
blog.xixinteractive.com
DIESELWARSBrian Ramage is an award winning developer who has been making games for over 17 years. Keep up to date with big announcements - subscribe to our newsletter:
http://blog.xixinteractive.com/
Brian Ramage is an award winning developer who has been making games for over 17 years. Keep up to date with big announcements - subscribe to our newsletter:
http://blog.xixinteractive.com/
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DIESELWARS | blog.xixinteractive.com Reviews
https://blog.xixinteractive.com
Brian Ramage is an award winning developer who has been making games for over 17 years. Keep up to date with big announcements - subscribe to our newsletter:
XIXBLOG • Posts Tagged ‘gaming’
http://blog.xixinteractive.com/tagged/gaming
Procedural City Road Generation pt 2. 800 bloody lines of code. That’s what it took to properly add bridges to my city road algorithm. That’s nearly double the code to produce the rest of the map including the water and writing it to disk! In my previous post. The basic algorithm for this is as follows:. 1) Pick a starting point on a path node (one of the 4 corners). 2) Test a path to one of the path nodes in each neighborhood node in the AABB tree. In any case, it’s 'good enough’ that I can ...It’...
XIXBLOG • Posts Tagged ‘tactics’
http://blog.xixinteractive.com/tagged/tactics
Procedural City Road Generation pt 2. 800 bloody lines of code. That’s what it took to properly add bridges to my city road algorithm. That’s nearly double the code to produce the rest of the map including the water and writing it to disk! In my previous post. The basic algorithm for this is as follows:. 1) Pick a starting point on a path node (one of the 4 corners). 2) Test a path to one of the path nodes in each neighborhood node in the AABB tree. In any case, it’s 'good enough’ that I can ...It’...
XIXBLOG • Procedural City Road Generation pt 2
http://blog.xixinteractive.com/post/110110524918/procedural-city-road-generation-pt-2
Procedural City Road Generation pt 2. 800 bloody lines of code. That’s what it took to properly add bridges to my city road algorithm. That’s nearly double the code to produce the rest of the map including the water and writing it to disk! In my previous post. The basic algorithm for this is as follows:. 1) Pick a starting point on a path node (one of the 4 corners). 2) Test a path to one of the path nodes in each neighborhood node in the AABB tree. In any case, it’s 'good enough’ that I can ...Brian Ram...
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XIXBLOG • Posts Tagged ‘dieselwars’
http://blog.xixinteractive.com/tagged/dieselwars
Procedural City Road Generation pt 2. 800 bloody lines of code. That’s what it took to properly add bridges to my city road algorithm. That’s nearly double the code to produce the rest of the map including the water and writing it to disk! In my previous post. The basic algorithm for this is as follows:. 1) Pick a starting point on a path node (one of the 4 corners). 2) Test a path to one of the path nodes in each neighborhood node in the AABB tree. In any case, it’s 'good enough’ that I can ...It’...
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XiVO – open-minded telecom systems
XiVO open-minded telecom systems. Libre software, open hardware: the blog of the XiVO projects. En ce moment sur XiVO open-minded telecom systems. 2nd BarCamp about VoIP and open source telephony system. By vdagrain on Monday, April 20 2015, 16:37 - XiVO Community. 1st BarCampIRC about Asterisk and open source telephony system. By vdagrain on Thursday, April 16 2015, 16:01 - XiVO Community. DOWNLOAD THE REPORT about this #1 meeting:. XiVO contributors: Why I chose XiVO? During this meetings, some contrib...
XiVO – Open Minded Telecom System
Easy, Reliable and Awesome. The blog of the XiVO project. XiVO Open Minded Telecom System. Friday, August 14 2015. Sprint review 15.14. With the end of this sprint, most of the work on our new personal contacts system has been completed. We have also continued working on features already in progress in order to improve and solidify XiVO as a whole. New features in this sprint. Directories: In the last sprint review, we mentioned our ongoing work on unifiying directories. We now want to work on making...
XìXầm.VN's Blog
Đặt quảng cáo của bạn ở đây. Phần Mềm Bản Quyền. Thủ Thuật Máy Tính. Bản Quyền Miễn Phí. Thủ Thuật Máy Tính. Freaking Math - game mobile ức chế tương đương Flappy Bird. Người chơi game chỉ phải thực hiện những phép tính cộng rất đơn giản của toán lớp 1, tuy nhiên nó chỉ diễn ra trong thời gian 1 giây là kết thúc, khiến cho họ cảm thấy rất ức chế. Và Freaking Math của lập trình viên Nguyễn Lương Bằng, tại TP.HCM, cũng có phong cách tương tự như thế. Giao diện màn hình khởi động game. Theo lập trình viên N...
Ramlings of a Software Consultant – Just another WordPress site
Ramlings of a Software Consultant. Just another WordPress site. It seems we can’t find what you’re looking for. Perhaps searching can help. Proudly powered by WordPress.
xixi Blog. O projektowaniu nie tylko dla projektantów.
Blog o projektowaniu, nie tylko dla projektantów. Xixi Studio Grafika Reklamowa. Jak pracować z klientem? 8222;Klient nasz pan” może być rozumiane przez początkujących grafików jako równoważnik tego, że należy się przed klientem płaszczyć. I że Twoje zdanie jest nieważne i tak naprawdę jesteś zdalnie sterowanym kursorem. O ile czasem trafiają się takie relacje, to jednak w większości przypadków klient ceni sobie zdanie projektanta. Studia a rzeczywistość w pracy grafika. Gdzie kucharek sześć tam nie ma c...
DIESELWARS
Lines by Robert Carey. Colors by Sean Ellery. Procedural City Road Generation pt 2. 800 bloody lines of code. That’s what it took to properly add bridges to my city road algorithm. That’s nearly double the code to produce the rest of the map including the water and writing it to disk! In my previous post. The basic algorithm for this is as follows:. 1) Pick a starting point on a path node (one of the 4 corners). 2) Test a path to one of the path nodes in each neighborhood node in the AABB tree. In any ca...
Xiyou Linux Group博客系统
多继承 Multiple Inheritance 是指从多个直接基类中产生派生类的能力,多继承的派生类继承了所有父类的成员。 类 A 派生出类 B 和类 C,类 D 继承自类 B 和类 C,这个时候类 A 中的成员变量和成员函数继承到类 D 中变成了两份,一份来自 A B D 这条路径,另一份来自 A C D 这条路径。 所以,当我们定义D类型对象后,假如类 A 有一个成员变量 a,那么在类 D 中直接访问 a 就会产生歧义,编译器不知道它究竟来自 A B D 这条路径,还是来自 A C D 这条路径。 代码如下 class A{ protected: int a; }; class B: public A{ protec. 1向已经存在的数据库表添加一个新列 alter table 数据库表名 add column 列名 char(20) not null; 作者 championhengyi 发表于2017/4/14 18:04:23 原文链接 阅读 5 评论 0 查看评论. Public class BlankFinal { private final int i = 0; private fin...
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Публикации в интернете,
Публикации в интернете,. Которые не сложно однозначно интерпретировать. Дело было в ноябре. Мне написал Кир ( deepsweet. Попросил нарисовать логотип для его утилиты SVGO. Кир показал на примерах и объяснил своё видение, я поделился своими мыслями, накидал на бумаге эскиз и завис в фотошопе. Через несколько часов я представил результат. 2D-версия понравилась заказчику, но не так чтобы очень, поэтому мы приняли решение сделать 3D-версию. На следующий день Кир добавил логотип на гитхаб и показал своим фолов...
狐说E室
View: 3,396 views. View: 8,755 views. View: 3,841 views. View: 1,468 views. Page 1 of 24. There is a critical shortage of. 8211; ExcelTab (支持Excel XP,2003,2007).
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