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HCI

Monday, 13 June 2011. What is perception in HCI? Perception is what allows the user to see and feel when using a human computer interface. In order to understand and allow the users to see and feel, designers use colours, patterns and objects. Pattern is made up of 6 sections which consist of Proximity, Continuity, Symmetry, Similarity, Common groupings and Connectedness. However, what are these sections and what do they means? Common groupings - This is when us humans notice and see a set of images and ...

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HCI | blog2.robtroster.com Reviews
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Monday, 13 June 2011. What is perception in HCI? Perception is what allows the user to see and feel when using a human computer interface. In order to understand and allow the users to see and feel, designers use colours, patterns and objects. Pattern is made up of 6 sections which consist of Proximity, Continuity, Symmetry, Similarity, Common groupings and Connectedness. However, what are these sections and what do they means? Common groupings - This is when us humans notice and see a set of images and ...
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5 geons
6 gross 3d
7 bibliography
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HCI | blog2.robtroster.com Reviews

https://blog2.robtroster.com

Monday, 13 June 2011. What is perception in HCI? Perception is what allows the user to see and feel when using a human computer interface. In order to understand and allow the users to see and feel, designers use colours, patterns and objects. Pattern is made up of 6 sections which consist of Proximity, Continuity, Symmetry, Similarity, Common groupings and Connectedness. However, what are these sections and what do they means? Common groupings - This is when us humans notice and see a set of images and ...

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HCI: Information Processing

http://blog2.robtroster.com/2011/05/information-processing_11.html

Wednesday, 11 May 2011. There are three functional principles of Information Processing to remember these include. Human as a component. Human Information Processing (HIP). Human as a component. Human Information Processing (HIP). What exactly is human information processing? There are four steps to how information is collected and used:. Do something with the information. Computers however, can preform at a faster and more efficient rate. Computers can process and produce information 24/7 and not re...

2

HCI: June 2011

http://blog2.robtroster.com/2011_06_01_archive.html

Monday, 13 June 2011. What is perception in HCI? Perception is what allows the user to see and feel when using a human computer interface. In order to understand and allow the users to see and feel, designers use colours, patterns and objects. Pattern is made up of 6 sections which consist of Proximity, Continuity, Symmetry, Similarity, Common groupings and Connectedness. However, what are these sections and what do they means? Common groupings - This is when us humans notice and see a set of images and ...

3

HCI: May 2011

http://blog2.robtroster.com/2011_05_01_archive.html

Wednesday, 11 May 2011. There are three functional principles of Information Processing to remember these include. Human as a component. Human Information Processing (HIP). Human as a component. Human Information Processing (HIP). What exactly is human information processing? There are four steps to how information is collected and used:. Do something with the information. Computers however, can preform at a faster and more efficient rate. Computers can process and produce information 24/7 and not re...

4

HCI: Behavior Models

http://blog2.robtroster.com/2011/05/behavior-models.html

Wednesday, 11 May 2011. There are 6 types of behavior models which are split up into Predictive and Discriptive. Behavior Models help HCI developers and designers understand and work out how the interface will preform tasks and how efficient it is, is it worthy of computer use or device, or is it to slow? The Predictive models are as of follows:-. The Discriptive models are as of follows:-. Buxton's three state model. Guiard's model of bimanual skill. The key action model basically looks at how users wil...

5

HCI: Perception

http://blog2.robtroster.com/2011/05/perception.html

Monday, 13 June 2011. What is perception in HCI? Perception is what allows the user to see and feel when using a human computer interface. In order to understand and allow the users to see and feel, designers use colours, patterns and objects. Pattern is made up of 6 sections which consist of Proximity, Continuity, Symmetry, Similarity, Common groupings and Connectedness. However, what are these sections and what do they means? Common groupings - This is when us humans notice and see a set of images and ...

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Monday, 13 June 2011. What is perception in HCI? Perception is what allows the user to see and feel when using a human computer interface. In order to understand and allow the users to see and feel, designers use colours, patterns and objects. Pattern is made up of 6 sections which consist of Proximity, Continuity, Symmetry, Similarity, Common groupings and Connectedness. However, what are these sections and what do they means? Common groupings - This is when us humans notice and see a set of images and ...

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