blog.beerriot.com
NerdKit Gaming | BeerRiot Blog
https://blog.beerriot.com/2011/02/14/nerdkit-gaming
The making of BeerRiot and other thoughts. Posted February 14, 2011. Contrary to the evidence on this blog, not all of the code I write is in Erlang. It’s not even all web-based or dealing with distributed systems. In fact, this week I spent my evenings writing C for an embedded device. I’ve mentioned NerdKits. Here before (affiliate link). This week I finally dug into the kit I ordered so long ago, and took it somewhere: gaming. I’ve put the code on github. And snapped a few up-close screenshots. You ar...
blog.beerriot.com
Woodworking | BeerRiot Blog
https://blog.beerriot.com/category/woodworking
The making of BeerRiot and other thoughts. Archive for the ‘Woodworking’ Category. The New Shop Works. Posted August 11, 2015. And so, the chunks of table top made it down one snowy January slope, and up another, into the back of my truck, back to my home, and into my basement where they sat for seven years. When I first felt the mass of them, the chalkboard dreams vanished who would feel safe attaching that to a wall? It took a bit of time to come up with other plans. I cleaved two pieces. While we move...
blog.beerriot.com
NerdKit Gaming: Part 2 | BeerRiot Blog
https://blog.beerriot.com/2011/03/04/nerdkit-gaming-part-2
The making of BeerRiot and other thoughts. NerdKit Gaming: Part 2. Posted March 4, 2011. If you were interested in my last bit of alternative code-geekery. You may also be interested to hear that I’ve pushed that NerdKit Gaming code farther. If you browse the github repository. You may remember that I left of my last blog post noting that there wasn’t much left for the game until I could find a way to slim down the code to fit new things. So what allowed these new features to fit? 2 comments so far.
blog.beerriot.com
Uncategorized | BeerRiot Blog
https://blog.beerriot.com/category/uncategorized
The making of BeerRiot and other thoughts. Archive for the ‘Uncategorized’ Category. My Favorite Moment of 2013. Posted December 31, 2013. It’s the last day of 2013, and I’m supposed to be finishing preparations for a cross-country move. But instead, I really want to recount my favorite moment of this past year. It’s a large room, filled with benches, power tools, and hand tools for working wood, metal, plastic, etc. As I nodded my head in understanding of her sentiment, I saw heads all around the room d...
blog.beerriot.com
Hobbies -= 1 | BeerRiot Blog
https://blog.beerriot.com/2013/06/30/hobbies-1
The making of BeerRiot and other thoughts. Posted June 30, 2013. I shut down a hobby today. BeerRiot. The site I started over six years ago, is now closed. I’m keeping the domain active, because I’ve used the name in other places, but browsers will see only a static archive of what used to be there. So why would I give up my playground? Simply put: I don’t play there any more. My interests have moved on, and it’s time to remove the mental clutter of the service existing (no matter it̵...On the code s...
blog.beerriot.com
Baseball + Riak Map/Reduce, Round 2 | BeerRiot Blog
https://blog.beerriot.com/2011/01/26/baseball-riak-mapreduce-round-2
The making of BeerRiot and other thoughts. Baseball Riak Map/Reduce, Round 2. Posted January 26, 2011. If you enjoyed my last post on the Basho Blog, about computing baseball stats using Riak’s map/reduce. You may also enjoy my followup post about dealing with (or avoiding) records that have been split across block boundaries. Laquo; Baseball Riak Map/Reduce. Reading Code: Use Your Verbs ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
blog.beerriot.com
Map/reducing Luwak | BeerRiot Blog
https://blog.beerriot.com/2011/01/16/mapreducing-luwak
The making of BeerRiot and other thoughts. Posted January 16, 2011. I was inspired, this weekend, by off-list discussion of Luwak. And by Guy Steele’s talk How to Think about Parallel Programming Not! The two seemed naturally attracted, and thus I created the luwak mr module. The luwak mr words module in the project is an example implementation of the method that Guy Steele presented). And, yes, this blog has been dormant for a while I’ve been busy. Lots of woodworking. Luwak mr has also been accepted.
blog.beerriot.com
Roundtripping the HTTP Flowchart | BeerRiot Blog
https://blog.beerriot.com/2011/10/01/roundtripping-the-http-flowchart
The making of BeerRiot and other thoughts. Roundtripping the HTTP Flowchart. Posted October 1, 2011. Webmachine hackers are familiar with a certain flowchart representing the decisions made during the processing of an HTTP request. Webmachine was designed as a practical executable form of that flowchart. This is a version of the HTTP flowchart that only a Webmachine hacker could love. It’s ugly and missing some information, but the important part is that. It’s generated by parsing. If you’ve looked...
blog.beerriot.com
My Favorite Moment of 2013 | BeerRiot Blog
https://blog.beerriot.com/2013/12/31/my-favorite-moment-of-2013
The making of BeerRiot and other thoughts. My Favorite Moment of 2013. Posted December 31, 2013. It’s the last day of 2013, and I’m supposed to be finishing preparations for a cross-country move. But instead, I really want to recount my favorite moment of this past year. It’s a large room, filled with benches, power tools, and hand tools for working wood, metal, plastic, etc. The celebration in October included many member projects on display, one of which was a camera. As I nodded my head in understandi...
blog.beerriot.com
Simple Webmachine – Proper HTTP Resources | BeerRiot Blog
https://blog.beerriot.com/2009/04/13/simple-webmachine-proper-http-resources
The making of BeerRiot and other thoughts. Simple Webmachine – Proper HTTP Resources. Posted April 13, 2009. Update: This post sparked my Webmachine nerve in such a way that I wrote four more posts about extending the resource described below. Read them if you’d like to see how this resource can evolve. This morning I read a post about CouchDB’s HTTP Handlers. Jón Grétar Borgþórsson demonstrates how one might implement a handler that serves a JSON structure describing the OS environment variables. Let...