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Home | Bob Bates

CREATIVITY IS WHAT HAPPENS WHEN SKILL MEETS A DEADLINE.". You also can buy the game directly from Bob, by visiting the games. Hello and welcome to my website. My name is Bob Bates and I started writing games for Infocom in 1986. In the 31 years since then I have credits on over 40 published titles as an Indie developer, game designer, programmer, producer, studio head, executive at a multi-national publisher, and independent consultant. Game Design: The Art and Business of Creating Games.

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CREATIVITY IS WHAT HAPPENS WHEN SKILL MEETS A DEADLINE.. You also can buy the game directly from Bob, by visiting the games. Hello and welcome to my website. My name is Bob Bates and I started writing games for Infocom in 1986. In the 31 years since then I have credits on over 40 published titles as an Indie developer, game designer, programmer, producer, studio head, executive at a multi-national publisher, and independent consultant. Game Design: The Art and Business of Creating Games.
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Home | Bob Bates | bobbates.com Reviews

https://bobbates.com

CREATIVITY IS WHAT HAPPENS WHEN SKILL MEETS A DEADLINE.". You also can buy the game directly from Bob, by visiting the games. Hello and welcome to my website. My name is Bob Bates and I started writing games for Infocom in 1986. In the 31 years since then I have credits on over 40 published titles as an Indie developer, game designer, programmer, producer, studio head, executive at a multi-national publisher, and independent consultant. Game Design: The Art and Business of Creating Games.

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1

Awards | Bob Bates

http://www.bobbates.com/bob_awards

Make it as simple as possible, but not simpler.", Albert Einstein. Please note that the following are not individual awards. They are accolades that the games have received, but were earned by the full teams that worked on them. Arthur: The Quest for Excalibur. Graphic Adventure of the Year. Spellcasting 101: Sorcerers Get All the Girls. CES Software Showcase Award. Adventure Game of the Year (Runner-up). Computer Gaming World’s. List of “15 Funniest Games of All time.”. Game of the Year. Computer Gaming...

2

Publications | Bob Bates

http://www.bobbates.com/bob_books

Make it as simple as possible, but not simpler.", Albert Einstein. 10 Commandments for Writing Adventure Games. What’s the Story? Game Design: The Art and Business of Creating Games. Click on the title to check it out on Amazon). Story: Writing Skills for Game Developers. Game Developer’s Market Guide. Click on the title to check it out on Amazon). Click on the title to check it out on Amazon). Agile Development: A Case Study. Click on the link to check out the text). GDC Lecture an Article.

3

Disclaimer | Bob Bates

http://www.bobbates.com/bob_disclaimer

Make it as simple as possible, but not simpler.", Albert Einstein. Bob Bates Website disclaimer. 11 This disclaimer shall govern your use of our website. 12 By using our website, you accept this disclaimer in full; accordingly, if you disagree with this disclaimer or any part of this disclaimer, you must not use our website. 13 Our website uses cookies; by using our website or agreeing to this disclaimer, you consent to our use of cookies in accordance with the terms of our privacy and cookies policy.

4

Clients | Bob Bates

http://www.bobbates.com/bob_clients

Make it as simple as possible, but not simpler.", Albert Einstein. In addition to the long list of. I have contributed to and consulted on projects in development in the following genres: Real Time Strategy (RTS), Massively Multiplayer Online Role Playing Games (MMORPG), Action/Adventure, Platform, Casual (mobile), Children’s, and Turn-Based Strategy (TBS). Some of my consulting clients: 2004-Present.

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Work | Bob Bates

http://www.bobbates.com/bob_work

Make it as simple as possible, but not simpler.", Albert Einstein. The Riddle of the Crown Jewels. Arthur: The Quest for Excalibur. Spellcasting 101: Sorcerers Get All the Girls. Spellcasting 201: The Sorcerer’s Appliance. Frederik Pohl’s Gateway. Shared D, W, C. Spellcasting 301: Spring Break. SuperHero League of Hoboken. P, Some C. Habitactics: A Game for Kids. Spycraft: The Great Game. Callahan’s Crosstime Saloon. US Dept of Justice. John Saul’s Blackstone Chronicles. Terminator: Dawn of Fate. Game De...

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wiki.polycount.com wiki.polycount.com

Game Industry - polycount

http://wiki.polycount.com/wiki/Game_Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc. How to Get In. How to Get In. I'm finding it impossible to land a job. Game Industry Recruiter Taking In Questions. Getting that first job. Polycount Forum thread. Good advice for an artist trying to enter a game studio. Getting into the Game Industry (Inspiration of a different kind). Polycount Forum thread. Amazing thread full of information from working game artists about how they got into the industry.

stephanebura.com stephanebura.com

Emotion Engineering in Videogames

http://www.stephanebura.com/emotion

Emotion Engineering in Videogames. Toward a Scientific Approach to Understanding the Appeal of Videogames. This is a very exciting time to be a videogame designer. But it's still a big mess, a large toolbox where any designer can find the right tool to confirm exactly what he believes in. There are no universally accepted truths, only opinions about what makes a great game, whether or not videogames are an art form or whether there is an effective method to teach videogame design. Where is our redox law?

projecthorseshoe.com projecthorseshoe.com

Project Horseshoe 2014 report section 1

http://www.projecthorseshoe.com/reports/ph14/ph14r1.htm

Back to Reports Archive. Game Design Think Tank. SOLVING GAME DESIGN'S TOUGHEST PROBLEMS. This November 6th-9th, some of the brightest minds in the games industry traded the comforts and chaos of the corporate world to convene at a secluded country inn to discuss, argue, debate, brainstorm and possibly alter the course of history for game design. Patricia A. Pizer. Way Too Far Games. Game Designer and Writer. 2 Workgroup Reports Overview. 4 Harmonize Your Game Elements with Semiotics!

projecthorseshoe.com projecthorseshoe.com

About – Project Horseshoe

http://www.projecthorseshoe.com/about

Register for Project Horseshoe. 2016 Workgroup Topic Proposals. 2015 Workgroup Topic Proposals. 2014 Workgroup Topic Proposals. 2013 Workgroup Topic Proposals. Topics: About & Rules. Solving Game Design's Toughest Problems. Identify important issues/problems in the area of game design. Address 3-6 of those issues/problems in facilitated workgroups. Create reports, if desired. Come to Project Horseshoe well-rested. You will spend all day formally exploring, discussing, and directing the future of game...

richardlemarchand.com richardlemarchand.com

Friends – RichardLemarchand.com

http://www.richardlemarchand.com/friends

Talks & Articles. I’m honored to call these amazing people and companies my friends. Adam “Atomic” Saltsman. Craig “Superbrothers” Adams. Frank Lantz and areacode. Jim and Emilie McGinley / Bigpants. Mark “Messhof” Essen. Nicklas “Nifflas” Nygren. Paolo Pedercini / Molleindustria. Phil Fish and Renaud Bédard / Polytron. Talks & Articles. Proudly powered by WordPress.

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Pop Goes Our Culture. Site maintained by Bob Batchelor, Assistant Professor at Kent State University and popular culture aficionado. Visit Bob on the Web: www.bobbatchelor.com. Sunday, February 05, 2012. Hilarious, Harrowing Geico Commercial. Commercials will generate a great deal of commentary this week, but while watching the golf tournament today, I saw the Geico. Ew, Seriously, So Gross" commercial, featuring the middle school "popular girls.". Two jump out quickly:. The "popular/mean girls" stereoty...

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Si vous voyez cette page, c'est que :. Le domaine ou sous-domaine que vous demandez vient d'être créé ou renouvelé et qu'il faut attendre une trentaine de minutes afin qu'il soit déployé sur les serveurs web. Le domaine ou sous-domaine que vous demandez n'existe pas. Il y a peut-être eu une erreur. Si vous êtes le webmaster et que cette adresse devrait exister, prenez contact avec le support. Si vous êtes un visiteur, prenez contact avec le webmaster du site. Inulogic 2016 - Free-H.

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Friday, March 25, 2011. If you didn't know.He's Here! Yes this is a month late. If you didn't know already (meaning you're not a friend of Bob's on facebook) we had our baby. Me 2 days before I had him). My sister is a CNA in training and hadn't been able to see a birth during her schooling so she and my mom came early that morning so they could be there for the birth. Bob's mom took our kids that morning and my parents took them for the rest of the weekend. My Dad Vyrl with Jordan. Going home on Sunday.

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Home | Bob Bates

CREATIVITY IS WHAT HAPPENS WHEN SKILL MEETS A DEADLINE.". You also can buy the game directly from Bob, by visiting the games. Hello and welcome to my website. My name is Bob Bates and I started writing games for Infocom in 1986. In the 31 years since then I have credits on over 40 published titles as an Indie developer, game designer, programmer, producer, studio head, executive at a multi-national publisher, and independent consultant. Game Design: The Art and Business of Creating Games.

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Robert I. Bates, CPA

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Bob Bates Insurance | For your life insurance & retirement needs.

Looking to explore your insurance and retirement options? You're at the right place! Long Term Care Quote.

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The Bob Bateup Story. Specialising in High Country Photography I have recently turned my long time hobby and passion into a profession. A friend said I would not last more than 3 months working in the mountains, that was over 42 years ago, so clearly I was hooked. The unique beauty, changeability and often harsh environment of the alpine regions are truly magnetic. Bob Bateup Photography and Framing. 55 Mt Battery Rd, Mansfield Victoria 3722. Phone: 0457 752 434. Email: bob@bobbateup.com.au.