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blog.shilbert.com

blog.shilbert.com

Skip to primary content. Skip to secondary content. Using Mono to avoid depending on the .NET Framework on Windows. June 27, 2012. At GDC I remember seeing Brendon Chung’s talk about Atom Zombie Smasher. Where he mentioned how it runs on Mono. Even on Windows. Besides making the game’s behavior more consistent between Windows, Linux and Mac, it also allowed him to remove the need to install the .NET framework before running the game, since he can just bundle Mono with his game. Into your executable, you ...

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Skip to primary content. Skip to secondary content. Using Mono to avoid depending on the .NET Framework on Windows. June 27, 2012. At GDC I remember seeing Brendon Chung’s talk about Atom Zombie Smasher. Where he mentioned how it runs on Mono. Even on Windows. Besides making the game’s behavior more consistent between Windows, Linux and Mac, it also allowed him to remove the need to install the .NET framework before running the game, since he can just bundle Mono with his game. Into your executable, you ...
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blog.shilbert.com | blog.shilbert.com Reviews

https://blog.shilbert.com

Skip to primary content. Skip to secondary content. Using Mono to avoid depending on the .NET Framework on Windows. June 27, 2012. At GDC I remember seeing Brendon Chung’s talk about Atom Zombie Smasher. Where he mentioned how it runs on Mono. Even on Windows. Besides making the game’s behavior more consistent between Windows, Linux and Mac, it also allowed him to remove the need to install the .NET framework before running the game, since he can just bundle Mono with his game. Into your executable, you ...

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blog.shilbert.com blog.shilbert.com
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Game over, man. Game over. | blog.shilbert.com

http://blog.shilbert.com/2010/07/game-over-man-game-over

Skip to primary content. Skip to secondary content. Game over, man. Game over. July 1, 2010. Working on some art for the Game Over screen. Iguana skull & crossbones. This entry was posted in Art. Leave a Reply Cancel reply. Your email address will not be published. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. Proudly powered by WordPress.

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Uncategorized | blog.shilbert.com

http://blog.shilbert.com/category/uncategorized

Skip to primary content. Skip to secondary content. Haven’t updated in a while. May 3, 2010. So I guess I missed the entire month of April. I have been rather busy with other stuff so there’s not much to report on Platformer, sadly. Hopefully I will be able to return to working on it soon. March 23, 2010. I finally got around to making a portfolio site. For myself. Also, shilbert.com now directs to the portfolio instead of this blog. Any comments or suggestions are welcome. March 1, 2010. June 24, 2009.

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Haven’t updated in a while | blog.shilbert.com

http://blog.shilbert.com/2010/05/havent-updated-in-a-while

Skip to primary content. Skip to secondary content. Haven’t updated in a while. May 3, 2010. So I guess I missed the entire month of April. I have been rather busy with other stuff so there’s not much to report on Platformer, sadly. Hopefully I will be able to return to working on it soon. This entry was posted in Uncategorized. Leave a Reply Cancel reply. Your email address will not be published. You may use these. Proudly powered by WordPress.

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Lenny visits the beach | blog.shilbert.com

http://blog.shilbert.com/2010/06/lenny-visits-the-beach

Skip to primary content. Skip to secondary content. Lenny visits the beach. June 30, 2010. I’m going to try to actually post new stuff (at least art) on here weekly, since I’ve been neglecting the blog so badly. Here’s Lenny in a Hawaiian shirt. Should Platformer be a run-n-gun instead of a run-n-slash? This entry was posted in Art. Leave a Reply Cancel reply. Your email address will not be published. You may use these. Proudly powered by WordPress.

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Actually coding a little | blog.shilbert.com

http://blog.shilbert.com/2010/07/actually-coding-a-little

Skip to primary content. Skip to secondary content. Actually coding a little. July 2, 2010. Been doing some minor tweaks to get back into Platformer:. Coded the game over screen using the image from the previous post. Including a nice rotozoom/mode 7 looking effect. Added autorepeat support to the input manager. Ported some of the easing functions from TweenLite. Which are ultimately based on Robert Penner’s Actionscript easing functions. This entry was posted in Platformer. Leave a Reply Cancel reply.

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Skip to primary content. Skip to secondary content. Using Mono to avoid depending on the .NET Framework on Windows. June 27, 2012. At GDC I remember seeing Brendon Chung’s talk about Atom Zombie Smasher. Where he mentioned how it runs on Mono. Even on Windows. Besides making the game’s behavior more consistent between Windows, Linux and Mac, it also allowed him to remove the need to install the .NET framework before running the game, since he can just bundle Mono with his game. Into your executable, you ...

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