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BLOG.TIME-FIGHT.COM

Time Fight

A time travel board game

http://blog.time-fight.com/

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Time Fight | blog.time-fight.com Reviews
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A time travel board game
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Time Fight | blog.time-fight.com Reviews

https://blog.time-fight.com

A time travel board game

INTERNAL PAGES

blog.time-fight.com blog.time-fight.com
1

How to Random, part 2: Time Fight | Time Fight

http://blog.time-fight.com/2014/08/how-to-random-part-2-time-fight

How to Random, part 2: Time Fight. August 10, 2014. In the last post. I talked about the difference between dependant and independent randomness, specifically in the realm of cards and dice. Over the next couple of posts, I’ll talk about when you might want to use randomness, using two case studies: Time Fight and the Game of Thrones board game. This time, I’ll take a look at Time Fight. To do, rather than one about what you. So dice, which you roll yourself and feel an innate sense of control over, are ...

2

pdyxs | Time Fight

http://blog.time-fight.com/author/pdyxs

How to Random, part 2: Time Fight. In the last post, I talked about the difference between dependant and independent randomness, specifically in the realm of cards…. August 10, 2014. How to Random, part 1: Dependance. Last week's episode of Ludology (a great podcast for anyone interested in board game design) was all about luck. In…. August 2, 2014. The Evolution of Winning. So I think we're really, finally close* to having the win conditions of Time Fight right. *I say this knowing…. May 26, 2014.

3

How to Random, part 1: Dependance | Time Fight

http://blog.time-fight.com/2014/08/how-to-random-part-1-dependance

How to Random, part 1: Dependance. August 2, 2014. Last week’s episode of Ludology. A great podcast for anyone interested in board game design) was all about luck. In it, Ryan Sturm and Geoff Engelstein talked about (amongst other things) the difference between various forms of randomness, including dice, cards and pulling things out of a bag. Source of randomness – no roll depends on the result of any other. In a deck of cards, however, is a. This small thing has some pretty interesting consequences.

4

Update: Playing and Fixing | Time Fight

http://blog.time-fight.com/2014/01/update-playing-and-fixing

Update: Playing and Fixing. January 28, 2014. Welcome to today’s Time Fight update! First, playtesting. This Sunday (the 2nd of Feb) at 2pm, I’ll bring a copy or 2 of the game to Good Games Central (Level 1, 857 George Street, Sydney, Australia 2000 – just above the KFC). That gives us 8 playtesting slots to fill – post in the comments (or get in touch with us any. If you’d like to fill one (or 2 or 8) of them. So the current status of things are as follows:. The rulebook: We have. Playtesting: We’...

5

tomdicker | Time Fight

http://blog.time-fight.com/author/tomdicker

Designing a board game. I’m not entirely sure where to start. No, really, when designing a board game where do you start? August 19, 2013.

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TIME FIGHT

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ABOUT

http://www.time-fight.com/about.html

Time Fight is a time travel board game. It’s a game where you can bring one of your fighters back to life by killing their killer before they were killed. It’s brain-bending, paradox-inducing and grammatically confusing everything you want from a time travel game. It’s been in development for about over a year, and we’re hoping to get it into your hands in 2015. We’re a group of board game enthusiasts based in Sydney, Australia, who met at university.

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Coming to Kickstarter in early 2015. Want to know when you can get your hands on Time Fight? Sign up to our mailing list! How to Random, part 2: Time Fight. In the last post, I talked about the difference between dependant and independent randomness, specifically in the realm of cards…. August 10, 2014. How to Random, part 1: Dependance. Last week's episode of Ludology (a great podcast for anyone interested in board game design) was all about luck. In…. August 2, 2014. The Evolution of Winning.

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