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Raining Chain HTML5 MMORPG

A blog about developing a open source HTML5 MMORPG engine for RainingChain.com

http://blog.rainingchain.com/

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PAGE TITLE
Raining Chain HTML5 MMORPG | blog.rainingchain.com Reviews
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DESCRIPTION
A blog about developing a open source HTML5 MMORPG engine for RainingChain.com
<META>
KEYWORDS
1 modularity
2 file item
3 file npc
4 file map1
5 actor1
6 actor2
7 file map2
8 file quest1
9 logic concerning questvariable
10 file quest2
CONTENT
Page content here
KEYWORDS ON
PAGE
modularity,file item,file npc,file map1,actor1,actor2,file map2,file quest1,logic concerning questvariable,file quest2,quest1,actor quest1 1,map quest1 1,item quest1 1,item quest1 2,quest2,actor quest2 1,map quest2 1,item quest2 1,item quest2 2,posted by
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Raining Chain HTML5 MMORPG | blog.rainingchain.com Reviews

https://blog.rainingchain.com

A blog about developing a open source HTML5 MMORPG engine for RainingChain.com

INTERNAL PAGES

blog.rainingchain.com blog.rainingchain.com
1

Raining Chain HTML5 MMORPG: Static Class vs Prototype

http://blog.rainingchain.com/2015/03/static-class-vs-prototype.html

Raining Chain HTML5 MMORPG. Thoughts, ideas and stories behind developing an open source HTML5 MMORPG engine. Play the game at www.RainingChain.com. Check the source code on Github. Monday, 9 March 2015. Static Class vs Prototype. Old (Global Variables) updateActorStatus = function(actor){ actor.hp ; } / New (Module-Based) Actor.status.update = function(actor){ actor.hp ; } / With prototypes it would look like: Actor.prototype.updateStatus = function(){ this.hp ; }. The main inconvenient with static func...

2

Raining Chain HTML5 MMORPG: Preventing Socket.io DDOS

http://blog.rainingchain.com/2015/03/preventing-socketio-ddos.html

Raining Chain HTML5 MMORPG. Thoughts, ideas and stories behind developing an open source HTML5 MMORPG engine. Play the game at www.RainingChain.com. Check the source code on Github. Monday, 9 March 2015. Preventing Socket.io DDOS. Raining Chain HTML5 MMORPG uses Socket io library for websockets. Even though it is a great library to handle websockets, it is very vulnerable to DDOS. A player could open the console with F12, type. While(true) socket.emit('eventName',bigObject);. This is the most simple syst...

3

Raining Chain HTML5 MMORPG: Modularity

http://blog.rainingchain.com/2015/03/modularity.html

Raining Chain HTML5 MMORPG. Thoughts, ideas and stories behind developing an open source HTML5 MMORPG engine. Play the game at www.RainingChain.com. Check the source code on Github. Monday, 9 March 2015. Modularity is a very important concept when creating a large-scale project. It is the main reason why so many projects fail as they reach a considerable size. The first question to ask is what will grow in size as the HTML5 MMORPG grows and what is the most likely to change. Those need to be as modul...

4

Raining Chain HTML5 MMORPG: Try and Catch Performance Trap

http://blog.rainingchain.com/2015/02/try-and-catch-performance-trap.html

Raining Chain HTML5 MMORPG. Thoughts, ideas and stories behind developing an open source HTML5 MMORPG engine. Play the game at www.RainingChain.com. Check the source code on Github. Thursday, 12 February 2015. Try and Catch Performance Trap. I estimated that the try and catch slows down a function by a lot (x1.25 to x10 slower). As an alternative, I create a dummy function that contains the try and catch that calls the real function. Doing so is a lot faster but also somewhat annoying to do. It i...

5

Raining Chain HTML5 MMORPG: Drawing Map Efficiently

http://blog.rainingchain.com/2015/02/drawing-map-efficiently.html

Raining Chain HTML5 MMORPG. Thoughts, ideas and stories behind developing an open source HTML5 MMORPG engine. Play the game at www.RainingChain.com. Check the source code on Github. Thursday, 12 February 2015. There are many ways to draw the map where the player is. This is a quite big client side operation and map images take a lot of bandwidth so optimizing it is important. For a map image example and here. For the implementation (check MapModel.draw function). In another post, I will talk about anothe...

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rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/wiki/exp

I'm on Twitch right now if you have questions. Exp can be used to improve your equipment or to level up. Levelling up grants a Reputation Point which improves a stat of your choice. Experience is obtained by killing monsters, completing quests and finishing in Top 5 of the Weekly Competitions. Note: You start off with 10,000 exp. The exact formula is. Exp = 10000 * 10 (Level / 25). Every amount of exp gained is multiplied by your Global Experience Modifier (GEM).

rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/wiki/ability

I'm on Twitch right now if you have questions. This is the list of the abilities players can unlock by completing quests. Very fast arrow shooting. Powerful magic spell with increased chance to drain mana. Shoot a single fireball that explodes upon hit. Shoot multiple ice shards. Shoot piercing lightning balls at the speed of light. Powerful Melee Strike with increased bleed chance. Cost life. Defensive wind that pushes enemies away. Explosive spell that can leech life. Defensive spell that feezes enemies.

rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/SpritePreview

I'm on Twitch right now if you have questions. 1- Load image via Choose Files button. 2- Set the fields (Size, Speed, Frame.). 3- Click Update button. 4- If animation is correct, save the setting text (top right) in new file. 5- Submit your creation. Send both image and setting. Note: You can load a setting via the Choose Files button. Every animation frame must have the same dimension.

rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/AnimPreview

I'm on Twitch right now if you have questions. 1- Load image via Choose Files button. 2- Set the fields (Size, Speed, Frame.). 3- Click Update button. 4- If animation is correct, save the setting text (top right) in new file. 5- Submit your creation. Send both image and setting. Note: You can load a setting via the Choose Files button.

rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/wiki/equip

I'm on Twitch right now if you have questions. There are 5 different equipment slots (Weapon, Body, Helm, Amulet and Ring). Each of them come in different types increasing their power toward a certain element. You can obtain equipment by killing monsters, completing quests and trading with other players. Equipment can be upgraded in two ways. First, you can spend exp to upgrade your equip and increase its Damage/Defence by 5%. The amount of boosts on an equip is randomly-generated.

rainingchain.com rainingchain.com

Pokemon Catching Location 100% Completion

http://rainingchain.com/pokemon

I'm on Twitch right now if you have questions. See also: Pokemon Resistance Calculator. Hide Strictly Unobtainable Pokemons. Only Show 1st Group if Conflict. Only Show Strictly Unobtainable Pokemons. Unobtainable because of conflict. Strictly unobtainable because not in game. All In-game Pokemon Trades. GEN 3 : All Rematch Calls. GEN 3 : All Beauty Contests. GEN 3 : Beat Battle Frontier. GEN 3 : All Decorations. GEN 3 : All Ribbons. GEN 3 : All Backdrop. GEN 3 : All Accessories. GEN 4: All Poketch.

rainingchain.com rainingchain.com

Runescape Calculators

http://rainingchain.com/rs

I'm on Twitch right now if you have questions. 1-99 Dynamic Runescape Calculators. Recommended Ways to train. Depends on your Start/Goal Exp, Income/Hour and Excluded methods. Your profit per hour with your best money making method. Is used to compare different methods to find the best for your budget. Can be a level, exp or RSN. Can be a level, exp or RSN. Amout of methods showed. Rarely used methods require a high View value to be seen. Put 10 to see all. Reason: Only show relevant methods.

rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/wiki/material

I'm on Twitch right now if you have questions. Free Browser MMORPG Beta. Complete with your friends over 25 original quests involving fast-paced combat, puzzle and skill. Each also comes with 3 challenges. Puzzle and Switch Quest. Puzzle and Bridge Quest. Test your strength against Raining Chain's hardest bosses. Succeed and you will be greatly rewarded. Hundreds of possible outfits. Over 40 abilities to master. Advanced crafting system and extensive passive tree. One of a Kind Story. You can now play as...

rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/wiki/monster

I'm on Twitch right now if you have questions. This is the list of the most common monsters in Raining Chain. Keep in mind that monster behaviour and attacks change from quest to quest. Leech Life, Thunderbolt, Scratch. Shoot Darts, Scratch. Shoot Darts, Thunderbolt. Shoot Spores, Leave Spore Trails. Chilling Darts, Scratch. Summon Slime Minions, Heal Allies, Ice Shard. Burn, Freeze, Stun, Bleeding Blow, Drain Mana. Slash, Shoot arrows. Shoot Arrows, Scratch, Lightning Slash. Slash, Enrage, Shoot Arrows.

rainingchain.com rainingchain.com

Raining Chain MMORPG Browser HTML5

http://rainingchain.com/contribution

I'm on Twitch right now if you have questions. Contributing to Raining Chain. You love Raining Chain and you would like to be part of its development? Raining Chain is always looking for enthusiastic players to improve the game. Any help is greatly appreciated. By contributing to the project, you will get Contribution Points which can be spent to unlock awesome cosmetic rewards. Balance: { cp} CP. Cumul Creative: { cumulativeCp} CP. Creating maps with the Map Creator. Posting on the Forum. Ncp" @click="p...

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Raining Chain HTML5 MMORPG

Raining Chain HTML5 MMORPG. Thoughts, ideas and stories behind developing an open source HTML5 MMORPG engine. Play the game at www.RainingChain.com. Check the source code on Github. Monday, 9 March 2015. Modularity is a very important concept when creating a large-scale project. It is the main reason why so many projects fail as they reach a considerable size. The first question to ask is what will grow in size as the HTML5 MMORPG grows and what is the most likely to change. Those need to be as modul...

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We develope world class mobile applications and robust backends to support that awesomeness! Easytags - Tag generation tool for golang. I attended GopherConIndia this weekend. On day 1, there was a talk by - @ beyang. On Meta Programming in Go. He showed various examples about using parser package to parse go source code and write simple analysis or generation tools with it. I found it very interesting, and wanted to try it out. Here is a link to the repo - https:/ github.com/RainingClouds/easytags.

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