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Red Mawashi's Blog › Your Entertainment, Our Progress

Red Mawashi's Blog. Your Entertainment, Our Progress. Challenge #3 – Day 7. Saturday, December 5, 2009. Mazes left random, and it seems to work pretty well. Sometimes I get locked into the entryway, but I’m pretty okay with that since it’s so easy to restart. I did add some code to make sure I wasn’t locked into the opening square, so that’s good. I’ve also added basic keyboard support. This means I’ve completed my first XNA7day challenge. Challenge #3 – Day 6. Friday, December 4, 2009. Rather than repre...

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Red Mawashi's Blog › Your Entertainment, Our Progress | blog.redmawashi.com Reviews
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Red Mawashi's Blog. Your Entertainment, Our Progress. Challenge #3 – Day 7. Saturday, December 5, 2009. Mazes left random, and it seems to work pretty well. Sometimes I get locked into the entryway, but I’m pretty okay with that since it’s so easy to restart. I did add some code to make sure I wasn’t locked into the opening square, so that’s good. I’ve also added basic keyboard support. This means I’ve completed my first XNA7day challenge. Challenge #3 – Day 6. Friday, December 4, 2009. Rather than repre...
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1 skip to content
2 about red mawashi
3 unlink
4 celestial
5 monster icon created
6 how awesome
7 filed in xna7day
8 comments 0
9 how svelte
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Red Mawashi's Blog › Your Entertainment, Our Progress | blog.redmawashi.com Reviews

https://blog.redmawashi.com

Red Mawashi's Blog. Your Entertainment, Our Progress. Challenge #3 – Day 7. Saturday, December 5, 2009. Mazes left random, and it seems to work pretty well. Sometimes I get locked into the entryway, but I’m pretty okay with that since it’s so easy to restart. I did add some code to make sure I wasn’t locked into the opening square, so that’s good. I’ve also added basic keyboard support. This means I’ve completed my first XNA7day challenge. Challenge #3 – Day 6. Friday, December 4, 2009. Rather than repre...

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blog.redmawashi.com blog.redmawashi.com
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Red Mawashi's Blog › XNA7Day

http://blog.redmawashi.com/category/xna/xna-7day

Red Mawashi's Blog. Your Entertainment, Our Progress. Challenge #3 – Day 7. Saturday, December 5, 2009. Mazes left random, and it seems to work pretty well. Sometimes I get locked into the entryway, but I’m pretty okay with that since it’s so easy to restart. I did add some code to make sure I wasn’t locked into the opening square, so that’s good. I’ve also added basic keyboard […]. Challenge #3 – Day 6. Friday, December 4, 2009. Challenge #3 – Day 4. Wednesday, December 2, 2009. Tuesday, December 1, 2009.

2

Red Mawashi's Blog › Revision 53

http://blog.redmawashi.com/2009/09/revision-53

Red Mawashi's Blog. Your Entertainment, Our Progress. It’s been a good long while since I posted an update! More MU bugs were found, and so I went back and made some significant revisions to my data management code. Additionally, I worked out some better error handling, so that when people post bugs in the future, I can get more specific information. I’ll try to work on this more tonight. We’re coming up on the 1 year anniversary of when I thought I would be done with this project. Or leave a trackback.

3

Red Mawashi's Blog › Challenge #3 – Day 6

http://blog.redmawashi.com/2009/12/challenge-3-day-6

Red Mawashi's Blog. Your Entertainment, Our Progress. Challenge #3 – Day 6. You can tell I’m getting close to the end, because tonight’s update only touched two files. ;). I removed the special-case exterior walls, which were being rendered and checked for separately from the potential internal walls. Now, every wall is the same kind of wall. 872K tonight. Not bad! This was written by eitje. Friday, December 4, 2009, at 11:38 pm. Follow comments here with the RSS feed. Or leave a trackback.

4

Red Mawashi's Blog › Celestial

http://blog.redmawashi.com/celestial

Red Mawashi's Blog. Your Entertainment, Our Progress. Celestial is the second game that Red Mawashi Entertainment developed using XNA. Celestial sprung from my desire to tell a very specific story. It will be a collaborative effort with a new artist, and I’m looking forward to having a workable game engine come out at the end of things. More detail to follow. I’m not sure if the artist for this game has a website. I’ve created this space. For him, in the meantime. Wiki’s lessons in life.

5

Red Mawashi's Blog › Challenge #3 – Day 3

http://blog.redmawashi.com/2009/12/challenge-3-day-3

Red Mawashi's Blog. Your Entertainment, Our Progress. Challenge #3 – Day 3. Character movement marked off the list! The character does this neat fake walking thing, which is accomplished using SpriteEffects (to great effect). The character even stays within the borders which were created last night; great news! Also, the timer works exactly as I wanted, halting the game if the time is reached, so that’s done as well. How on time and in budget! This was written by eitje. Or leave a trackback.

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Red Mawashi's Blog. Your Entertainment, Our Progress. Challenge #3 – Day 7. Saturday, December 5, 2009. Mazes left random, and it seems to work pretty well. Sometimes I get locked into the entryway, but I’m pretty okay with that since it’s so easy to restart. I did add some code to make sure I wasn’t locked into the opening square, so that’s good. I’ve also added basic keyboard support. This means I’ve completed my first XNA7day challenge. Challenge #3 – Day 6. Friday, December 4, 2009. Rather than repre...

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