blog.boundingboxgames.com
Bounding Box Games Dev Blog: Thunder Moon Post Mortem: Early voxel lighting tests
http://blog.boundingboxgames.com/2015/03/thunder-moon-post-mortem-early-voxel.html
Saturday, March 7, 2015. Thunder Moon Post Mortem: Early voxel lighting tests. These screenshots come from when I was working on the multithreaded lighting system. I could click with the mouse and carve tunnels with giant spheres out of the ground and then WASD around to see lighting and triangulation artifacts. Other keys would create or remove various patterns in the voxel world to more easily test problematic situations. Subscribe to: Post Comments (Atom). Find me on EFNet IRC as 'ecosky'.
bioroid.com
Bioroid Studios - Links
http://www.bioroid.com/links.html
Here is a list of friends and sites we enjoy. If we forgot you, just let us know.
bioroidstudios.com
Bioroid Studios - Links
http://www.bioroidstudios.com/links.html
Here is a list of friends and sites we enjoy. If we forgot you, just let us know.
cosky.com
Eric Cosky: About
http://www.cosky.com/p/about-me.html
I've been playing games most of my life, and making them for nearly as long. In October 2010 I took the plunge and founded Bounding Box Games LLC. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.
blog.boundingboxgames.com
Bounding Box Games Dev Blog: February 2013
http://blog.boundingboxgames.com/2013_02_01_archive.html
Thursday, February 28, 2013. Thunder Moon Box Art. Here's the latest iteration of the box art. Thunder Moon Alpha #2. XBLIG Alpha testers, build #2 is up. If you would like to check it out, please grab from the same URL. Press start screen instructions are now in title-safe zone. Game pauses while in inventory or crafting mode. Inventory is now a safe thing to use at any time. Player can jump 2 blocks high instead of 1. The artwork for completed mission objectives has been improved. I plan to do an open ...
blog.boundingboxgames.com
Bounding Box Games Dev Blog: December 2012
http://blog.boundingboxgames.com/2012_12_01_archive.html
Thursday, December 6, 2012. Windows Phone Store idea: Giftable licenses with purchase. I've recently been working on an update to Star Ninja which has put me into the mental space of the phone marketplace lately and I realized there is something I would really like to see from the Microsoft Store for Windows Phone:. Incidentally, Star Ninja has hit over 8 million games played! Subscribe to: Posts (Atom). Find me on EFNet IRC as 'ecosky'. Windows Phone Store idea: Giftable licenses with p.
blog.boundingboxgames.com
Bounding Box Games Dev Blog: 3D fractal fun
http://blog.boundingboxgames.com/2015/02/3d-fractal-fun.html
Thursday, February 26, 2015. Subscribe to: Post Comments (Atom). Find me on EFNet IRC as 'ecosky'. Squad Miner, the dawn of Thunder Moon. A long overdue update! Simple template. Powered by Blogger.
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