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Schroeder's Game Development | Game Development at UOIT

Game Development at UOIT (by Branden Schroeder)

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Schroeder's Game Development | Game Development at UOIT | brandenschroeder.wordpress.com Reviews
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Game Development at UOIT (by Branden Schroeder)
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Schroeder's Game Development | Game Development at UOIT | brandenschroeder.wordpress.com Reviews

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Game Development at UOIT (by Branden Schroeder)

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INFR-2350U | Schroeder's Game Development

https://brandenschroeder.wordpress.com/infr-2350u

Schroeder's Game Development. Game Development at UOIT. Week 13 –. Shaders/Codes Update – Read More. Week 12 –. Computer Graphics in Game – Read More. Week 11 –. Lighting – Read More. Week 10 –. Blending Textures – Read More. Week 09 –. Update – Read More. Week 08 –. Update – Read More. Week 07 –. Nothing Posted This Week. Week 06 –. Jak and Daxter 2 Breakdown – Read More. Week 05 –. Update – Read More. Week 04 –. Nothing Posted This Week. Week 03 –. Game Engines –. Week 02 –. Week 01 –.

2

Bloom | Schroeder's Game Development

https://brandenschroeder.wordpress.com/2012/12/02/bloom/bloom

Schroeder's Game Development. Game Development at UOIT. Posted by Branden Schroeder. On December 2, 2012. This is an image for Bloom. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

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Branden Schroeder | Schroeder's Game Development

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Schroeder's Game Development. Game Development at UOIT. All posts by Branden Schroeder. Posted by Branden Schroeder. On December 2, 2012. Posted in: INFR-3110U Blog. Tagged: Bloom. Normal. The 3D artist in my group gave me the normal map for the main environment in the second level to put in the game. It has been implemented but we need some more likes to actually make it look good because the normal map is very bumpy and dark. This will be test probably later today after some food and sleep. Also today ...

4

INFR-2330U | Schroeder's Game Development

https://brandenschroeder.wordpress.com/infr-2330u

Schroeder's Game Development. Game Development at UOIT. Week 13 –. 8211; Read More. Week 12 –. Flash Games – Read More. Week 11 –. Characters – Read More. Week 10 –. Game Developers Conference – Read More. Week 09 –. Don’t Drink and Harvest – Read More. Week 08 –. Darts – Read More. Week 07 –. Games Built – Read More. Week 06 –. Decision Making – Read More. Week 05 –. Rule Changes – Read More. Week 04 –. Feedback Loops – Read More. Week 03 –. Game Atoms – Read More. Week 02 –. Week 01 –.

5

Bloom | Schroeder's Game Development

https://brandenschroeder.wordpress.com/2012/12/02/bloom

Schroeder's Game Development. Game Development at UOIT. Posted by Branden Schroeder. On December 2, 2012. Posted in: INFR-3110U Blog. Tagged: Bloom. Normal. The 3D artist in my group gave me the normal map for the main environment in the second level to put in the game. It has been implemented but we need some more likes to actually make it look good because the normal map is very bumpy and dark. This will be test probably later today after some food and sleep. Also today I implemented the HUD update whe...

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scorchingsouthstudios.wordpress.com scorchingsouthstudios.wordpress.com

Level Pacing Pirates | Scorching South Studios

https://scorchingsouthstudios.wordpress.com/2012/11/28/level-pacing-pirates

Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. Game Design Overview – PIRATES. In this blog I will be talking about what our group has done to pace the game and make it flow for players. I will start off by define which each segment there is and what it does. This will be followed by where it is in the game and what we where trying to guide the player to do. Posted in Design Update. Leave a Reply Cancel reply.

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Penguin Game Inquiry: About myself

http://iceninja77.blogspot.com/p/introduction-to-me.html

Hello there, this is Kevin Gan (a.k.a The Penguin) posting a general blog about games for all and any of my courses as well perhaps some extra curricular activities. I am a 2nd year Game Development student in UOIT, learning the aspects of Game Design, Computer Graphics and Sound. I will be posting weekly blogs for two courses here, Game Design and Production I (INFR2330) and Intermediate Computer Graphics (INFR2350). Our second year we've been working on Ultimate Gladiator Coliseum : 80 AD, a 3D action ...

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Medium Questions Galore | wabolas

https://wabolas.wordpress.com/2012/11/05/medium-questions-galore

Just another WordPress.com site. On November 5, 2012. This week will just be a quick one regarding the medium questions that I’ve tackled so far, as well as what I plan to have done for this Friday. If you feel like watching a movie and want to see some great camera work, check this out:. That’s it for this week, I have to get back to studying in Mandarin! Larr; Progression and Drama in Shadow of the Colossus. One comment on “ Medium Questions Galore. November 5, 2012 at 8:06 pm. Enter your comment here.

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Schroeder's Game Development | Game Development at UOIT

Schroeder's Game Development. Game Development at UOIT. Posted by Branden Schroeder. On December 2, 2012. Posted in: INFR-3110U Blog. Tagged: Bloom. Normal. The 3D artist in my group gave me the normal map for the main environment in the second level to put in the game. It has been implemented but we need some more likes to actually make it look good because the normal map is very bumpy and dark. This will be test probably later today after some food and sleep. Also today I implemented the HUD update whe...

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