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Brian Tsang's Artwork

Subscribe to: Posts (Atom). Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.

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Brian Tsang's Artwork | briantsangart.blogspot.com Reviews
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Subscribe to: Posts (Atom). Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.
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6 paintings revisited
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8 titanfall
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Brian Tsang's Artwork | briantsangart.blogspot.com Reviews

https://briantsangart.blogspot.com

Subscribe to: Posts (Atom). Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.

INTERNAL PAGES

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1

Brian Tsang's Artwork: November 2013

http://briantsangart.blogspot.com/2013_11_01_archive.html

Subscribe to: Posts (Atom). Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.

2

Brian Tsang's Artwork: Resume/Contact

http://briantsangart.blogspot.com/p/resume.html

To make cool game art and characters for video games. Traditional sculpting, drawing. The Art Institute of Atlanta. Bachelor of Fine Arts in Game Art and Design. July 2007 - Sept 2011. Icarus Studios - Cary, NC. Contract Artist - Made characters from Marvel, DC, Star Trek, and other figures for the Heroclix Collectible Miniature game. Feb 2012 - Oct 2013. Lake Effect Applications - Syracuse, NY. Mar 2013 - present. Global Game Jam - Modeled and textured the main player for a puzzle game, Magnedude.

3

Brian Tsang's Artwork: Merman

http://briantsangart.blogspot.com/2013/06/bustadays.html

Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.

4

Brian Tsang's Artwork: June 2013

http://briantsangart.blogspot.com/2013_06_01_archive.html

Subscribe to: Posts (Atom). Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.

5

Brian Tsang's Artwork: January 2015

http://briantsangart.blogspot.com/2015_01_01_archive.html

No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.

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jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: 03/21/11

http://jolly3d.blogspot.com/2011_03_21_archive.html

Monday, March 21, 2011. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures. A girl can change her mind can't she? Maya 2011 controller orientation workaround. Ive created a simple tutorial which show...

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: Woke up this morning...

http://jolly3d.blogspot.com/2011/08/woke-up-this-morning.html

Tuesday, August 9, 2011. Woke up this morning. I woke up this morning and found this guy on my kitchen table! He was unscrewing the cap on the salt shaker. Posted by Jeremy Jolly. Subscribe to: Post Comments (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures.

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: 02/19/11

http://jolly3d.blogspot.com/2011_02_19_archive.html

Saturday, February 19, 2011. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures. A girl can change her mind can't she? Maya 2011 controller orientation workaround. Ive created a simple tutorial which...

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: Rig Sheet : Team Fortress 2 Scout

http://jolly3d.blogspot.com/2011/01/rig-sheet-team-fortress-2-scout.html

Sunday, January 23, 2011. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an existing character mesh. The mesh I've chosen is the Scout from Team Fortress 2. Here is the general plan. I may decide to revise later with some bone extensions for secondary movement of the necklace and backpack, but right now. I want to keep things simple. Posted by Jeremy Jolly. Atlanta, GA, United States.

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: Male

http://jolly3d.blogspot.com/2010/11/male.html

Monday, November 8, 2010. This is what I've been working on this week. A male musculature. This is approximately 8 hours worth of sculpting. I thought I'd make a turn around for preview purposes. Posted by Jeremy Jolly. Subscribe to: Post Comments (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. Updates - Human Sculptures. A girl can change her mind can't she? This is what Ive been working on this week. A male musculature&...

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: 05/03/11

http://jolly3d.blogspot.com/2011_05_03_archive.html

Tuesday, May 3, 2011. Here is the latest on my heroic male sculpt. A quick turn around rendered in ZBrush4, then put together in After Effects. Eventually, this will become al'Lan Mandragoran from the Wheel of Time series. I am a big WoT fan, so naturally a lot of my artistic ideas are inspired by the epic. Hopefully some who see my stuff are familiar with the series. Of course. the hadori. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Here is the ...

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: 03/23/11

http://jolly3d.blogspot.com/2011_03_23_archive.html

Wednesday, March 23, 2011. Recluse Mech: Rig Demo. Here is a quick demonstration of the rig and controllers I put together for the Recluse Mech. First is the IK demo, followed by FK. The antennae are controlled by a dynamic hair system with the follicles acting as the curve for spline IK. There are a few thing I wish to improve on (as always), but I am mostly satisfied with the results. Comments are welcome! Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). Atlanta, GA, United States.

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: 03/14/11

http://jolly3d.blogspot.com/2011_03_14_archive.html

Monday, March 14, 2011. An Om, from me, for you. Created in Maya with Paint FX. The hills and the sun are polygons. The sun rays and the grasses are pFX. The sky is a ever-so slightly transparent (to allow the sun rays through) polygon with a sky map. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. Updates - Human Sculptures. A girl can change her mind can't she?

jolly3d.blogspot.com jolly3d.blogspot.com

Jolly 3D: 08/09/11

http://jolly3d.blogspot.com/2011_08_09_archive.html

Tuesday, August 9, 2011. Woke up this morning. I woke up this morning and found this guy on my kitchen table! He was unscrewing the cap on the salt shaker. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. This is what Ive be...

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Brian Tsang's Artwork

Subscribe to: Posts (Atom). Character Artist at Lake Effect App. Liverpool, NY, United States. Character Artist and Sculptor. View my complete profile.

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I am Brian Saunders.

Brian Saunders is a Technical Solutions Architect within the Lab Services Team at World Wide Technology. He enjoys working with technology and discovering how it can be adapted to make things run more efficiently. Day to day he is immersed in the world of routing, switching, load balancing, and dns in an enterprise class environment. You can learn more about Brian's work adventures on Linkedin. Brian Saunders is a proud resident of St. Louis city and calls the neighborhood of Benton Park.

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