blog.slyceverse.net blog.slyceverse.net

blog.slyceverse.net

slyceverse

Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...

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slyceverse | blog.slyceverse.net Reviews
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Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...
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1 world generation
2 macro simulation
3 heightmap
4 data maps
5 height
6 heat
7 humidity
8 water planned
9 vegetation planned
10 ores/material planned
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world generation,macro simulation,heightmap,data maps,height,heat,humidity,water planned,vegetation planned,ores/material planned,artifacts/landmarks planned,vulcanoes,crater heightmap,heat heatmap,meteorites,rivers,humidity humiditymap,water watermap
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slyceverse | blog.slyceverse.net Reviews

https://blog.slyceverse.net

Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...

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blog.slyceverse.net blog.slyceverse.net
1

slyceverse: February 2012

http://blog.slyceverse.net/2012_02_01_archive.html

Wednesday, February 29, 2012. Update: sunny days and starry nights. Timelapse of the current day/night cycle in slyceverse. Planned features for skybox are:. Sunday, February 26, 2012. Update: HUD elements, OBJ and color control. Currently shows the game time and active tool. Todo: compass, health, minimap, toolbelt. Added windowed and fullscreen resolution. Added Wavefront .obj format importer. Added contrast, brightness and gamma settings. HUD showing the active tool and game time. Want to know more?

2

slyceverse: About

http://blog.slyceverse.net/p/about.html

Q: Who is ibkiri science? We are three dedicated developers with the quest to create worlds. We were spawned in a world of grey suits, cold heartless business and a drop of insanity. Our goal is to achieve. Uhm we mean . we'll get back to you on that. Q: What is ibkiri science? Subscribe to: Posts (Atom). Slyceverse is an open world sandbox game currently in development. The game will contain creative sandbox and explorable RPG game elements. We plan to make it available as soon as we have a stable alpha.

3

slyceverse: World Generation

http://blog.slyceverse.net/2013/03/world-generation.html

Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...

4

slyceverse: March 2013

http://blog.slyceverse.net/2013_03_01_archive.html

Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...

5

slyceverse: FAQ

http://blog.slyceverse.net/p/faq.html

Freely placeable building blocks. Play together with friends. Water (liquids in general). Mobs, NPC, AI. Enhancing materials with more attributes like (glowing, see through, floating .). Weather (Rain, Wind, .). Role playing elements like seen in various pen and paper systems. L-System for generation of landscape, houses, towns, trees, . Visual enhancements like Bump-Maps, Normal-Maps, post processing effects . Multiplayer and the ability to share worlds or parts of it with others. And many more .

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ibkiri science company - Indie DB

http://www.indiedb.com/company/ibkiri-science

Join the Indie DB community. Or Sign In With:. We are three dedicated developers with the quest to create worlds. We were spawned in a world of grey suits, cold heartless business and a drop of insanity. Our goal is to achieve world domination . uhm we mean . we'll get back to you on that. Slyceverse is an open world sandbox game. It will contain creative and explorable RPG elements, centered around a voxel based environment that the player. With no filter applied, to browse all available. Add game.

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Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...

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