importantlittlegames.com
Important Little Games | Monthly Archives: March 2015
http://importantlittlegames.com/2015/03
Contracting & Consulting. Monthly Archives: March 2015. Memorable Names for Virtual Things. March 31, 2015. I started thinking about memorable names in the context of genre fiction, as I was reading the book. It’s clear that the author of. 1 Decide whether it ought to be a proper noun at all. 2 Use a close variant of an existing name. It may feel a bit like cheating, but re-using the existing circuitry in your player’s mind can be very effective, and serve the overall enjoyment of the game. Wri...Can mak...
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Important Little Games | Monthly Archives: June 2014
http://importantlittlegames.com/2014/06
Contracting & Consulting. Monthly Archives: June 2014. Systems of Magic – Part II. June 10, 2014. I’m Rob Lockhart. The Creative Director of Important Little Games. If you were to follow me on twitter. I’d be grateful. I’m working on an educational game. That involves magic and magical epistemology. Consequently, I’ve been doing a lot of research about magical systems. I’m sharing my thoughts for those of you who may one day include magic in your games. Whereas the last blog post in this series. However,...
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Important Little Games | What is my Demographic?
http://importantlittlegames.com/what-is-my-demographic
Contracting & Consulting. What is my Demographic? December 14, 2013. I’m Rob Lockhart. The Creative Director of Important Little Games. If you were to follow me on twitter. I’d be grateful. Either this is a stock photo for the word ‘demographics’ or the Village People are accepting new members. I googled “acne cream for the elderly” and this was the first image result. No joke. Codemancer is a game about learning programming, but it’s not a puzzle game, or a sandbox environment. It’s for ...So now when p...
importantlittlegames.com
Important Little Games | Monthly Archives: March 2014
http://importantlittlegames.com/2014/03
Contracting & Consulting. Monthly Archives: March 2014. Student Inspired by ‘Codemancer’. March 28, 2014. A few days ago I received the following email:. Anyway, I just wanted to let you know that there are more people out there who feel that educational games need to be engaging, attractive and interesting, not just… well… educational. I recommend you check out the demo. I’ll be trying to support this project as much as I can, and I hope you’ll join me. Welcome to the club of folks d...March 18, 2014.
importantlittlegames.com
Important Little Games | Systems of Magic – Part II
http://importantlittlegames.com/systems-of-magic-part-ii
Contracting & Consulting. Systems of Magic – Part II. June 10, 2014. I’m Rob Lockhart. The Creative Director of Important Little Games. If you were to follow me on twitter. I’d be grateful. I’m working on an educational game. That involves magic and magical epistemology. Consequently, I’ve been doing a lot of research about magical systems. I’m sharing my thoughts for those of you who may one day include magic in your games. Whereas the last blog post in this series. Too, is centered on this idea. Howeve...
importantlittlegames.com
Important Little Games | Memorable Names for Virtual Things
http://importantlittlegames.com/memorable-names-for-virtual-things
Contracting & Consulting. Memorable Names for Virtual Things. March 31, 2015. I started thinking about memorable names in the context of genre fiction, as I was reading the book. It’s clear that the author of. 1 Decide whether it ought to be a proper noun at all. Sometimes the best name is just a description of what the place or thing is. Take a look at this fragment of a map from Metroid Prime to see what I mean. Of 10 named places, only 2 include proper names. The rest are simply descriptive. Needless ...
importantlittlegames.com
Important Little Games | Educational Games: Who am I selling to, again?
http://importantlittlegames.com/educational-games-who-am-i-selling-to-again
Contracting & Consulting. Educational Games: Who am I selling to, again? March 18, 2014. The following originally appeared in the IGDA Perspectives Newsletter. And what buying power they don’t control directly they influence by…let’s say…making their desires apparent to the adults around them. By pandering to those anxieties, companies could sell units without making a particularly compelling product. In fact, incentives ran the other way. By making software that was boring, children’s lack...Part of bre...
codemancergame.com
Team - Codemancer
http://codemancergame.com/team
Our illustrious team bids you welcome. Is the Creative Director of Important Little Games. He is the designer and programmer of Codemancer. He thinks he is funny. Is the Lead Animator on Codemancer. He says: “Patrick Beavers is an animator, an artist, and a human being. Looking for that special someone.” Watch out ladies! Is the composer for Codemancer. He is a maker of Songs and Sounds.
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