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Moving Pixels

Animation … Rigging … Scripting … Stuff. This is one of the creatures i’ve rigged for Drakensang Online. Was a bit of a challenge, the topology is not symmetric , plus the animators wanted an tail rig that would also allow individual twist per controller. I’ve implemented that using an IK Spline system driven by a ribbon system. Two Headed Witch NPC rig. Reel 2013 - Fly Rig. And an update for this yearly work:. Reel rigging 2013 – Fly. I have been part of the summer Rigging Dojo. 8211; ik/fk arms and legs.

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Moving Pixels | bogdandiaconu.com Reviews
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Animation … Rigging … Scripting … Stuff. This is one of the creatures i’ve rigged for Drakensang Online. Was a bit of a challenge, the topology is not symmetric , plus the animators wanted an tail rig that would also allow individual twist per controller. I’ve implemented that using an IK Spline system driven by a ribbon system. Two Headed Witch NPC rig. Reel 2013 - Fly Rig. And an update for this yearly work:. Reel rigging 2013 – Fly. I have been part of the summer Rigging Dojo. 8211; ik/fk arms and legs.
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1 moving pixels
2 scripts
3 animation
4 resume
5 maya python
6 drakensang online character
7 rigging
8 no responses
9 from bogdan diaconu
10 on vimeo
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Moving Pixels | bogdandiaconu.com Reviews

https://bogdandiaconu.com

Animation … Rigging … Scripting … Stuff. This is one of the creatures i’ve rigged for Drakensang Online. Was a bit of a challenge, the topology is not symmetric , plus the animators wanted an tail rig that would also allow individual twist per controller. I’ve implemented that using an IK Spline system driven by a ribbon system. Two Headed Witch NPC rig. Reel 2013 - Fly Rig. And an update for this yearly work:. Reel rigging 2013 – Fly. I have been part of the summer Rigging Dojo. 8211; ik/fk arms and legs.

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Facial Rigging » Moving Pixels

http://bogdandiaconu.com/facial-rigging

Animation … Rigging … Scripting … Stuff. Anomalia Short Film Project. Two approaches for facial rigging:. 8211; first is joint based, using corrective shapes. Flashy eyes using joints. Adjustable closed eye lids line with blink still working. 8211; second is blendshapes based. Sticky lips using wire deformers. Flashy eyes using blendshapes. Osipa controllers for the face. First model was bought from turbosquid.com, second model was created by Touchwood Animation Studio. Leave a Reply Cancel reply.

2

Split Joint Using Vectors » Moving Pixels

http://bogdandiaconu.com/split-joint-using-vectors

Animation … Rigging … Scripting … Stuff. Split Joint Using Vectors. I will be adding actual code under this category … be warned, even though i will try to invent a new wheel, it will take some time probably :). You can grab the script at the end of the post. This type of script exist for like forever, the only different thing is that ive used vectors to do it, mainly subtraction and scaling of vectors:. Subtracting vectors in order to get to the segments position subJnt = endJntPos - strJntPos. If endJn...

3

PyQt » Moving Pixels

http://bogdandiaconu.com/tag/pyqt

Animation … Rigging … Scripting … Stuff. Scripting: PyMel , PyQt. UI: QtDesigner ( for the static part of the interface). 8211; Imports controllers and resolves the namespaces. 8211; Dynamically generated UI for controllers. 8211; Easy to add controllers, just a matter of drag and drop in the ‘controllers’ folder. 8211; Color based controllers. 8211; Mirror behavior / orientation. 8211; Proper shape mirroring in case of mirroring with orientation. 8211; Supports multi-shapes controllers.

4

Animation » Moving Pixels

http://bogdandiaconu.com/category/animation

Animation … Rigging … Scripting … Stuff. Game Animation reel 2011-2012. TV series reel ( before 2010 ). After quite a while I have finally switched to a blog type of site. It is still under construction, need to gather my scripts and rigs and add them here , but I wanted to switch from the ‘ugly’ flash website I had previously to a nicer and cleaner looking one. 169; 2015 Moving Pixels. Suffusion theme by Sayontan Sinha.

5

MEL » Moving Pixels

http://bogdandiaconu.com/tag/mel

Animation … Rigging … Scripting … Stuff. 8211; helps creating a fully rigged skeleton without facial rigging. Yet Another Rigging Tool …. While i was developing it, from some reason i wanted to create all the animation controllers on the fly . which i did. Basically they are all box type, with the size of them based on the length of the joint they are driving :). Maybe not the best idea in the world, but hey, it seem like a great idea at that point. 169; 2015 Moving Pixels.

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Character Animator - MIke York: Article at Colorado Creates

http://mikeyorkamblog.blogspot.com/2012/06/article-at-colorado-creates.html

Sunday, June 10, 2012. Article at Colorado Creates. I am really stoked that recently I got an article wrote up about me over at www.ColoradoCreates.com Check it out! Subscribe to: Post Comments (Atom). People Ive had the honor to work with. Leon W. Gittens. Aic Alumni Artists and Friends. Shawn Kelly's Tips and Tricks. Awesome Inc. template. Powered by Blogger.

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Character Animator - MIke York: Fall photos of my girlfriend

http://mikeyorkamblog.blogspot.com/2013/10/fall-photos-of-my-girlfriend.html

Saturday, October 26, 2013. Fall photos of my girlfriend. Last weekend me and my girlfriend visited the apple orchard and I got some great photos of her she looks so happy and I had to capture it. I also entered this into a fall photo contest online :). Vote on my photo entry. And easily find info on the best art colleges in New York. With the Find Your Art School resource. Check out the art school they are doing some great things with students and helping them reach their full potential.

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Character Animator - MIke York: Warriors Lair

http://mikeyorkamblog.blogspot.com/2012/01/warriors-lair.html

Friday, January 27, 2012. The game Im currently working on just got featured on IGN.com and Im really stoked to see it as one of the best games to come out in 2012! Http:/ games.ign.com/articles/121/1217267p1.html. Also Here is a video about the game and shows some in game footage as well. Subscribe to: Post Comments (Atom). People Ive had the honor to work with. Leon W. Gittens. Aic Alumni Artists and Friends. Shawn Kelly's Tips and Tricks. Awesome Inc. template. Powered by Blogger.

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Character Animator - MIke York: Animation

http://mikeyorkamblog.blogspot.com/p/demo-reel.html

All animation by me. Motion Capture Clean Up. Game Title: Goldeneye 007 (Nintendo Wii). Shot 3 - 7. All animation by me. Property of: Sony and Idol MInds. Game Title: RUIN (Warriors Lair) (Playstation 3 and Sony Vita). All animation by me. Keyframe on 1st shot - 2nd shot is Motion capture clean up. Property of: Acony Games. Game Title: Hedone - Free to Play FPS (PC). All animation on the female character Cloe by me. Motion Capture Clean Up. Property of: Naughty Dog and House of Moves. Shot 11 - 16.

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Character Animator - MIke York: Hedone Gameplay

http://mikeyorkamblog.blogspot.com/2011/11/gameplay-of-hedone-last-game-i-worked.html

Tuesday, November 8, 2011. My shots are where the player pulls up double pistols around 00:45 sec and I have a few more shots in there at around 2:00min where the guy pulls out the syringe and injects himself to heal also a few at the end where the guy slides on his knees shooting.,. and the girl the end who spins around and taunts the player :). Subscribe to: Post Comments (Atom). People Ive had the honor to work with. Leon W. Gittens. Aic Alumni Artists and Friends. Shawn Kelly's Tips and Tricks.

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Character Animator - MIke York: Demo Reel 2012

http://mikeyorkamblog.blogspot.com/2012/03/new-demo-reel-2012.html

Friday, March 23, 2012. All animation by me. Motion Capture Clean Up. Game Title: Goldeneye 007 (Nintendo Wii). Shot 3 - 7. All animation by me. Property of: Sony and Idol MInds. Game Title: RUIN (Warriors Lair) (Playstation 3 and Sony Vita). All animation by me. Keyframe on 1st shot - 2nd shot is Motion capture clean up. Property of: Acony Games. Game Title: Hedone - Free to Play FPS (PC). All animation on the female character Cloe by me. Motion Capture Clean Up. Game Title: Uncharted 2. Shot 11 - 16.

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Character Animator - MIke York: Bullet Run - Last game I worked on in Germany

http://mikeyorkamblog.blogspot.com/2012/06/bullet-run-last-game-i-worked-on-in.html

Monday, June 11, 2012. Bullet Run - Last game I worked on in Germany. Really cool to see that Sony is publishing the game now and here is a article about the game and the expectations. Http:/ www.indiegamemag.com/bullet-run-preview-the-free-to-play-fps-game-show-e3-2012/. Subscribe to: Post Comments (Atom). People Ive had the honor to work with. Leon W. Gittens. Aic Alumni Artists and Friends. Shawn Kelly's Tips and Tricks. Awesome Inc. template. Powered by Blogger.

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Character Animator - MIke York: Biggest Surprise at E3

http://mikeyorkamblog.blogspot.com/2011/06/biggest-surprise-at-e3.html

Wednesday, June 15, 2011. Biggest Surprise at E3. Really excited to say the game I have been working on just WON an award for The Biggest Surprise in a FPS at E3. Super honored to receive this and proud of the crew here at Acony Games. Http:/ www.fpsguru.com/features/41/The-Best-of-E3-2011-Awards.htm. Subscribe to: Post Comments (Atom). People Ive had the honor to work with. Leon W. Gittens. Aic Alumni Artists and Friends. Shawn Kelly's Tips and Tricks. Awesome Inc. template. Powered by Blogger.

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Character Animator - MIke York: Traditional Artwork

http://mikeyorkamblog.blogspot.com/p/traditional-artwork.html

Subscribe to: Posts (Atom). People Ive had the honor to work with. Leon W. Gittens. Aic Alumni Artists and Friends. Shawn Kelly's Tips and Tricks. Awesome Inc. template. Powered by Blogger.

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Moving Pixels

Animation … Rigging … Scripting … Stuff. This is one of the creatures i’ve rigged for Drakensang Online. Was a bit of a challenge, the topology is not symmetric , plus the animators wanted an tail rig that would also allow individual twist per controller. I’ve implemented that using an IK Spline system driven by a ribbon system. Two Headed Witch NPC rig. Reel 2013 - Fly Rig. And an update for this yearly work:. Reel rigging 2013 – Fly. I have been part of the summer Rigging Dojo. 8211; ik/fk arms and legs.

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Any fool can write code that a computer can understand. Good programmers write code that humans can understand. Hello, my name is Bogdan Dinga and I am a Web Developer and Designer from Romania. I hold a Univerity Degree in Computer Science. I currently work in Renewable Energy field. My main activity is wind assesment using multiple domain specific softwares. Through my knowledge in web developing trechnologies, I accomplish small webapps for easing my co-workers workflow and efficiency. My Portofolio w...

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