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My Projects

Monday, December 17, 2012. IGF here we are! Lately I've worked mainly on creating a tutorial level for the game. As part of this I worked on making a little intro that showed a clear day become dark and stormy. I wanted to have the skybox change for this and after searching the web i found this tutorial. http:/ www.burgzergarcade.com/tutorials/game-engines/unity3d/074-unity3d-tutorial-day-night-cycle-part-3. One thing that has been plaguing this game has been the menu system. I finally went in and ch...

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My Projects | bright-projects.blogspot.com Reviews
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Monday, December 17, 2012. IGF here we are! Lately I've worked mainly on creating a tutorial level for the game. As part of this I worked on making a little intro that showed a clear day become dark and stormy. I wanted to have the skybox change for this and after searching the web i found this tutorial. http:/ www.burgzergarcade.com/tutorials/game-engines/unity3d/074-unity3d-tutorial-day-night-cycle-part-3. One thing that has been plaguing this game has been the menu system. I finally went in and ch...
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My Projects | bright-projects.blogspot.com Reviews

https://bright-projects.blogspot.com

Monday, December 17, 2012. IGF here we are! Lately I've worked mainly on creating a tutorial level for the game. As part of this I worked on making a little intro that showed a clear day become dark and stormy. I wanted to have the skybox change for this and after searching the web i found this tutorial. http:/ www.burgzergarcade.com/tutorials/game-engines/unity3d/074-unity3d-tutorial-day-night-cycle-part-3. One thing that has been plaguing this game has been the menu system. I finally went in and ch...

INTERNAL PAGES

bright-projects.blogspot.com bright-projects.blogspot.com
1

My Projects: September 2012

http://www.bright-projects.blogspot.com/2012_09_01_archive.html

Sunday, September 30, 2012. Due to some conflicts within the group and the desire to have a better chance at IGF, the game was once again changed. We have let the zombies die and are now making our game about a raindrop. Yes, we are experiencing the life of a raindrop as it falls through the skies. For this iteration of the game I have redone the controls. I also replaced the zombie character with a raindrop. Subscribe to: Posts (Atom). View my complete profile.

2

My Projects: Zombies!!

http://www.bright-projects.blogspot.com/2012/08/zombies.html

Thursday, August 30, 2012. As a result of this, we got together over the summer and began to build this game anew. The new game is. . . Zombie Drop (or something akin to that). In this iteration the player is a zombie that is dropped from the top of a building and guides itself as it plummets to the ground. As part of this we have started over the game completely. After that was working I had to convert all of our controls from the OpenNI configuration to the Microsoft SDK. This involved restructurin...

3

My Projects: May 2012

http://www.bright-projects.blogspot.com/2012_05_01_archive.html

Thursday, May 17, 2012. This is the moment that we have been waiting for; the projects that will ultimately validate our experience in the Master’s program. The game that I have been assigned to is the “falling” game. At least that’s how it was explained to us when we were split into groups and informed what we would be working on. I also went ahead and made a camera for the opponent so that the player can actually see the person they are battling against. I also fine tuned the primary camera. I ...Durin...

4

My Projects: And So it Begins

http://www.bright-projects.blogspot.com/2012/01/and-so-it-begins.html

Friday, January 27, 2012. And So it Begins. We started this week off with a bit of research. On Monday we played Roborally. To get some ideas of our game and its world. It was a fun game where you are racing with other robots in order to get to a "goal". The environment you are working through has obstacles such as spinning tiles, conveyor. So far I have written seven scripts. The enemy controller, enemy status, player controller, player attack control, player status, item script for picking up, and ...

5

My Projects: Drop Drop

http://www.bright-projects.blogspot.com/2012/09/drop-drop.html

Sunday, September 30, 2012. Due to some conflicts within the group and the desire to have a better chance at IGF, the game was once again changed. We have let the zombies die and are now making our game about a raindrop. Yes, we are experiencing the life of a raindrop as it falls through the skies. For this iteration of the game I have redone the controls. I also replaced the zombie character with a raindrop. Subscribe to: Post Comments (Atom). View my complete profile.

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LINKS TO THIS WEBSITE

theatmoz.wordpress.com theatmoz.wordpress.com

Beta Plans and a New Game | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/07/21/beta-plans-and-a-new-game

Beta Plans and a New Game. It is interesting the positive outlook we took in the last post. Soon after EAE day we all went our separate ways. Most had internships. Those that did not kept busy with personal games they are working on. Taking a break has been really helpful. Most has had a chance to work in the industry a little and see what we are missing and see what we can improve. The leads came back together this last month and realized we need one drastic change: the entire game. The Atmoz at the cen...

theatmoz.wordpress.com theatmoz.wordpress.com

Transition to a new game | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/10/24/transition-to-a-new-game

Transition to a new game. This project has migrated to the new site as the game has moved to a new direction. Please follow the link to the Drop Drop development page. October 24, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Dead Drop; Zombie Divers! | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/07/21/dead-drop-zombie-divers

Dead Drop; Zombie Divers! That is it. That is the name of the new game! We already have a killer theme song. That is where the Zombie Divers part came from. Dead Drop; Zombie Divers! Is a zombie racing game. Two zombies are released from the corral and fall into the pit. You control one zombie race to the bottom of the pit. The first one to the bottom wins. It’s Mario Kart while falling, with zombies… and eighties metal music! July 21, 2012. Leave a Reply Cancel reply. Enter your comment here.

mcchameleon.com mcchameleon.com

The Prince’s Repulsive Rescue | McChameleon

https://mcchameleon.com/games/the-princes-repulsive-rescue

The Portfolio of Ashley McMillan. The Prince’s Repulsive Rescue. Race of the Zodiac. The Prince’s Repulsive Rescue. The Prince’s Repulsive Rescue Development Blog. Troy Johnson – LinkedIn. Kamron Egan – Blog. Chris Bright – Blog. Blog at WordPress.com. Follow “McChameleon”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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Impulse | McChameleon

https://mcchameleon.com/games/impulse

The Portfolio of Ashley McMillan. The Prince’s Repulsive Rescue. Race of the Zodiac. The fourth prototype I worked on was also for an engineering client here at the University of Utah. Josh Lee – LinkedIn. Chris Bright – Blog. George Middleton – LinkedIn. Create a free website or blog at WordPress.com. Follow “McChameleon”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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Dead Drop; Zombie Divers! Game Development Blog | This game is brought to you by the letters U of U, and The Atmoz team. | Page 2

https://theatmoz.wordpress.com/page/2

Fan Haptics One Sheet. Goal – To bring fan haptics to the Xbox. The aim is to build a fan controller that will allow the user to use any fans of choice. Patterning ideas from audio surround sound systems, the user can select size and quality of fans and can place them for their optimal situation. Like an audio receiver, we can find optimal situations, but allow the user the control to utilize fan haptics best for them. The physical components will contain. 5 outlets to plug in fans. Visual feedback with ...

theatmoz.wordpress.com theatmoz.wordpress.com

The Fans are Feature Complete! | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/05/09/the-fans-are-feature-complete

The Fans are Feature Complete! This is a post from Spencer’s blog. They have actually been feature complete for a few weeks. Sterling pressed me for a deadline just like everyone else. I said what feature complete would look like for Alpha and he said if we are not feature complete for the alpha deadline, it is being cut. Part of me thought, there is no way he would cut the fans. That is what the professors wanted me to work on. This would be my thesis project. A huge thanks to. 8211; The Flow mechanics ...

theatmoz.wordpress.com theatmoz.wordpress.com

EAE Day and First reactions | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/05/09/eae-day-and-first-reactions

EAE Day and First reactions. Last wednesday we showed off our game for the first time to the general public. We had an EAE day for all the games the program has been working on and published in the last year. KUTV. Was there and so was the Deseret News. They mainly talk about the games that the undergrads published which was well deserved. They are wonderful games. We did get some great feedback on things that are not working. The open world was too hard to equate to falling. There was not a lot of sugge...

theatmoz.wordpress.com theatmoz.wordpress.com

Alpha Gameplay Video | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/04/18/alpha-gameplay-video

Here is the latest of our game. This is hitting most everything for Alpha. We need to add a few more things and we will be ready to take a break for summer. The Alpha build’s deadline is May 2. We are getting there and just need a few more features to make it “feature complete”. April 18, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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Plumbob Party | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/04/13/plumbob-party

Tons of people came out from EA in the Salt Lake office to the WIGI party a few weeks back. They had us all wearing these stellar little adornments. Needless to say they have been all over the studio and they seem to be procreating. No matter how many we have there are more hidden in little crevices. Not everyone is part of The Atmoz team, but all of these peeps are in our studio and are rockstars.). April 13, 2012. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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My Projects

Monday, December 17, 2012. IGF here we are! Lately I've worked mainly on creating a tutorial level for the game. As part of this I worked on making a little intro that showed a clear day become dark and stormy. I wanted to have the skybox change for this and after searching the web i found this tutorial. http:/ www.burgzergarcade.com/tutorials/game-engines/unity3d/074-unity3d-tutorial-day-night-cycle-part-3. One thing that has been plaguing this game has been the menu system. I finally went in and ch...

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