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Blunt Gaming

Monday, March 9, 2015. Website - Check it out! Please check out my updated website at:. Saturday, February 14, 2015. Post 42 - Audio Ahoy. Audio is being introduced this coming week for our GDC build. We are going to be making small changes to the menu UI, inputs, and working on game bugs. Playtesting is occurring at a rapid rate, in house, to confirm issues that may arise. More to come next week! Friday, January 30, 2015. Post 41 - Completing Features. Tuesday, January 27, 2015. We came back to the seme...

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Blunt Gaming | bluntgaming.blogspot.com Reviews
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Monday, March 9, 2015. Website - Check it out! Please check out my updated website at:. Saturday, February 14, 2015. Post 42 - Audio Ahoy. Audio is being introduced this coming week for our GDC build. We are going to be making small changes to the menu UI, inputs, and working on game bugs. Playtesting is occurring at a rapid rate, in house, to confirm issues that may arise. More to come next week! Friday, January 30, 2015. Post 41 - Completing Features. Tuesday, January 27, 2015. We came back to the seme...
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Blunt Gaming | bluntgaming.blogspot.com Reviews

https://bluntgaming.blogspot.com

Monday, March 9, 2015. Website - Check it out! Please check out my updated website at:. Saturday, February 14, 2015. Post 42 - Audio Ahoy. Audio is being introduced this coming week for our GDC build. We are going to be making small changes to the menu UI, inputs, and working on game bugs. Playtesting is occurring at a rapid rate, in house, to confirm issues that may arise. More to come next week! Friday, January 30, 2015. Post 41 - Completing Features. Tuesday, January 27, 2015. We came back to the seme...

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bluntgaming.blogspot.com bluntgaming.blogspot.com
1

Blunt Gaming: Post 38 - EAE Open House

http://bluntgaming.blogspot.com/2014/12/post-38-eae-open-house.html

Monday, December 15, 2014. Post 38 - EAE Open House. So, for our last week of focusing on our project, we reimplemented our Lights Out and Detonate builds into our new architecture. Our Detonate build wasn't getting as much love as our Lights Out build at the EAE Open House event. But, we did receive a lot of great feedback about the control schemes, the camera movement, and the actually play benefits. Subscribe to: Post Comments (Atom). Post 38 - EAE Open House. Post 37 - Confirmed Build Project Focus.

2

Blunt Gaming: Post 42 - Audio Ahoy

http://bluntgaming.blogspot.com/2015/02/post-42-audio-ahoy.html

Saturday, February 14, 2015. Post 42 - Audio Ahoy. Audio is being introduced this coming week for our GDC build. We are going to be making small changes to the menu UI, inputs, and working on game bugs. Playtesting is occurring at a rapid rate, in house, to confirm issues that may arise. More to come next week! Subscribe to: Post Comments (Atom). Post 42 - Audio Ahoy. View my complete profile. Awesome Inc. theme. Theme images by Storman.

3

Blunt Gaming: January 2014

http://bluntgaming.blogspot.com/2014_01_01_archive.html

Saturday, January 25, 2014. Post 20 - Close Call. We did it again.With lots of struggle. We culled our five game ideas down to three. Out of Sight Out of Mind". At which point we expanded, discussed gameplay ideas, concerns about iteration, and confusion we had about these choices. And that's where the trouble happened. We had some reduced time in our meeting with the professors, due to other great EAE news on campus. But, it didn't help the decision making. We have our prototypes due in one week, and we...

4

Blunt Gaming: Post 41 - Completing Features

http://bluntgaming.blogspot.com/2015/01/post-41-completing-features.html

Friday, January 30, 2015. Post 41 - Completing Features. Everyone is on task completing the current needed pieces. Prototyping took a hit, due to a dynamic tube building situation, so that has been delayed momentarily. We will be done with the prototyping this coming week and polishing for three weeks for our GDC build. Subscribe to: Post Comments (Atom). Post 41 - Completing Features. Post 40 - Slight Alterations. Post 39 - Back to Building. Engineering III - Assignment 3.01. View my complete profile.

5

Blunt Gaming: Post 40 - Slight Alterations

http://bluntgaming.blogspot.com/2015/01/post-40-slight-alterations.html

Tuesday, January 27, 2015. Post 40 - Slight Alterations. We presented our current build, received great feedback from the professors, and some not so great feedback. I believe we are having a miscommunication with the professors during our presentation. I believe they were afraid that we were adding a significant amount of changes, and I don't believe that's the case. Skip will be prototyping something very simple for this to be play tested for Thursday. Subscribe to: Post Comments (Atom).

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Cohort 4 | Entertainment Arts & Engineering

http://eae.utah.edu/current-students/graduate/cohort-4

Incoming Student Diversity Fellowship. Continuing Student Diversity Fellowship. Computer Science EAE Emphasis. Film and Media Arts EAE Emphasis. Follow us on Twitter! An error has occurred, which probably means the feed is down. Try again later. The University of Utah. Entertainment Arts and Engineering. 50 South Central Campus Drive. Room 3345 SLC, UT 84112. 2016 The University of Utah. 2016 Entertainment Arts and Engineering. Incoming Student Diversity Fellowship. Continuing Student Diversity Fellowship.

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Monday, March 9, 2015. Website - Check it out! Please check out my updated website at:. Saturday, February 14, 2015. Post 42 - Audio Ahoy. Audio is being introduced this coming week for our GDC build. We are going to be making small changes to the menu UI, inputs, and working on game bugs. Playtesting is occurring at a rapid rate, in house, to confirm issues that may arise. More to come next week! Friday, January 30, 2015. Post 41 - Completing Features. Tuesday, January 27, 2015. We came back to the seme...

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