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Bobby Lockhart – Game Designer and Funny Person

Game Designer and Funny Person. 5 Radical Ideas for Dialogue Systems. November 7, 2017. Bull; 0 comment. With that out of the way, let’s dive into these radical ideas for dialogue systems. As we know from Richard Garfield’s book Characteristics of Games. What if they could be offended at the choice you made, given the other options? Why didn't you pick the one where you tell me I'm cool? Do you not think I'm cool? 2 Trees Within Trees. I admit that this is hard to write for, since what this amounts to is...

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Bobby Lockhart – Game Designer and Funny Person | bobbylox.com Reviews
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Game Designer and Funny Person. 5 Radical Ideas for Dialogue Systems. November 7, 2017. Bull; 0 comment. With that out of the way, let’s dive into these radical ideas for dialogue systems. As we know from Richard Garfield’s book Characteristics of Games. What if they could be offended at the choice you made, given the other options? Why didn't you pick the one where you tell me I'm cool? Do you not think I'm cool? 2 Trees Within Trees. I admit that this is hard to write for, since what this amounts to is...
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Bobby Lockhart – Game Designer and Funny Person | bobbylox.com Reviews

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Game Designer and Funny Person. 5 Radical Ideas for Dialogue Systems. November 7, 2017. Bull; 0 comment. With that out of the way, let’s dive into these radical ideas for dialogue systems. As we know from Richard Garfield’s book Characteristics of Games. What if they could be offended at the choice you made, given the other options? Why didn't you pick the one where you tell me I'm cool? Do you not think I'm cool? 2 Trees Within Trees. I admit that this is hard to write for, since what this amounts to is...

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I’m an NYU Film graduate, and I’m a programmer for the Facebook game studio Toy Studio. I used to work on Wolfram Alpha. As a Research Programmer. I also do standup comedy. My Areas of Expertise. Toy Studio is awesome. I also recently participated in two game jams! Check out the games section for the results! I’ve put in my last day at WolframAlpha, and I’m starting work at Toy Studio on Monday! I’ve been invited to give a talk about my chatbot program Proglish at the Chatbots 3.0 conference.

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Important Little Games | Monthly Archives: March 2015

http://importantlittlegames.com/2015/03

Contracting & Consulting. Monthly Archives: March 2015. Memorable Names for Virtual Things. March 31, 2015. I started thinking about memorable names in the context of genre fiction, as I was reading the book. It’s clear that the author of. 1 Decide whether it ought to be a proper noun at all. 2 Use a close variant of an existing name. It may feel a bit like cheating, but re-using the existing circuitry in your player’s mind can be very effective, and serve the overall enjoyment of the game. Wri...Can mak...

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Important Little Games | Monthly Archives: June 2014

http://importantlittlegames.com/2014/06

Contracting & Consulting. Monthly Archives: June 2014. Systems of Magic – Part II. June 10, 2014. I’m Rob Lockhart. The Creative Director of Important Little Games. If you were to follow me on twitter. I’d be grateful. I’m working on an educational game. That involves magic and magical epistemology. Consequently, I’ve been doing a lot of research about magical systems. I’m sharing my thoughts for those of you who may one day include magic in your games. Whereas the last blog post in this series. However,...

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Important Little Games | What is my Demographic?

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Contracting & Consulting. What is my Demographic? December 14, 2013. I’m Rob Lockhart. The Creative Director of Important Little Games. If you were to follow me on twitter. I’d be grateful. Either this is a stock photo for the word ‘demographics’ or the Village People are accepting new members. I googled “acne cream for the elderly” and this was the first image result. No joke. Codemancer is a game about learning programming, but it’s not a puzzle game, or a sandbox environment. It’s for ...So now when p...

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Important Little Games | Monthly Archives: March 2014

http://importantlittlegames.com/2014/03

Contracting & Consulting. Monthly Archives: March 2014. Student Inspired by ‘Codemancer’. March 28, 2014. A few days ago I received the following email:. Anyway, I just wanted to let you know that there are more people out there who feel that educational games need to be engaging, attractive and interesting, not just… well… educational. I recommend you check out the demo. I’ll be trying to support this project as much as I can, and I hope you’ll join me. Welcome to the club of folks d...March 18, 2014.

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Important Little Games | Systems of Magic – Part II

http://importantlittlegames.com/systems-of-magic-part-ii

Contracting & Consulting. Systems of Magic – Part II. June 10, 2014. I’m Rob Lockhart. The Creative Director of Important Little Games. If you were to follow me on twitter. I’d be grateful. I’m working on an educational game. That involves magic and magical epistemology. Consequently, I’ve been doing a lot of research about magical systems. I’m sharing my thoughts for those of you who may one day include magic in your games. Whereas the last blog post in this series. Too, is centered on this idea. Howeve...

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Important Little Games | Memorable Names for Virtual Things

http://importantlittlegames.com/memorable-names-for-virtual-things

Contracting & Consulting. Memorable Names for Virtual Things. March 31, 2015. I started thinking about memorable names in the context of genre fiction, as I was reading the book. It’s clear that the author of. 1 Decide whether it ought to be a proper noun at all. Sometimes the best name is just a description of what the place or thing is. Take a look at this fragment of a map from Metroid Prime to see what I mean. Of 10 named places, only 2 include proper names. The rest are simply descriptive. Needless ...

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Important Little Games | Educational Games: Who am I selling to, again?

http://importantlittlegames.com/educational-games-who-am-i-selling-to-again

Contracting & Consulting. Educational Games: Who am I selling to, again? March 18, 2014. The following originally appeared in the IGDA Perspectives Newsletter. And what buying power they don’t control directly they influence by…let’s say…making their desires apparent to the adults around them. By pandering to those anxieties, companies could sell units without making a particularly compelling product. In fact, incentives ran the other way. By making software that was boring, children’s lack...Part of bre...

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Team - Codemancer

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Our illustrious team bids you welcome. Is the Creative Director of Important Little Games. He is the designer and programmer of Codemancer. He thinks he is funny. Is the Lead Animator on Codemancer. He says: “Patrick Beavers is an animator, an artist, and a human being. Looking for that special someone.” Watch out ladies! Is the composer for Codemancer. He is a maker of Songs and Sounds.

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Bobby Lockhart – Game Designer and Funny Person

Game Designer and Funny Person. 5 Radical Ideas for Dialogue Systems. November 7, 2017. Bull; 0 comment. With that out of the way, let’s dive into these radical ideas for dialogue systems. As we know from Richard Garfield’s book Characteristics of Games. What if they could be offended at the choice you made, given the other options? Why didn't you pick the one where you tell me I'm cool? Do you not think I'm cool? 2 Trees Within Trees. I admit that this is hard to write for, since what this amounts to is...

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Spiritual empowerment' is being absolutely clear as to WHO you are in any moment, - from the very core of your being. Some refer to this as 'shakti', the most purest form of power available on the planet. Every human being has the ability to harness this - but only via the heart. In order to help you grow your business, our carefully selected experts can advise you in in the following areas:. Consectetur adipiscing elit. Praesent molestie urna hendrerit erat tincidunt tempus. Aliquam a leo risus&...Conse...

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Bobby's Media Experience

Bobby's Media Experience. Mission, Vision, Values. The Social Media Course: 4 Months In Review. April 19, 2012. Ladies and gentleman, boys and girls. Congratulations, I have finally reached the end of my first semester and more importantly the end of my social media class. I have learned a lot from my venture into homophobic Facebook quotes that can get you fired and racist tweets from washed up comedians. Bobby Finkle Presents: How To Open A Door. April 16, 2012. A Walk To Forget. A Memory To Last.

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