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Augmented Pixels

Shedding real light on some not so real things

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Augmented Pixels | blog.tobias-franke.eu Reviews
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Shedding real light on some not so real things
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1 augmented pixels
2 archive
3 tags
4 links
5 physically based shading
6 light transport
7 fast rendering
8 every
9 tagged conference
10 notes
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Augmented Pixels | blog.tobias-franke.eu Reviews

https://blog.tobias-franke.eu

Shedding real light on some not so real things

INTERNAL PAGES

blog.tobias-franke.eu blog.tobias-franke.eu
1

On publication videos

http://blog.tobias-franke.eu/2014/07/06/on-publication-videos.html

Shedding real light on some not so real things. I have reviewed my fair share of papers over the years and seen some heinous crimes in video editing for the customary media attachement: blurry, too large, strange codecs only recognized by VLC, mouse cursor and other GUI elements visible on screen, double letterboxing or outright. Choices of aspect ratio. Several factors play into this, such as the usual last minute pressure when compiling a paper, the. Just wanted a video. The first commandment, from whi...

2

Tags

http://blog.tobias-franke.eu/tags.html

Shedding real light on some not so real things. On the current state of AR. Notes on importance sampling. Notes on importance sampling. Notes on importance sampling. Augmented vs. Spatial Augmented. On the current state of AR. Augmented vs. Spatial Augmented.

3

Archive

http://blog.tobias-franke.eu/archive.html

Shedding real light on some not so real things. Notes on importance sampling. Augmented vs. Spatial Augmented. On the current state of AR.

4

SIGGRAPH 2014

http://blog.tobias-franke.eu/2014/09/08/siggraph-2014.html

Shedding real light on some not so real things. I was at SIGGRAPH 2014. To present, among other things. A poster of a new relighting method using Voxel Cone Tracing. My schedule was as per usual completely overloaded. Nevertheless, here are some impressions. My favorite part about the conference are the courses, specificaly these three:. Advances in Real-Time Rendering in Games. Physically Based Shading in Theory and Practice. Recent Advances in Light Transport Simulation. Advances in Real-Time Rendering.

5

Notes on importance sampling

http://blog.tobias-franke.eu/2014/03/30/notes_on_importance_sampling.html

Shedding real light on some not so real things. Notes on importance sampling. Some tutorials on importance sampling specular terms that are out in the wild have what I found to be an information gap: the step from the PDF to the actual sampling function is missing. Hopefully this step-by-step guide can help out one or two other confused readers. I checked all integrals with Maxima. Simplify - Simplifiy Expression. Or put it into Wolfram Alpha and check the. Pi) * cos(t) n * sin(t), p, 0, 2. Now that we h...

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Augmented Pixels

Shedding real light on some not so real things. I was at SIGGRAPH 2014. To present, among other things. A poster of a new relighting method using Voxel Cone Tracing. My schedule was as per usual completely overloaded. Nevertheless, here are some impressions. My favorite part about the conference are the courses, specificaly these three:. Advances in Real-Time Rendering in Games. Physically Based Shading in Theory and Practice. Recent Advances in Light Transport Simulation. Advances in Real-Time Rendering.

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