spelunkbots.com
About Spelunkbots – Spelunkbots
http://www.spelunkbots.com/about-spelunkbots
The C AI toolkit for Mossmouth’s Spelunky. If you’re a fan of classic platformers such as Super Mario Bros., then you should be playing Spelunky. You can get a copy of the original game for FREE at the Spelunky website. Or buy the improved HD version of the game on PSN, Xbox Live and Steam. Why Did You Make Spelunkbots? The project was designed largely for two reasons:. We saw the potential of Spelunky as an interesting Artificial Intelligence problem. We really (really) like Spelunky.
nn.cs.utexas.edu
NNRG Spotlights
http://nn.cs.utexas.edu/spotlight.php
Neural networks research group. NNRG in the media. The work of NNRG and its alumni has recently been featured in a number of media outlets. For instance, UT's press release. On Joel Lehman and Risto Miikkulainen's PLOS ONE article. On how extinctions can accelerate evolution was picked up by a number of sites, including the National Science Foundation. And even the Daily Mail. It generated much discussion e.g. on Twitter. And a hilarious interview/skit with TexasExes. And Ken's radio interview. Jacob rec...
vibm20.blogspot.com
Mecatrónica Superior: noviembre 2009
http://vibm20.blogspot.com/2009_11_01_archive.html
8220;Suministrar los medios para adquirir conocimiento es el mayor beneficio que se le puede conferir a la humanidad. Prolonga la vida misma y amplía la esfera de la existencia” -John Quincy Adams 1846 “Investigar es caro, pero no hacerlo es mucho más”. Jueves, 5 de noviembre de 2009. Worldskills del 2005 en filandia, en este 2009 sera en canada! Enviar por correo electrónico. Lunes, 2 de noviembre de 2009. En busca de máquinas que juegan a ser humanas. Partía de la prueba. Desarrollada por Alan Turing.
de.wikipedia.org
Turing-Test – Wikipedia
https://de.wikipedia.org/wiki/Turing-Test
Aus Wikipedia, der freien Enzyklopädie. In der üblichen Form des Turing-Tests versucht C. Zu entscheiden, ob es sich bei A. Jeweils um einen Computer oder einen Menschen handelt. A. Versuchen C davon zu überzeugen, dass sie selbst Menschen sind. Wurde 1950 von Alan Turing. Vorgeschlagen, um festzustellen, ob eine Maschine ein dem Menschen gleichwertiges Denkvermögen hat. Der aus der Anfangszeit des Informatik. Stammende und seither legendäre Test trug dazu bei, den alten Mythos. Und einen Bildschirm ohne...
nn.cs.utexas.edu
NNRG Software
http://nn.cs.utexas.edu/soft-list.php
Neural networks research group. Theory of Evolutionary Computation. Natural Language Processing (Cognitive). Concept and Schema Learning. Brain and Cognitive Disorders. Brain and Cognitive Disorders. Unsupervised Learning, Clustering, and Self-Organization. Object Model Transfer JAVA. Code used for Object-Model Transfer in the General Video Game Domain . BBMS is software for Brian Boyles's Masters thesis on evolving scout agents for military simulations. It includes a simu. Includes a practical algorithm.
pogamut.cuni.cz
Pogamut - virtual characters made easy | About
http://pogamut.cuni.cz/main
Virtual characters made easy, TUTORIALS. Pogamut is a Java middleware that enables controlling virtual agents in multiple environments provided by game engines. Currently Unreal Tournament 2004 (UT2004. Unreal Development Kit (UDK. Game are supported. Pogamut provides a Java API for spawning and controlling virtual agents and GUI ( NetBeans. Plugin) that simplifies debugging of the agents. Download Pogamut all-in-one installer. How to cite Pogamut. 2009, pp. 1-15. (PDF). Unreal Engine 2 Runtime. Manageme...
santiontanon.blogspot.com
Santiago Ontañón: IEEE-CIG 2010
http://santiontanon.blogspot.com/2010/09/ieee-cig-2010.html
Wednesday, September 15, 2010. I recently attended the IEEE-CIG 2010. Conference, which stands for the "Computational Intelligence in Games" conference, and I've to say, it was a very interesting experience. I've regularly attended AIIDE (the other game AI conference), but I had never been in CIG. I had the impression that the CIG environment was much more focused on games than in AI, and that made this conference really interesting from an AI researcher's point of view for the following reasons:. Most o...
philiphingston.com
Philip Hingston | Home
http://www.philiphingston.com/phi/Homepage/Homepage.html
I am a researcher in artificial intelligence and computational intelligence, particularly evolutionary design, AI and CI in games, sequence modeling, and artificial evolution. I am currently an Associate Professor of Computer Science at Edith Cowan University. In Perth, Western Australia. Associate Editor of IEEE Transactions on Computational Intelligence and AI in Games. Committee Member: WA Chapter of the IEEE Computational Intelligence Society. Chair of IEEE CIS Task Force on Co-evolution. Will not co...