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blog.trilemma.com

I'll See It When I Believe It

Short role-playing adventures, musings on the hobby, illustration, and further afield.

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PAGE TITLE
I'll See It When I Believe It | blog.trilemma.com Reviews
<META>
DESCRIPTION
Short role-playing adventures, musings on the hobby, illustration, and further afield.
<META>
KEYWORDS
1 kickstarter plans
2 maybe a couple
3 the format
4 a hardcover edition
5 a saddle stitched edition
6 a pdf
7 fulfilment
8 extra content
9 just without numbers
10 maaaaybe stretch goals
CONTENT
Page content here
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kickstarter plans,maybe a couple,the format,a hardcover edition,a saddle stitched edition,a pdf,fulfilment,extra content,just without numbers,maaaaybe stretch goals,color plates,system specific stats,******* world,5e maybe,posted by,michael prescott,games
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I'll See It When I Believe It | blog.trilemma.com Reviews

https://blog.trilemma.com

Short role-playing adventures, musings on the hobby, illustration, and further afield.

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1

I'll See It When I Believe It: The Cage of Serimet

http://blog.trilemma.com/2014/03/the-cage-of-serimet.html

Wednesday, 12 March 2014. The Cage of Serimet. For my fourth adventure, I thought I'd return to the three-dimensional map style that I liked so much for Stellarium. In the Cage of Serimet. A dying order of paladins does the best they can to contain an erratic and vain summoner. What will happen when the PCs arrive on the scene? I've started a Patreon campaign. If these one-pagers are of use to you, consider becoming a patron of mine! You can back out or change your amount at any time. The Lantern of Wyv.

2

I'll See It When I Believe It: Tannòch Rest-of-Kings

http://blog.trilemma.com/2014/03/tannoch-rest-of-kings.html

Saturday, 22 March 2014. For the fifth adventure, we head to the mist-shrouded isle of Tannòch. Three ogres have descended on this ancient, holy place, devouring the peaceful order that dwelled there. But food is not all they're after! Tannòch is a little different than earlier adventures. The geography is a bit simpler, but because the inhabitants are highly mobile, the adventure could go down many different ways. To adventurers, the water-filled crack practically has 'start here! Tannòch should be dead...

3

I'll See It When I Believe It: A Litany in Scratches

http://blog.trilemma.com/2014/12/a-litany-of-scratches.html

Sunday, 28 December 2014. A Litany in Scratches. Several astute readers have wondered where adventure #3 is. here it is! A Litany in Scratches. This was the scenario I concocted for a Torchbearer playtest some years ago - though of course at the time it was a few scribbles and bullet points, rather than clean maps and a PDF. For reasons I forget now, the players decided to flee through the catacombs, running directly into the barricade. That was awesome - it was like the sickening punchline to a long jok...

4

I'll See It When I Believe It: Blue Maps are Twice as Good

http://blog.trilemma.com/2015/02/blue-maps-are-twice-as-good.html

Saturday, 28 February 2015. Blue Maps are Twice as Good. A recent online discussion got me thinking about nostalgia, and the power that holds for me. When I see an awesome fantasy map, I get this visceral bolt of pleasure that just makes me want to squeal like a seven year-old, opening Keep on the Borderlands for the very first time. The sensation is twice as strong when the map is blue. Go figure. Subscribe to: Post Comments (Atom). Free 1-2 page fantasy adventures. The Lantern of Wyv. One of the key as...

5

I'll See It When I Believe It: Non-Mechanical Difficulty Levels for Monstrous Threats

http://blog.trilemma.com/2014/10/non-mechanical-difficulty-levels-for.html

Thursday, 2 October 2014. Non-Mechanical Difficulty Levels for Monstrous Threats. In Ben's original West Marches. Campaign, he arranged the adventure-filled regions of his wilderness in order of challenge, more or less. The further you were from town, the more likely you were to be in an extremely dangerous place. In other game systems, though, power levels aren't nearly as steep. In games like Warhammer FRP, Burning Wheel. And I hear RuneQuest. And its stripped-down cousin World of Dungeons. These got m...

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frothsofdnd.blogspot.com frothsofdnd.blogspot.com

frothsof D&D: February 2014

http://frothsofdnd.blogspot.com/2014_02_01_archive.html

Friday, February 28, 2014. So the other day I read someone, somewhere, categorizing the giant rat as a “throw-away” monster. In fact, they went so far as to imply that an adventure that uses giant rats is boring and/or uncreative. I personally love giant rats, but like many monsters, its really the way that you use them that is important. This sort of thing was covered before in the famous Dragon mag essay “Tucker’s Kobolds”. Subscribe to: Posts (Atom). Ecology of the frothsof. View my complete profile.

frothsofdnd.blogspot.com frothsofdnd.blogspot.com

frothsof D&D: April 2015

http://frothsofdnd.blogspot.com/2015_04_01_archive.html

Thursday, April 30, 2015. One Page Dungeon: Swamp Cabin of the Child-Eater. Made the One Page Dungeon contest by the skin of my teeth! I know what you're thinking-"Froth, how much can I pay you to do the cartography for my next project? Sorry ya'll, I'm all booked up. Haha but seriously, I don't have any pretenses of winning (I mean, have you seen some of the amazing submissions this year? Download the PDF HERE. Labels: Dungeons and Dragons. Subscribe to: Posts (Atom). Ecology of the frothsof. Ancient Va...

rolesrules.blogspot.com rolesrules.blogspot.com

Roles, Rules, and Rolls: D&D Is Not A Role-Playing Game

http://rolesrules.blogspot.com/2010/09/d-is-not-role-playing-game.html

Wednesday, 8 September 2010. D&D Is Not A Role-Playing Game. Well, at least the original edition was not a game about role-playing. Any more than Clue is. In both games you get a character to pilot. It's up to you whether you are going to speak in character, allow the character's identity to influence your play choices. You can get all professorial as Professor Plum and make a bee line to the library, or you can just plod along as a competent problem-solver with a purple pawn. Of course, there is a side ...

rolesrules.blogspot.com rolesrules.blogspot.com

Roles, Rules, and Rolls: Security Through Oldschoolity

http://rolesrules.blogspot.com/2015/06/security-through-oldschoolity.html

Thursday, 4 June 2015. Recent discussions started by Kiel and continued on G. Have got me thinking about why completely separating an adventure's text from its map, or printing the map devoid of details, still seems like a viable idea to publishers. Is it just tradition? Looking at the design of the first TSR modules, it seems clear. That one goal was to have the map contain as little information as possible, so that an accidental peek by players behind the screen would not reveal too much. Today, with e...

rolesrules.blogspot.com rolesrules.blogspot.com

Roles, Rules, and Rolls: April 2015

http://rolesrules.blogspot.com/2015_04_01_archive.html

Thursday, 30 April 2015. Improving 52 Pages: Skills. The skill system in my 52 Pages house rules is based on d6 rolls, owing a debt to the d6 system in Lamentations which itself hearkens back to the original D&D of resolving "skill" determinations as chances out of 6. Recently I've been having thoughts about it and have come up with what I think is a definite improvement. Here is the system as it stands:. I'm not even sure this is entirely necessary. The two groups I game with are unusual in that the...

earthlightacademy.blogspot.com earthlightacademy.blogspot.com

The Earthlight Academy: Spring Cleaning

http://earthlightacademy.blogspot.com/2015/03/spring-cleaning.html

Torchbearer Hacks and Expansions. Monday, March 30, 2015. I'm clearing out some of my RPG stuff. Take a look. April 18, 2015 at 4:01 PM. Sorry I couldnt find your email so I thought I would ask in the comments, my name is Andrew L Kolodziej and I run a blog called www.thedailyrpg.com and was wondering if you might be interested in exchanging links with me. Thanks. Subscribe to: Post Comments (Atom). What's on the Gaming Table:. The Visual Inspiration Series. Tales of the Grotesque and Dungeonesque. The s...

rolesrules.blogspot.com rolesrules.blogspot.com

Roles, Rules, and Rolls: Improving 52 Pages: Overkill and Monster Experience

http://rolesrules.blogspot.com/2015/05/improving-52-pages-overkill-and-monster.html

Wednesday, 13 May 2015. Improving 52 Pages: Overkill and Monster Experience. So if we are going to be handing out experience for monsters, and the 100 xp per hit die rule is generally good in my experience, there is one situation where it appears to fall down: overkill. Where a higher-level party gets an overly large amount of experience for an encounter with six giant rats that is trivially dealt with. AD&D, as I've mentioned before. My concession to this logic, within the 100 xp/HD system, was to have ...

nerdwerds.blogspot.com nerdwerds.blogspot.com

nerdwerds: house rules for [5e]

http://nerdwerds.blogspot.com/2015/06/house-rules-for-5e.html

Bonebox = nerdwerds AT gmail. Sunday, June 28, 2015. House rules for [5e]. One of the things I don't like about 5th edition is that I feel like its too easy to bounce back from a fight by taking a long rest. I've had two players in my Dwimmermount game. Who expressed how they felt clerics were useless, since healing became much less of a concern once resting for 6 hours became a cure-all rinse for HP loss and crippling injuries. This discussion about 5th edition's superhero tone. Action Surge, Superiorit...

ladungeondegeorge.blogspot.com ladungeondegeorge.blogspot.com

La Dungeon de George: Como masterear tu primera partida de rol y no morir en el intento

http://ladungeondegeorge.blogspot.com/2010/11/como-masterear-tu-primera-partida-de.html

Lunes, 29 de noviembre de 2010. Como masterear tu primera partida de rol y no morir en el intento. Ser máster de una partida de rol es un trabajo duro, al menos más duro que hacer de jugador. Debes preparar la partida y dirigirla, así como encauzarla en el momento que ocurra algo que no esperabas que ocurriese, y eso es un trabajo difícil que requiere una gran planificación imaginación, improvisacion y poseer una ingente serie de conocimientos y eso es algo que pocos estan capacitados…. Esto es un juego ...

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I'll See It When I Believe It

Thursday, 8 March 2018. Time to talk a little bit about my upcoming adventure compilation, which I'm going to Kickstart this year. All of this is tentative, but I figured it can only be helpful to open up my plans and get some feedback. What will it be? I'm taking all of my adventures, and putting them into a book. By the time I'm ready, there will be something like 45 of them, all lovingly written up and illustrated. Beyond this, they will all be:. All re-edited, and in some cases rewritten for clarity.

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