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System Shock | The Game Manifesto
https://gamemanifesto.net/tag/system-shock
Posts tagged ‘System Shock’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.
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Triple-A Aesthetics and the Politics of Appropriation | The Game Manifesto
https://gamemanifesto.net/2014/02/05/triple-a-aesthetics-and-the-politics-of-appropriation
Triple-A Aesthetics and the Politics of Appropriation. February 5, 2014. As Brendan Keogh wrote recently. Piece of cinema that many argue has no place in games because games are not movies. Could eventually in 2013, with. Come to parody the excesses it helped launch. In the fifteen years between these two games, Metal Gear. Has consistently engaged its audience directly, provoking reactions and responding to those reactions, most especially by establishing and then dashing expectations. Metal Gear Solid 2.
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metal gear solid | The Game Manifesto
https://gamemanifesto.net/tag/metal-gear-solid
Posts tagged ‘metal gear solid’. February 5, 2014. Triple-A Aesthetics and the Politics of Appropriation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East.
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Valve | The Game Manifesto
https://gamemanifesto.net/tag/valve
Posts tagged ‘Valve’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.
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Thief | The Game Manifesto
https://gamemanifesto.net/tag/thief
Posts tagged ‘Thief’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.
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Portal | The Game Manifesto
https://gamemanifesto.net/tag/portal
Posts tagged ‘Portal’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.
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GOTYs | The Game Manifesto
https://gamemanifesto.net/category/gotys
Posts from the ‘GOTYs’ Category. December 30, 2013. My Top 10 Games of 2013. December 28, 2012. My Top 10 Games of 2012. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. Competitive Spirit: The Abstraction of Play in Dyad.
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Gone Home: Forms of Subversive Creation | The Game Manifesto
https://gamemanifesto.net/2013/08/22/gone-home-the-form-of-subversive-creation
Gone Home: Forms of Subversive Creation. August 22, 2013. In the content of. The “story”) often comes in a form that echoes the form. And whose postcards from Europe among the very few objects belonging to her that you can find in the house have been called “vapid.”. These evoke little more than her family’s upper-middle-class status. Is a new kind of ghost story. This game might be nostalgic for the nineties, the decade in which Looking Glass Studios designed. Igniting the genre of immersive sims. A gam...
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Long things | The Game Manifesto
https://gamemanifesto.net/category/long-things
Posts from the ‘Long things’ Category. February 5, 2014. Triple-A Aesthetics and the Politics of Appropriation. August 22, 2013. Gone Home: Forms of Subversive Creation. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. February 19, 2013. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. December 28, 2012. My Top 10 Games of 2012. July 24, 2012. Competitive Spirit: The Abstraction of Play in Dyad. June 3, 2012. Laquo; Older Entries.
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