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Venan Entertainment

Wanna See My GDD? So, while we are unfortunately shelving Space Miner 2 for a bit (see last blog post. If you missed it), a couple of cool things have happened for our favorite space game recently. One is that we were asked to provide assets for Wired for their upcoming App Store issue! Hopefully, that'll mean a sales bump J. The other is that we were asked for the "Space Miner Dev Story" for inclusion in an upcoming book about the App Store. PS - Do not consider this gdd a template for what a "game indu...

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Venan Entertainment | blog.venan.com Reviews
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Wanna See My GDD? So, while we are unfortunately shelving Space Miner 2 for a bit (see last blog post. If you missed it), a couple of cool things have happened for our favorite space game recently. One is that we were asked to provide assets for Wired for their upcoming App Store issue! Hopefully, that'll mean a sales bump J. The other is that we were asked for the Space Miner Dev Story for inclusion in an upcoming book about the App Store. PS - Do not consider this gdd a template for what a game indu...
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1 brandon
2 space miner gdd
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5 hello all
6 go by fast
7 so what next
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9 all apologies
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Venan Entertainment | blog.venan.com Reviews

https://blog.venan.com

Wanna See My GDD? So, while we are unfortunately shelving Space Miner 2 for a bit (see last blog post. If you missed it), a couple of cool things have happened for our favorite space game recently. One is that we were asked to provide assets for Wired for their upcoming App Store issue! Hopefully, that'll mean a sales bump J. The other is that we were asked for the "Space Miner Dev Story" for inclusion in an upcoming book about the App Store. PS - Do not consider this gdd a template for what a "game indu...

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blog.venan.com blog.venan.com
1

Venan Entertainment: Coasters, Consumers and A/B Testing

http://blog.venan.com/2010/04/coasters-consumers-and-ab-testing.html

Coasters, Consumers and A/B Testing. So Space Miner is going on a coaster this weekend. So what's a coaster? They left it there. Well there are a number of reasons, but the basic one is obvious - if it goes right, you'll make more money, even though your margin is reduced. Sales on the chart are in no way linear, and the top games sell A LOT more than games not in the top chart. I believe Lima Sky announced something like 4 million sales recently, so that tells you something. The second reason is probabl...

2

Venan Entertainment: Three Months on the App Store

http://blog.venan.com/2010/04/three-months-on-app-store.html

Three Months on the App Store. This was not due to ignorance. We knew about the importance of marketing, buzz, etc. but at the end of the day, we didn't have time. We did what we could though. We tried emailing some journalists, and ran a short promotion on TouchArcade the week before, but I think at launch maybe 100 people in the world knew that there was a game called Space Miner. Including us and our families. Not the best job there, by any means. I ran across a really good blog post on A/B testing, w...

3

Venan Entertainment: May 2010

http://blog.venan.com/2010_05_01_archive.html

Floaters and Sinkers and Coasters. This is a post I wrote back in May but never posted. Since it is sitting here mostly written, I've decided to post it now as I prepare to start blogging again. I have some more thoughts on the whole pricing mechanics of the App Store, but I think I'll save that for another post. So it's been about three weeks since the last update, when we were just starting our coaster sale of Space Miner. Man, what can change in three weeks. But then the fall came, and it came fast.

4

Venan Entertainment: October 2010

http://blog.venan.com/2010_10_01_archive.html

So I've been meaning to blog for awhile now but HOLY CRAP HAVE WE BEEN BUSY! I think we entered hell right after E3. At the time it seemed like we were mere weeks away from launching Space Miner Blast and new updates for Ninjatown, but then Apple did what Apple does and released the iPhone 4. Man did that complicate things! On iOS4, you can't actually quit your app. So now we're down to one of our "just around the corner" projects left, and that is Space Miner Blast. At this time, it really is about ...

5

Venan Entertainment: June 2011

http://blog.venan.com/2011_06_01_archive.html

Up Next - A New Direction. It's been a quiet six or seven months since we launched Space Miner Blast and my last blog post. Ok, so it's more like 9 months, but that time does. Most of it was spent on some game contracts, with a smattering of some Space Miner 2. As a result, we didn't really have much to blog about. Unfortunately, while Space Miner was a great critical success (Yay, GOTY on Toucharcade! Hence, the title for this post. The answer is, simply, something smaller. As for the "new direction" th...

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keo-art.blogspot.com keo-art.blogspot.com

Keough Art

http://keo-art.blogspot.com/2012/12/blog-post.html

Illustration, Concept Art, Pre-viz development. Friday, December 21, 2012. Subscribe to: Post Comments (Atom). Concept/2D/UI Artist at Venan Entertainment Recent Clients:Maglev Studios, Razeware, Danbury Mint/MBI Inc, Luminous Art, Midnight Studios, Steve Jackson Games, Fantasy Flight Games. Portfolio website with resume and contact info: http:/ brendankeough.com/. Twitter: http:/ twitter.com/beekeo. View my complete profile. Wanna See My GDD? This little guy has been getting a pretty positive.

keo-art.blogspot.com keo-art.blogspot.com

Keough Art

http://keo-art.blogspot.com/2015/06/its-taken-awhile-but-ive-finally.html

Illustration, Concept Art, Pre-viz development. Monday, June 1, 2015. It's taken awhile, but I've finally realized that I need something that is less than a website and more than just Twitter. I'm going to do my best to make regular updates and make content that I can post regularly, since not everyone wants to see UI assets or particle effects :). To start things off, here are some level design sketches done for Maglev studios. Lianne Booton ( https:/ twitter.com/Liannethy. View my complete profile.

keo-art.blogspot.com keo-art.blogspot.com

Keough Art: June 2008

http://keo-art.blogspot.com/2008_06_01_archive.html

Illustration, Concept Art, Pre-viz development. Tuesday, June 10, 2008. About a year ago I drew up this juvenile delinquent fly. This past weekend I took the time to start modeling and texturing him. The current state of the 3d version is geared more towards pre-rendered animations that could be GIF'd for use in a 2d mobile game. When I have some more time, I'd liek to make a high-poly version that looks much more like the drawing,. Subscribe to: Posts (Atom). Twitter: http:/ twitter.com/beekeo.

keo-art.blogspot.com keo-art.blogspot.com

Keough Art: July 2008

http://keo-art.blogspot.com/2008_07_01_archive.html

Illustration, Concept Art, Pre-viz development. Thursday, July 24, 2008. So I'm wrapping up my 4th week as a salaried Concept/2D artist at Venan Entertainment and I figure that by now it's been long enough that I'm not going to jinx it by posting it here! Not only am I having a lot of fun, but since it's a relatively small team (I'm just the 3rd person in the art department) I get lots of hands-on nuts and bolts work on the projects at every stage of development. Subscribe to: Posts (Atom).

keo-art.blogspot.com keo-art.blogspot.com

Keough Art: July 2009

http://keo-art.blogspot.com/2009_07_01_archive.html

Illustration, Concept Art, Pre-viz development. Tuesday, July 7, 2009. Some photos from underground. nasty conditions, wet and cold and slanted. At least there were no bugs. This first room in the mines was labeled as Solitary Confinement. It had a wild reverberating echo, almost like being inside a drum. Not quite a year since my last post! In the meantime, here's a panoramic photomerge from our visit to the Newgate Prison and Coppermine in East Granby CT. Subscribe to: Posts (Atom). Wanna See My GDD?

keo-art.blogspot.com keo-art.blogspot.com

Keough Art: December 2012

http://keo-art.blogspot.com/2012_12_01_archive.html

Illustration, Concept Art, Pre-viz development. Friday, December 21, 2012. Thursday, December 20, 2012. This little guy has been getting a pretty positive reaction in Book of Heroes 1.5, I'll post more things as people unlock the content. Subscribe to: Posts (Atom). Twitter: http:/ twitter.com/beekeo. View my complete profile. Wanna See My GDD? This little guy has been getting a pretty positive.

keo-art.blogspot.com keo-art.blogspot.com

Keough Art: it's aaallliiivvveee!!

http://keo-art.blogspot.com/2009/07/its-aaallliiivvveee.html

Illustration, Concept Art, Pre-viz development. Tuesday, July 7, 2009. Not quite a year since my last post! I've been busy doing lots of stuff at Venan, but the cooler work for our own IP's is still NDA'ed. I'll have to see if any of that stuff might be available to show in the future. In the meantime, here's a panoramic photomerge from our visit to the Newgate Prison and Coppermine in East Granby CT. Subscribe to: Post Comments (Atom). Twitter: http:/ twitter.com/beekeo. View my complete profile.

keo-art.blogspot.com keo-art.blogspot.com

Keough Art

http://keo-art.blogspot.com/2012/12/this-little-guy-has-been-getting-pretty.html

Illustration, Concept Art, Pre-viz development. Thursday, December 20, 2012. This little guy has been getting a pretty positive reaction in Book of Heroes 1.5, I'll post more things as people unlock the content. Subscribe to: Post Comments (Atom). Twitter: http:/ twitter.com/beekeo. View my complete profile. Wanna See My GDD? This little guy has been getting a pretty positive.

keo-art.blogspot.com keo-art.blogspot.com

Keough Art: May 2008

http://keo-art.blogspot.com/2008_05_01_archive.html

Illustration, Concept Art, Pre-viz development. Wednesday, May 14, 2008. A recent sketchbook page. I'm definitely getting more interested in environments/landscapes, probably because my daily commute has me passing through the forests on the Merritt Parkway in CT. This is a fairly typical morning view for me. sometimes with less cars, lately with many more. Monday, May 5, 2008. Retro-future wizard and barbarians. Subscribe to: Posts (Atom). Concept/2D/UI Artist at Venan Entertainment Recent Clients:Magle...

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