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Papers & Publications. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain. 8216;Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that examines the role of type-in computer program listings found in magazines and books during the 1980s. The project. September 21, 2016. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain.

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Papers & Publications. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain. 8216;Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that examines the role of type-in computer program listings found in magazines and books during the 1980s. The project. September 21, 2016. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain.
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Bounded Spaces | boundedspaces.com Reviews

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Papers & Publications. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain. 8216;Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that examines the role of type-in computer program listings found in magazines and books during the 1980s. The project. September 21, 2016. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain.

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Papers & Publications. A Journey to France and back…. For the last week I’ve been in France, Brittany to be precise (a small hamlet called Le Helleguy near Quistinic to be really precise). It was lovely to visit Carnac again (I’ve not been since I was about 2 years. April 14, 2013. A Journey to France and back…. April 14, 2013. My book Mazes in Videogames:Meaning, Metaphor and Design was published by McFarland in 2013. You can buy it from the publisher (or other online bookstores…). March 29, 2013. This ...

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About | Bounded Spaces

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Papers & Publications. Alison Gazzard is a researcher and lecturer of interactive media. She has a BA(Hons) Software Systems for the Arts and Media, an MA 3D Animation and completed her PhD in video game cultures and design in 2009. She is currently employed as a Lecturer in Media Arts and Education at the London Knowledge Lab, UCL Institute of Education, UK where she is the Programme Leader of the MA Digital Media, Culture and Education and is a member of the DARE collaborative.

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Local Property Trader | Bounded Spaces

http://boundedspaces.com/2014/04/07/local-property-trader

Papers & Publications. April 7, 2014. And papers based on the project can be found here.

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Mapping on the Micro: Histories of Level Editors | Bounded Spaces

http://boundedspaces.com/2014/06/22/mapping-on-the-micro-histories-of-level-editors

Papers & Publications. Mapping on the Micro: Histories of Level Editors. June 22, 2014. This week I’m flying to Montreal to present a paper at the Game History Annual Symposium. Titled, “Mapping on the Micro: an alternative history of level editors in 1980s Britain”. The results of that are here:.

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Projects | Bounded Spaces

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Papers & Publications. Playing Beowulf: Gaming the Library. Image courtesy of the DARE Collaborative website) I am one of the co-investigators for the AHRC funded project “Playing Beowulf: Gaming the Library”. As the description on the project website states, “Playing Beowulf is a Digital Transformations project funded by the Arts and Humanities Research. August 24, 2015. Comments Off on Playing Beowulf: Gaming the Library. Playing Beowulf: Gaming the Library. August 24, 2015. 1980s British game histories.

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mrchrisjbailey.co.uk mrchrisjbailey.co.uk

weekly report | #rhizome

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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Category Archives: weekly report. July 22, 2015. So, after 26 weeks (32.5 hours! Of researching Minecraft Club, last week was the final session. I have mixed feelings about this. On the one hand, I am pleased to have reached the landmark that is the end of my fieldwork, and a little relieved that I will finally end up generating data! I now have a 500gb external hard drive (and a backup, of course! July 8, 2015.

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reading | #rhizome

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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. July 1, 2015. This post provides a very brief summary of few recent pieces of research conducted around Minecraft. Whilst my research is not specifically. BEAVIS, Catherine, MUSPRATT, Sandy and THOMPSON, Roberta (2015). ‘Computer games can get your brain working’: student experience and perceptions of digital games in the classroom. Learning, media and technology,. E-learning and digital media,. HOLLOWAY, Donell Digi...

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writing | #rhizome

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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. SiOE Doctoral Conference 2016 Comic Abstract. October 18, 2016. Very much looking forward to presenting at Sheffield Institute of Education’s Second Doctoral Conference on 5th November. As well as the text only version of the abstract I also put together the following comic strip version, which seemed appropriate given the focus of the talk. Click to email this to a friend. Click to share on Twitter. July 2, 2016.

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4Mation: A British/Australian Box of Treasures | Play It Again

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About Play it Again. 8212; Main Menu —. 4Mation: A British/Australian Box of Treasures. By Alison Gazzard on October 31, 2014 Filed under: Blog. For many British children growing up in the 1980s, the theme tune and sight of the witch in the educational game. Will often evoke a nostalgic response. Released in 1983,. Matson set about to rectify this and started programming what became. Granny’s Garden Manual. Along with developing the game Matson, along with his friend Neil Souch, also set up 4Mation.

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PhD | #rhizome

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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. November 3, 2016. Incidentally, data around the children’s creation of the library and use of texts in Minecraft is discussed in more detail in a forthcoming collaborative chapter:. Burnett, C. and Merchant, G. Assembling Literacies in Virtual Play. In: Eds. K. Mills, K., Stornaiuolu, A., Smith, A. and Pandya, J. (eds.). The Routledge Handbook of Digital Writing and Literacies in Education. Click to share on Twitter.

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Theory | E-merl.com ~ New Experiments In Fiction

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E-merl.com New Experiments In Fiction. Comics, Webcomics and Hypercomics by Daniel Merlin Goodbrey. Dice With The Universe. The Rule Of Death. Academic Writing and Comics Theory. The Sound of Digital Comics. My own contribution to Writing Visual Culture’s Digital Comics. Edition was this article that examines the use of audible sound in digital comics. The article is based on a paper that I delivered versions of at a few different conferences (including The Digital Reading Network. In London, Visibility.

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virtual worlds | #rhizome

http://mrchrisjbailey.co.uk/category/virtual-worlds

A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Category Archives: virtual worlds. November 3, 2016. Incidentally, data around the children’s creation of the library and use of texts in Minecraft is discussed in more detail in a forthcoming collaborative chapter:. Burnett, C. and Merchant, G. Assembling Literacies in Virtual Play. In: Eds. K. Mills, K., Stornaiuolu, A., Smith, A. and Pandya, J. (eds.). Click to email this to a friend. Click to share on Twitter.

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Chris | #rhizome

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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. November 3, 2016. Incidentally, data around the children’s creation of the library and use of texts in Minecraft is discussed in more detail in a forthcoming collaborative chapter:. Burnett, C. and Merchant, G. Assembling Literacies in Virtual Play. In: Eds. K. Mills, K., Stornaiuolu, A., Smith, A. and Pandya, J. (eds.). The Routledge Handbook of Digital Writing and Literacies in Education. Click to share on Twitter.

mrchrisjbailey.co.uk mrchrisjbailey.co.uk

virtual models | #rhizome

http://mrchrisjbailey.co.uk/category/virtual-models

A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Category Archives: virtual models. Multimodal Methodologies Abstract Bath 2016. October 21, 2016. Excited to have been invited to present and run a workshop at the Multimodal Methodololgies even in Bath in November. It’s open to doctoral students at GW4 universities (Bath, Bristol, Cardiff and Exeter) but I thought I would share the abstract here too…. Click to email this to a friend. Click to share on Twitter. 8220;...

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Papers & Publications. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain. 8216;Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that examines the role of type-in computer program listings found in magazines and books during the 1980s. The project. September 21, 2016. Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain.

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Thomas M. English, Ph.D. Research into the theory and practice of optimization. Most of the papers available here are related to no free lunch theorems for optimization. See my curriculum vitae. For a full list of my publications. I am presently focused on design and development of software for parallel computer architectures. My anti-creationism blog is Bounded Science. And my "whatever" blog is Accidentally American. No More Lunch: Analysis of Sequential Search. Ranking Models for Combination.

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