wjuk.blogspot.com
WJUK's Blog: 10/01/2009 - 11/01/2009
http://wjuk.blogspot.com/2009_10_01_archive.html
Random Quote Generator - Cos every site needs one. Friday, 9 October 2009. Some musings on University Life (and other random things) [UPDATED]. I’ve been here for about 2/3 weeks now and I’m enjoying it. There’s a lot of freedom and you don’t have people constantly nagging at you. The course moves much more quickly too, they literally throw you into the deep end. Well anyway, here’s some thoughts on my life here:. The university campus is big. And I mean REALLY BIG. Apparently the dorm blocks Xbox Li...
andrewanimation.blogspot.com
Andrew Animation Blog: January 2009
http://andrewanimation.blogspot.com/2009_01_01_archive.html
Wednesday, January 21, 2009. Finally, Some News! Wow, more than a month since my last post. But I have some good reasons, and I think you'll like em! For starters, I had midterms this week, so I would have gotten this out sooner but I wanted to be around while you checked it out. So that's excuse #1. Anyway, so here's what I spent the last month or so working on: Andrew Animation 2.0! Point is, register and comment there if you'd like. There's one post there waiting for you, as well as a few pages I'...
andrewanimation.blogspot.com
Andrew Animation Blog: May 2008
http://andrewanimation.blogspot.com/2008_05_01_archive.html
Saturday, May 31, 2008. If you've looked at my source code, you would know that I design my levels like this:. MazeArray[0] = new Array(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1);. MazeArray[1] = new Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1);. MazeArray[2] = new Array(1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1);. MazeArray[3] = new Array(1,1,0,0,0,1,0,1,0,1,0,1,0,1,2,1);. MazeArray[4] = new Array(1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1);. MazeArray[5] = new Array(1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1);. Part of the game? Granted, it would pu...
andrewanimation.blogspot.com
Andrew Animation Blog: September 2008
http://andrewanimation.blogspot.com/2008_09_01_archive.html
Thursday, September 18, 2008. Wake Me Up When September Ends. I don't agree with that song, cuz of my birthday and all, but I could understand why people would want to sleep through September. This is such a busy month for me, between school, my town's 375th anniversary, and confirmation classes, I don't have much time. Although I wouldn't want to sleep through the Big E. Teh Big E is awesome! On a cold winter morning. We always have to wait for bus/carpool then. In the time before the light. We still ha...
andrewanimation.blogspot.com
Andrew Animation Blog: Finally, Some News!
http://andrewanimation.blogspot.com/2009/01/finally-some-news.html
Wednesday, January 21, 2009. Finally, Some News! Wow, more than a month since my last post. But I have some good reasons, and I think you'll like em! For starters, I had midterms this week, so I would have gotten this out sooner but I wanted to be around while you checked it out. So that's excuse #1. Anyway, so here's what I spent the last month or so working on: Andrew Animation 2.0! Point is, register and comment there if you'd like. There's one post there waiting for you, as well as a few pages I'...
emimbaarchive.wordpress.com
三児の母でもMBA (保存版) | Just another WordPress.com site | ページ 2
https://emimbaarchive.wordpress.com/page/2
Just another WordPress.com site. 3月 30, 2010. もともとJust Systemsのブログサービスを使い始めたのは同社のxfy Blog Editorというソフトに魅かれたため。 3月 26, 2010. 本日、いよいよCase Western Reserve大学の David Cooperrider. 講義名はDesigning Excellent Organizations Using Appreciative Inquiryです。 2月 26, 2010. 現在、フォロー 愛読 している自称 永田町の希少生物、現役ママ. の@nagatacho mamaさんが 電車で席を譲られたor譲った、子連れで電車に乗っていて親切にされた、などのつぶやき募集中 だそうです。 02 Op-Ed / 独自コンテンツ. 2月 19, 2010. お目当ては、Fancy Pants Adventure FPA というオンラインゲームです。 短パンをはいた、いわゆるstick figure (棒線状の人 が主人公の比較的、単純なゲームです。 2月 17, 2010.
blog.glaielgames.com
Glaiel Games Devblog: July 2009
http://blog.glaielgames.com/2009_07_01_archive.html
Thursday, July 2, 2009. How to Monetize Flash Games Efficiently. It seems like you see a title like this at every conference and on every website. And they all indirectly state the same thing. Go ahead and take a guess. Quantity, not quality. Yup, that’s the key. You will make a lot more money if you focus on pumping out small generic games than large original games. Which is preferable: $2000 for a 2 week project or $6000 for a 3 month project? But those are few and far between. Games There’s actually s...
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