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brianparnell.blogspot.com

BRIAN PARNELL

This is a piece from 2013. I had some spare time and wanted to work on one of my characters, Mira, as if actual time had passed. Simple 2D exercise I did a couple hours a night for about a week. I want to thank my concept buds Kelly, Rayph, and Devon for looking this over. Female 2013 Mesh WIP. Here is some progress on my 2013 female mesh (still WIP). I typically make a new female and male model every year to use as a starting point for my work. It's a good way to stay fresh and focused. 5,000 tris each.

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BRIAN PARNELL | brianparnell.blogspot.com Reviews
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This is a piece from 2013. I had some spare time and wanted to work on one of my characters, Mira, as if actual time had passed. Simple 2D exercise I did a couple hours a night for about a week. I want to thank my concept buds Kelly, Rayph, and Devon for looking this over. Female 2013 Mesh WIP. Here is some progress on my 2013 female mesh (still WIP). I typically make a new female and male model every year to use as a starting point for my work. It's a good way to stay fresh and focused. 5,000 tris each.
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1 2d work
2 email this
3 blogthis
4 share to twitter
5 share to facebook
6 share to pinterest
7 timelapse is here
8 most recent wip
9 wwwbrianparnell.com/wip/whatnext jpg
10 poison ivy contest
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2d work,email this,blogthis,share to twitter,share to facebook,share to pinterest,timelapse is here,most recent wip,wwwbrianparnell.com/wip/whatnext jpg,poison ivy contest,character contract piece,older posts,about me,brian parnell,work,1 unannounced mmo
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BRIAN PARNELL | brianparnell.blogspot.com Reviews

https://brianparnell.blogspot.com

This is a piece from 2013. I had some spare time and wanted to work on one of my characters, Mira, as if actual time had passed. Simple 2D exercise I did a couple hours a night for about a week. I want to thank my concept buds Kelly, Rayph, and Devon for looking this over. Female 2013 Mesh WIP. Here is some progress on my 2013 female mesh (still WIP). I typically make a new female and male model every year to use as a starting point for my work. It's a good way to stay fresh and focused. 5,000 tris each.

INTERNAL PAGES

brianparnell.blogspot.com brianparnell.blogspot.com
1

BRIAN PARNELL: Character Contract Piece

http://www.brianparnell.blogspot.com/2012/11/character-contract-piece.html

I did this character art for Big Huge Games around 2008-2009 but sadly both the company and game itself are no more. Just another piece of art gone out to pasture. Labels: 3. Character Contract Piece. I am game developer with over 10 years of professional experience. Some of the game studios I have worked at include Iron Lore Entertainment, Harmonix, Tencent Boston, and currently KIXEYE as Art Director. View my complete profile. 10 Most Recent WIP. 2 Comicon Contest: Poison Ivy. 3 Character Contract Piece.

2

BRIAN PARNELL: Poison Ivy Contest

http://www.brianparnell.blogspot.com/2012/11/poison-ivy-contest.html

This was for a Comicon Contest held over at gameartisans.org. Placed in the Top 10. Labels: 2. Comicon Contest: Poison Ivy. I am game developer with over 10 years of professional experience. Some of the game studios I have worked at include Iron Lore Entertainment, Harmonix, Tencent Boston, and currently KIXEYE as Art Director. View my complete profile. 10 Most Recent WIP. 2 Comicon Contest: Poison Ivy. 3 Character Contract Piece. 4 Wii Contest: Mira and Mouse. 6 Dominance War 1. 7 Dominance War 2.

3

BRIAN PARNELL: 2D work

http://www.brianparnell.blogspot.com/2014/04/2d-work.html

This is a piece from 2013. I had some spare time and wanted to work on one of my characters, Mira, as if actual time had passed. Simple 2D exercise I did a couple hours a night for about a week. I want to thank my concept buds Kelly, Rayph, and Devon for looking this over. I am game developer with over 10 years of professional experience. Some of the game studios I have worked at include Iron Lore Entertainment, Harmonix, Tencent Boston, and currently KIXEYE as Art Director. View my complete profile.

4

BRIAN PARNELL: Most Recent WIP

http://www.brianparnell.blogspot.com/2012/11/most-recent-wip.html

These are some pieces I've worked on over the past year or so from 2011-2012. My goal is to try and finish at least one of them up. The link below is to a much larger image:. So I chose to work more on the "Lord of the Feast" model. most of the changes are more tweaks and modifications. I removed some details to better align it with the figurine that this design is based off of. Once those new pieces are settled in I'll add back in the details. Labels: 10. Most Recent WIP. View my complete profile.

5

BRIAN PARNELL: Female 2013 Mesh WIP

http://www.brianparnell.blogspot.com/2013/01/female-2013-mesh-wip.html

Female 2013 Mesh WIP. Here is some progress on my 2013 female mesh (still WIP). I typically make a new female and male model every year to use as a starting point for my work. It's a good way to stay fresh and focused. I am game developer with over 10 years of professional experience. Some of the game studios I have worked at include Iron Lore Entertainment, Harmonix, Tencent Boston, and currently KIXEYE as Art Director. View my complete profile. 10 Most Recent WIP. 2 Comicon Contest: Poison Ivy.

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