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Second Life Studios

10 places to find repurposed material for your next home project. We Love Building, Part 4. We Love Building, Part 3. Working with Nehemiah Properties. We Love Building, Part 2. Sam Lutz, Project Manager. We Love Design, Part 2. Dylan Tucker, Operations Director. Derek Combs, Shop Foreman. Why the Tiny House is a Big Deal. Andy Thacker, Designer. Metal and wood shops in full swing. Tony Harrison, Craftsman. Douglas Fir and Southern Yellow Pine. Paul Hughes, Craftsman. Skyler Masters, Project Manager.

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Second Life Studios | blog.secondlifestudios.com Reviews
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10 places to find repurposed material for your next home project. We Love Building, Part 4. We Love Building, Part 3. Working with Nehemiah Properties. We Love Building, Part 2. Sam Lutz, Project Manager. We Love Design, Part 2. Dylan Tucker, Operations Director. Derek Combs, Shop Foreman. Why the Tiny House is a Big Deal. Andy Thacker, Designer. Metal and wood shops in full swing. Tony Harrison, Craftsman. Douglas Fir and Southern Yellow Pine. Paul Hughes, Craftsman. Skyler Masters, Project Manager.
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Second Life Studios | blog.secondlifestudios.com Reviews

https://blog.secondlifestudios.com

10 places to find repurposed material for your next home project. We Love Building, Part 4. We Love Building, Part 3. Working with Nehemiah Properties. We Love Building, Part 2. Sam Lutz, Project Manager. We Love Design, Part 2. Dylan Tucker, Operations Director. Derek Combs, Shop Foreman. Why the Tiny House is a Big Deal. Andy Thacker, Designer. Metal and wood shops in full swing. Tony Harrison, Craftsman. Douglas Fir and Southern Yellow Pine. Paul Hughes, Craftsman. Skyler Masters, Project Manager.

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blog.secondlifestudios.com blog.secondlifestudios.com
1

Dylan Tucker, Operations Director | Second Life Studios

http://blog.secondlifestudios.com/numbers-dylan-tucker-operations-director

Dylan Tucker, Operations Director. Dylan Tucker, Operations Director. 2017 Second Life Studios.

2

Paul Hughes, Craftsman | Second Life Studios

http://blog.secondlifestudios.com/ldquoi-canrsquot-get-enough-of-the-variety-of-projects-we-work-on-here-i-had-a-little-woodworking-experience-before-but-itrsquos-increased-tenfold-since-irsquove-been-working-hererdquo-paul-hughes-cra

Paul Hughes, Craftsman. I can’t get enough of the variety of projects we work on here. I had a little woodworking experience before, but it’s increased tenfold since I’ve been working here. Paul Hughes, Craftsman. 2017 Second Life Studios.

3

Metal and wood shops in full swing. | Second Life Studios

http://blog.secondlifestudios.com/metal-and-wood-shops-in-full-swing

Metal and wood shops in full swing. Metal and wood shops in full swing. 2017 Second Life Studios.

4

Derek Combs, Shop Foreman | Second Life Studios

http://blog.secondlifestudios.com/work-is-work-its-fun-sometimes-and-it-sucks-sometimes-but-having-a-group-of-dudes-that-care-makes-even-the-hard-time-a-lot-easier-theres-always-a-dude-thats-a-few-feet-away-to-lend-you-an-ear-or-a-han

Derek Combs, Shop Foreman. Work is work. It’s fun sometimes and it sucks sometimes. But having a group of dudes that care makes even the hard time a lot easier. There’s always a dude that’s a few feet away to lend you an ear or a hand. Derek Combs, Shop Foreman (left). 2017 Second Life Studios.

5

Sam Lutz, Project Manager | Second Life Studios

http://blog.secondlifestudios.com/i-love-getting-to-work-with-passionate-people-who-are-driven-to-learn-and-produce-the-best-pieces-possible-sam-lutz-center-project-manager

Sam Lutz, Project Manager. I love getting to work with passionate people who are driven to learn and produce the best pieces possible. Sam Lutz (center), Project Manager. 2017 Second Life Studios.

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Uncommon Design and Furniture

http://www.secondlifestudios.com/work

Uncommon Design and Furniture.

secondlifestudios.com secondlifestudios.com

Why We Exist

http://www.secondlifestudios.com/team

Welcome to Second Life Studios, a company that exists to make the built environment more meaningful through purposeful design, furnishings and fabrication. We believe that compelling design begins with a people-centric perspective. Without people, places lack meaning. Without places, things lack context. Without things, there is no where to sit. Second Life Studios operates within three realms: high-hospitably FFE design/build, custom residential and commercial furnishings, and custom fabrication for arc...

secondlifestudios.com secondlifestudios.com

Why We Exist

http://www.secondlifestudios.com/about

Second Life Studios is an Interior Design/Build firm for the high hospitality industry. We exist to make the built environment more meaningful through purposeful design, furnishings, and fabrication. We are a tribe fascinated by the public gathering space. Our mission is to make these spaces more compelling, challenging, and hospitable. Welcome to Second Life Studios. Click. To see our work or. To get in touch.

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10 places to find repurposed material for your next home project. We Love Building, Part 4. We Love Building, Part 3. Working with Nehemiah Properties. We Love Building, Part 2. Sam Lutz, Project Manager. We Love Design, Part 2. Dylan Tucker, Operations Director. Derek Combs, Shop Foreman. Why the Tiny House is a Big Deal. Andy Thacker, Designer. Metal and wood shops in full swing. Tony Harrison, Craftsman. Douglas Fir and Southern Yellow Pine. Paul Hughes, Craftsman. Skyler Masters, Project Manager.

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