notebook.kulchenko.com
Debugging and live coding with Corona SDK - ZeroBrane
http://notebook.kulchenko.com/zerobrane/debugging-and-live-coding-with-corona-sdk-applications-and-zerobrane-studio
By seeking, you will discover. Debugging and live coding with Corona SDK. Is a mobile application development framework that supports Lua scripting. While the integration and debugging of Corona applications has been available in ZeroBrane Studio since v0.34, starting from v0.35, ZeroBrane Studio. Also provides live coding. The video below demonstrates how you can use debugging and live coding with Corona applications (you may need to switch the video to 720p to make the text more readable):. To access a...
notebook.kulchenko.com
Corona on-device debugging with ZeroBrane Studio - ZeroBrane
http://notebook.kulchenko.com/zerobrane/corona-on-device-debugging-with-zerobrane-studio
By seeking, you will discover. Corona on-device debugging with ZeroBrane Studio. ZeroBrane Studio has supported Corona SDK. Debugging for over a year. But one of the less known features of the integration is that it supports on-device debugging. In addition to debugging in the simulator. Since you can't initiate this process from the IDE,. It requires slightly different steps:. 1 You need to include the debugger component (. With your application code (to allow. In ZeroBrane Studio folder. Idedebugger...
notebook.kulchenko.com
Remote file editing while debugging - ZeroBrane
http://notebook.kulchenko.com/zerobrane/remote-file-editing-while-debugging
By seeking, you will discover. Remote file editing while debugging. After ZeroBrane Studio for Vera. Was released, I received several questions whether it is possible to load files from the device and edit them. The product already allows to upload files to Vera devices and to download log files, but it doesn't support editing of remote files. And I thought it would be useful and interesting to implement this. What you see below is the plugin that does just that. It adds a new menu item (. Corona on-devi...
notebook.kulchenko.com
Löve debugging with ZeroBrane Studio - ZeroBrane
http://notebook.kulchenko.com/zerobrane/love2d-debugging
By seeking, you will discover. Löve debugging with ZeroBrane Studio. Is a simple and powerful framework for developing 2D games in Lua, which makes it a natural fit to support in ZeroBrane Studio. The just released version of ZeroBrane Studio. V030) implements debugging and auto-complete support for löve scripts; the video below demonstrates these capabilities (you may need to switch the video to 720p to make the text more readable):. To enable the integration shown in the demo, you need to do few things:.
notebook.kulchenko.com
ZeroBrane application for small business grant - ZeroBrane
http://notebook.kulchenko.com/business/zerobrane-application-for-small-business-grant
By seeking, you will discover. ZeroBrane application for small business grant. The company behind ZeroBrane Studio. Has applied for a small business grant from Chase. We now need 250 votes to get to the second round. Where applications are being considered by a panel of judges and would appreciate your help. Please cast your vote. And spread the word. To help us be considered for the grant! You should get a copy. Of my slick ZeroBrane Studio IDE. And follow me on twitter. October 28, 2013 2:37 PM. Saving...
notebook.kulchenko.com
ZeroBrane Studio in black - ZeroBrane
http://notebook.kulchenko.com/zerobrane/zerobrane-studio-in-black
By seeking, you will discover. ZeroBrane Studio in black. A screenshot of ZeroBrane Studio in black (Ubuntu 12.04, MATE. Desktop with BlackMATE theme, TomorrowNightBright ZBS. Theme), courtesy of naturally. As shown in Moai forums. You may click on the image to see it full screen. You can choose one from several color themes. That are included with ZeroBrane Studio. You should get a copy. Of my slick ZeroBrane Studio IDE. And follow me on twitter. By Paul Kulchenko on Wednesday, July 9, 2014 at 4:53 PM.
brainmaps.blogspot.com
Brain Maps: March 2007
http://brainmaps.blogspot.com/2007_03_01_archive.html
A Guide to High Resolution Brain Mapping. Thursday, March 8, 2007. BrainMaps First Press Release. The first BrainMaps press release, called "Brain Maps Online". Was made on Feb 27, 2007. The effect can be seen in the figure to the right, in which the unique daily visitors to BrainMaps. To several major online newspapers (i.e., EurekAlert. Subscribe to: Posts (Atom). BrainMaps First Press Release.
brainmaps.blogspot.com
Brain Maps: January 2010
http://brainmaps.blogspot.com/2010_01_01_archive.html
A Guide to High Resolution Brain Mapping. Wednesday, January 13, 2010. What has BrainMaps.org taught us? First, that an internet-accessible image database of over 60 terabytes of submicron-resolution whole-brain data is feasible with todays technologies. More importantly, however, BrainMaps.org has pointed the way towards the future, towards what lies beyond BrainMaps.org. What does that future look like? Subscribe to: Posts (Atom).
brainmaps.blogspot.com
Brain Maps: Google Earth for the Brain
http://brainmaps.blogspot.com/2007/02/google-earth-for-brain_24.html
A Guide to High Resolution Brain Mapping. Saturday, February 24, 2007. Google Earth for the Brain. Users of BrainMaps.org. Have often described it as a Google Maps for the Brain. Which is interesting because we have taken Google Maps as an inspiration and a guide for what mapping the brain should be like. In line with this, one of the developers at BrainMaps.org, Issac Trotts, has released a veritable Google Earth for the Brain. Subscribe to: Post Comments (Atom). Google Earth for the Brain.