wowszer.com
WOWSZER.COM » Commentary
http://wowszer.com/category/commentary
Where Macintosh WOW Players go for News. Archive for the ‘Commentary’ Category. Laquo; Previous Entries. Ninja vs Spartan – are you kidding me? Thursday, September 3rd, 2009. The other night on Spike tv, they showed an expert(? Analysis for a fight between a ninja and a Spartan warrior. They claim that the Spartan would win a fight to the deal 65% of the time. This is stupid, since ninja’s use poison and would never tolerate a face to face fight. Rogue is pretty fun. Sunday, August 2nd, 2009. I realize t...
wowszer.com
WOWSZER.COM » Rant
http://wowszer.com/category/commentary/rant
Where Macintosh WOW Players go for News. Archive for the ‘Rant’ Category. Ninja vs Spartan – are you kidding me? Thursday, September 3rd, 2009. The other night on Spike tv, they showed an expert(? Analysis for a fight between a ninja and a Spartan warrior. They claim that the Spartan would win a fight to the deal 65% of the time. This is stupid, since ninja’s use poison and would never tolerate a face to face fight. Story: http:/ www.spike.com/blog/blood-on-sand-ninja/76628. 100k for WOW research? Noneth...
ekologiainformacji.pl
Bonnie Nardi - EKOLOGIA INFORMACJI - serwis informacyjny
http://www.ekologiainformacji.pl/ludzie/bonnie-nardi
Thomas H. Davenport. BIBLIOGRAFIA – książki. BIBLIOGRAFIA – artykuły. BIBLIOGRAFIA – e-printy. HYDE PARK – regulamin. EKOLOGIA INFORMACJI - serwis informacyjny ». Profesor, członek wydziału w Departamencie Informatyki w Donald Bren School of Information and Computer Sciences. Na Uniwersytecie Kalifornijskim w Irvine. Zainteresowania naukowe z zakresu badań teorii interakcji człowiek-komputer. I współpracy za pośrednictwem komputera. E-mail: nardi@ics.uci.edu. Www: http:/ www.artifex.org/ bonnie/. Jeżeli ...
artifex.org
Bonnie Nardi
http://artifex.org/~bonnie
With Don Patterson and Bill Tomlinson, I taught an online course. Global Disruption and IT. We won The Celebration of Teaching Instructional Technology Innovation Award (see picture below) for this class. In June, 2015 several collaborators and I held the First Workshop on Computing within Limits. See the papers. Here The Second Annual Workshop will be held in June, 2016. Ethnography and Virtual Worlds: A Handbook of Method. Tom Boellstorff, Bonnie Nardi, Celia Pearce, T.L. Taylor. Games, Social Media.
darrouzet-nardi.net
Bonnie Nardi
http://www.darrouzet-nardi.net/bonnie/index.html
With Don Patterson and Bill Tomlinson, I taught an online course. Global Disruption and IT. We won The Celebration of Teaching Instructional Technology Innovation Award (see picture below) for this class. In June, 2015 several collaborators and I held the First Workshop on Computing within Limits. See the papers. Here The Second Annual Workshop will be held in June, 2016. Ethnography and Virtual Worlds: A Handbook of Method. Tom Boellstorff, Bonnie Nardi, Celia Pearce, T.L. Taylor. Games, Social Media.
transforminggames.blogspot.com
transforming games: November 2008
http://transforminggames.blogspot.com/2008_11_01_archive.html
Theory, design methodologies, and the aesthetics of fun in narrative games. Friday, November 28, 2008. QOTD: The Realm of Play. Whenever you trace the origin of a skill or practices which played a crucial role in the ascent of man, we usually reach the realm of play. . Introduces permanent character death in a MMORG. Subscribe to: Posts (Atom). A place to study games, how they are evolving, how they affect us, and the key drivers of those transformations. View my complete profile. QOTD: The Realm of Play.
transforminggames.blogspot.com
transforming games: December 2007
http://transforminggames.blogspot.com/2007_12_01_archive.html
Theory, design methodologies, and the aesthetics of fun in narrative games. Saturday, December 8, 2007. A game becomes narrative-like when the engaging power — the addictiveness — is shared between the play, the events in the storyworld, and the development of the player’s role, possibly their character, in affecting the world. Is this something that can be more impressively and consistently achieved? Subscribe to: Posts (Atom). Studies media, works in communications, and plays games. Play On - PARC.
transforminggames.blogspot.com
transforming games: Permanent Character Death
http://transforminggames.blogspot.com/2008/11/permanent-character-death.html
Theory, design methodologies, and the aesthetics of fun in narrative games. Friday, November 28, 2008. Introduces permanent character death in a MMORG. Subscribe to: Post Comments (Atom). A place to study games, how they are evolving, how they affect us, and the key drivers of those transformations. Studies media, works in communications, and plays games. View my complete profile. QOTD: The Realm of Play. Play On - PARC.