghost.

inalogic.com inalogic.com

Pico Pixel 0.6.1

http://www.inalogic.com/pico-pixel-0-6-1

Pico Pixel 0.6.1. Makes changes to Pico Pixel Client API. Now, client programs may attempt to auto reconnect after Pico Pixel is shutdown. When Pico Pixel restarts, client programs don’t need to be restarted to initiate the socket connection. Proudly published with Ghost.

inalogic.com inalogic.com

Pico Pixel 0.6.5

http://www.inalogic.com/pico-pixel-0-6-5

Pico Pixel 0.6.5. Pico Pixel 0.6.5. Has been released. As I mentionned in a previously blog post, there is partial support for PVR texture files. Although support for more format in PVR files will improve in subsequent releases, head over to Pico Pixel Support. And let us know if you need to prioritize support for a specific texture format. Also making a debut in Pico Pixel 0.6.5 is the texel grid. The grid shows up one texel have a size greater than 5x5. Use the 9. Key to turn the grid on or off.

inalogic.com inalogic.com

Pico Pixel 0.6.2

http://www.inalogic.com/pico-pixel-0-6-2

Pico Pixel 0.6.2. I was pretty confident of the support for KTX files in Pico Pixel. However, this being a new file format, there aren’t many references viewer for it. The only one I found is Mali GPU Texture Compression Tool. It turns out Mali’s tool does not correctly reproduce the mipmaps of texture it generates. While the Mali’s texture compression works, the reproduction of the rendering in the tool’s interface is wrong. Unfortunately, Pico Pixel also had the same issue. Proudly published with Ghost.

pixelandpolygon.com pixelandpolygon.com

Features|PixelAndPolygon

http://www.pixelandpolygon.com/picopixel-features

The Perfect Image Viewer for Graphics Development. Support for many texture types and pixel formats. Support for pixel formats found in modern GPU. Leverage GPU support of compressed pixel formats. Many file formats are supported, including PNG, TGA, DDS, HDR, OpenEXR, Khronos KTX files and much more. Reveal Layers of Information. Access mipmaps, cube faces and layers of volume textures. Get the information hidden in image files. GPU Accelerated Visualization Core. Save Image to File.

inalogic.com inalogic.com

New Blogging Platform

http://www.inalogic.com/new-blogging-platform

I have changed the blogging platform of this site. I ported back some of the previous articles I believe are worth having here. Here is something that has been in development lately. Proudly published with Ghost.

inalogic.com inalogic.com

Texel Grid

http://www.inalogic.com/texel-grid

Pico Pixel 0.6.5 will have a grid to isolate individual texels in textures. The grid can be turned on and off and only shows up once texels reach a size of 5x5 pixels on screen. Rather than a grid made of straight lines going from top to bottom and from left to right, the grid places two small crossing lines (at 90 degrees) at the the corners of texels. The result is rather neat. OpenGL extension GL ARB draw instanced. Is used to optimize the rendering of the grid. Proudly published with Ghost.

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