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the SGScript Blog | thoughts on scripting language design, use case research

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

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the SGScript Blog | thoughts on scripting language design, use case research | blog.sgscript.org Reviews

https://blog.sgscript.org

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

INTERNAL PAGES

blog.sgscript.org blog.sgscript.org
1

SGS-UI progress and some ideas | the SGScript Blog

http://blog.sgscript.org/2014/10/sgs-ui-progress-and-some-ideas

Thoughts on scripting language design, use case research. SGS-UI progress and some ideas. Video showing the built-in point/metadata editor. Takes 600 lines of code to build. Code can be found here: https:/ github.com/snake5/sgs-ui/blob/dev/examples/sgs-sdl.examples.sgs#L1260. Hopefully this is the first of many more editors built with this system. As for the current TODO list (sgs-ui):. Transform gizmo – something that would help move things around in a 2D/3D world. I’m also looking forward to putt...

2

Advanced property access | the SGScript Blog

http://blog.sgscript.org/2014/08/advanced-property-access

Thoughts on scripting language design, use case research. This post possibly should be called ‘Meta-objects, part 3′ but the focus has slightly shifted. This time we’ll look at the upcoming features of SGScript that will allow property access customization. This code creates a class. Metamethod-enabled object with a meta-object attached, if you care for the exact term). Based on an array object, overriding its property retrieval to return indexed items based on specific names. 8211; by emitting a message.

3

Creating a new SGScript project on Visual C++ 2012 | the SGScript Blog

http://blog.sgscript.org/2014/10/creating-a-new-sgscript-project-on-visual-c-2012

Thoughts on scripting language design, use case research. Creating a new SGScript project on Visual C 2012. Have a properly configured project to start writing code in. SGScript, MS Visual Studio 2012 (any edition, C ). Step 1: Create a basic project. File - New - Project. Go through the wizard, configure as you wish. This is what you should get in the end:. Basic project – files. Basic project – source code. Step 2: Download SGScript. GitHub – SGScript. GitHub – SGScript – download. To finish up, add th...

4

Tutorials | the SGScript Blog

http://blog.sgscript.org/category/tutorials

Thoughts on scripting language design, use case research. Creating a new SGScript project on Visual C 2012. Have a properly configured project to start writing code in. SGScript, MS Visual Studio 2012 (any edition, C ). Continue reading →. This entry was posted in Tutorials. October 3, 2014. SGS-UI progress and some ideas. Creating a new SGScript project on Visual C 2012. Native app delivery, revisited. Proudly powered by WordPress.

5

Uncategorized | the SGScript Blog

http://blog.sgscript.org/category/uncategorized

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

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Tutorials :: SGScript

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Try :: SGScript

http://www.sgscript.org/try

You can try SGScript here. Please keep in mind that you can always have your own VM executable in a matter of seconds. In case you want to try doing something heavier on it. Pick a code sample -. Powered by Emscripten. Requires HTML5 support in the browser.

sgscript.org sgscript.org

Main :: SGScript

http://www.sgscript.org/license

2016-09-02: SGScript 1.4.0 is released! Please see the change log. 2016-01-21: SGScript 1.0.4 is released! Please see the change log. 2014-08-05: Single-file version is released. Click here for more info. Is online. It will contain articles about the design of SGScript and various use cases! Foreach( line : td lines ) { line = string trim( line ); if(! Line ) continue; cw = 0; numbers = string explode( line, " " ); solidarray = []; foreach( number : numbers ) { number = string trim( number ); if(! In SGS...

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SGScript

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the SGScript Blog | thoughts on scripting language design, use case research

Thoughts on scripting language design, use case research. It has been a busy time for me recently due to a project that was expected to push certain limits, though mainly in the area of 3D game development with SGScript. I was making a game. Total development time for the game - two weeks. Some more time had to be spent on technology upgrades. The result is, of course, a very solid experience, which you can try yourself. On a Windows PC. To make it work on a mid-level laptop, there had to be some serious...

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