versusclucluland.blogspot.com
Versus CluClu Land: A Clarification
http://versusclucluland.blogspot.com/2009/02/clarification.html
Saturday, February 21, 2009. Here is my theory. Game criticism isn't about telling the player whether a game is fun or not. If that's the critic's job we are all in a lot of trouble, because in the near future everyone will be able to pick up a demo and tell themselves. Whether a game is fun or not. “Is it fun? 8221; is a question destined for obsolescence. We should be telling people. A game is fun. I think this task is a something like what Aristotle does in the. What is the gaming equivalent of. Liste...
versusclucluland.blogspot.com
Versus CluClu Land: June 2009
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Monday, June 22, 2009. Is a curious case: the game that gets exactly one thing right. I may have spent some time in the past prattling on about the idea of a. But the bald truth is that in most circumstances a video game can get by, critically speaking, through dogged adherence to. Successful gameplay concept. Take. That is all it takes, folks. The cardinal achievement of. But it's never been done in a way that does justice to the particularities of embodied vision. No-death mechanic (actually an unusual...
versusclucluland.blogspot.com
Versus CluClu Land: January 2009
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Wednesday, January 28, 2009. Getting to the Bottom of Candyland. I've been thinking about children's board games ever since I read Chris Dahlen favorably compare Chutes n' Ladders. Last fall. And then this week, I read a piece over on Boingboing in which Stephen Johnson (writer of the essential. Everything Bad is Good for You. A sampling: “what sort of message does Candy Land send to our kids? 8221;) The fascinating thing is that there's this whole battery of games-. This all seems wrong to me. Sid M...
versusclucluland.blogspot.com
Versus CluClu Land: April 2009
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Wednesday, April 22, 2009. Against my Better Judgement, I Discuss Citizen Kane and Maybe Art. The video-games-writin' set has an odd set of preoccupations, and many of them hinge on the question of legitimacy. The is-games-art debate, the Citizen Kane o' games question, they're all about the stature of games in the cultural marketplace, where they stand in the artistic pecking order. Here's a hint: pretty fucking low. Supposing you try to understand it, which I cannot in good conscience recommend), will ...
versusclucluland.blogspot.com
Versus CluClu Land: November 2009
http://versusclucluland.blogspot.com/2009_11_01_archive.html
Friday, November 27, 2009. King of Aughts: Preamble. I am a believer in lists. And not just the exuberant catalogue- no, I am a believer in rank. A lot of sane people will tell you that pleasure in general and the pleasure of videogames in particular is an irreducibly private phenomenon, and that definitive judgment. However, I also believe that it's madness to affix numbers to a decade's worth of creative effort. Why? Bear in mind: I am a. I barely knew 'er) My frame of reference is. Not to be trusted.
versusclucluland.blogspot.com
Versus CluClu Land: December 2009
http://versusclucluland.blogspot.com/2009_12_01_archive.html
Wednesday, December 23, 2009. I Was on a Podcast! About a month ago, loyal VCCL reader, eminent game scholar, and beard enthusiast. I really enjoy arguing with Charles, and this podcast is pretty representative of the class of things we like to gab about, such as the nature of reality. King of Aughts: The Shock of the New. In 2009, a year defined by its parade of ocassionally-ingenious incremental refinements, we must celebrate the new. This is no time to cheer retrenchment. Grand Theft Auto III. This ga...
versusclucluland.blogspot.com
Versus CluClu Land: January 2010
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Wednesday, January 13, 2010. Let's make no mistake: Bayonetta. Is an embarrassment waiting to happen. To play this game in front of any human being over the age of 12- indeed,. Just to play it in front of yourself. An act of actual aesthetic and moral worth- is amplified to the point of palpable shame by. S relentless barrage of steaming tawdry nonsense. Some commentators have seen fit to praise this game's aesthetics, and it is worthwhile to note what one would be praising here. Does not present a.
versusclucluland.blogspot.com
Versus CluClu Land: November 2008
http://versusclucluland.blogspot.com/2008_11_01_archive.html
Thursday, November 27, 2008. Something to be Thankful For. A while back, my video producer friend Matt made a 3-part series of Heinz commercials on youtube for a competition. They include a meticulously recreated miniature '80s sitcom set, and are pretty amazing. I'm posting them here in an attempt to turn "dis a bunch of gaaahbage" into a meme. check it:. If you liked these (and you will. Check out his series on the employees of Madison Square Garden: http:/ msg.com/gardeners/. Aside from this Fallout.
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