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blog.pixelscream.net

Dickie McCarthy

artist, game designer, programmer, doer of things

http://blog.pixelscream.net/

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Dickie McCarthy | blog.pixelscream.net Reviews
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artist, game designer, programmer, doer of things
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Dickie McCarthy | blog.pixelscream.net Reviews

https://blog.pixelscream.net

artist, game designer, programmer, doer of things

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blog.pixelscream.net blog.pixelscream.net
1

Dickie McCarthy | PICO-8 is more available as a standalone product

http://blog.pixelscream.net/post/126914220788/pico-8-is-more-available-as-a-standalone-product

Artist, game designer, programmer, doer of things. PICO-8 is more available as a standalone product. Said: Boku no pico8. :3c. Reblogged this from neilmakesgames. Reblogged this from neilmakesgames. 2010 2016 Dickie McCarthy.

2

Dickie McCarthy | Well I was making a heightmap intelligent scatter...

http://blog.pixelscream.net/post/121110211793/well-i-was-making-a-heightmap-intelligent-scatter

Artist, game designer, programmer, doer of things. Well I was making a heightmap intelligent scatter in substance designer before I realised that functionality’s already in there. annoying. 2010 2016 Dickie McCarthy.

3

Dickie McCarthy

http://blog.pixelscream.net/page/2

Artist, game designer, programmer, doer of things. Currently working on the level builder, user generated levels will be tweetable/tumblrable. Sadly had to ditch the character art for now (I’m having a problem with a new plugin), thankfully looks pretty cool with just boxes boxes. Might be channeling a little Jak and Daxter. Anyway, here’s the first tentative steps towards a level editor for my as yet unnamed new project. Exciting times. Very interested to try it out in an environment. GBJam’s almo...

4

Dickie McCarthy | yay ledge grabbing also yay sliding, which has...

http://blog.pixelscream.net/random

Artist, game designer, programmer, doer of things. Also yay sliding, which has some of the funniest bugs I’ve ever made. 2010 2016 Dickie McCarthy.

5

Dickie McCarthy | So after a heart breaking moment at the end where...

http://blog.pixelscream.net/post/126860940818/so-after-a-heart-breaking-moment-at-the-end-where

Artist, game designer, programmer, doer of things. So after a heart breaking moment at the end where we couldn’t submit (thankfully saved by the nice people running the jam) here is our submission for A game by it’s cover! Download link - http:/ valeour.itch.io/biokurai. 2010 2016 Dickie McCarthy.

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jordanorelli.com jordanorelli.com

jordan orelli

http://jordanorelli.com/post/74829399875/additive-test

Brooklyn-based software developer, currently working at Dotabuff. @jordanorelli on twitter. • Ask me anything. 8:37 am • 28 January 2014 • 7 notes. Reblogged this from jordanorelli. Reblogged this from jordanorelli. Reblogged this from jordanorelli.

blog.sparklinlabs.com blog.sparklinlabs.com

Sparklin Labs — Working with 3D models — Superpowers

http://blog.sparklinlabs.com/post/122243780793/working-with-3d-models-superpowers

See, that’s what the app is perfect for. Wahhhh, I don’t wanna. We make games and game development tools! The HTML5 game maker. Working with 3D models — Superpowers. Learn how to import models in Superpowers, the HTML5 game maker, and how to attach items, weapons or hats to your characters. Reblogged this from sparklinlabs. Reblogged this from sparklinlabs. Jun 23rd, 2015. More you might like. Superpowers, the HTML5 game maker. V070 is here in early access! It’s our biggest, baddest release yet! Superpow...

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Artist, game designer, programmer, doer of things. PICO-8 is more available as a standalone product. August 17th, 2015. So after a heart breaking moment at the end where we couldn’t submit (thankfully saved by the nice people running the jam) here is our submission for A game by it’s cover! Download link - http:/ valeour.itch.io/biokurai. August 16th, 2015. Trying out some menu designs for gbjam. August 16th, 2015. Hey, I saw you commented on the Prefab Brush about InstantiatePrefab? August 7th, 2015.

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