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brindlebrothers.blogspot.com

the Brindle Brothers

<i>And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him.</i>

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the Brindle Brothers | brindlebrothers.blogspot.com Reviews
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&lt;i&gt;And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel&#39;s controls, and when he returned did slay him.&lt;/i&gt;
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the Brindle Brothers | brindlebrothers.blogspot.com Reviews

https://brindlebrothers.blogspot.com

&lt;i&gt;And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel&#39;s controls, and when he returned did slay him.&lt;/i&gt;

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1

the Brindle Brothers: March 2013

http://brindlebrothers.blogspot.com/2013_03_01_archive.html

And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him. Thursday, 21 March 2013. Relax, don't do it: pulling the trigger in Spec Ops: The Line. Posted by John Brindle. There is a line that people like us (i.e. games bloggers) have to cross. It is the line which divides people who like Spec Ops: The Line. From people who don’t. Maybe make some change. As socially co...

2

the Brindle Brothers: Quizzical play #2: Optimising for Beauty

http://brindlebrothers.blogspot.com/2013/04/quizzical-play-2-optimising-for-beauty.html

And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him. Monday, 1 April 2013. Quizzical play #2: Optimising for Beauty. Posted by John Brindle. Art Game, by Pippin Barr. Is a loose grouping of articles which explore what lies beyond the idea of winning and losing in videogames, and how players often subvert these ideas for themselves. When you lose, your playthough...

3

the Brindle Brothers: April 2012

http://brindlebrothers.blogspot.com/2012_04_01_archive.html

And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him. Saturday, 21 April 2012. Reality is Beastly: when videogames meet thirteenth century heresy. Posted by John Brindle. In a parallel universe, I start this article by declaring how sodding tired I am of games about the 13. Wednesday, 11 April 2012. We have a Tumblr, apparently. Posted by John Brindle. Saturday, ...

4

the Brindle Brothers: What is a mechanic? (my pragmatic view)

http://brindlebrothers.blogspot.com/2013/04/what-is-mechanic-my-pragmatic-view.html

And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him. Sunday, 14 April 2013. What is a mechanic? Posted by John Brindle. It was prompted by a question from @criticalbrit. And a response from @xenobotanist. The original can be found here. Most of the time, when people talk of 'mechanics', I think they mean one of two things:. Let's use Metal Gear Solid. The fact t...

5

the Brindle Brothers: February 2013

http://brindlebrothers.blogspot.com/2013_02_01_archive.html

And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him. Thursday, 28 February 2013. Posted by John Brindle. This post was written for Blogs of the Round Table. Read the other entries, when they appear, at Critical Distance. There is a spectre haunting videogames: the spectre of the holodeck. Subscribe to: Posts (Atom). With art by Bunbury Brindle. 4 abbeye des morts.

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gamemanifesto.net gamemanifesto.net

System Shock | The Game Manifesto

https://gamemanifesto.net/tag/system-shock

Posts tagged ‘System Shock’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.

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Triple-A Aesthetics and the Politics of Appropriation | The Game Manifesto

https://gamemanifesto.net/2014/02/05/triple-a-aesthetics-and-the-politics-of-appropriation

Triple-A Aesthetics and the Politics of Appropriation. February 5, 2014. As Brendan Keogh wrote recently. Piece of cinema that many argue has no place in games because games are not movies. Could eventually in 2013, with. Come to parody the excesses it helped launch. In the fifteen years between these two games, Metal Gear. Has consistently engaged its audience directly, provoking reactions and responding to those reactions, most especially by establishing and then dashing expectations. Metal Gear Solid 2.

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metal gear solid | The Game Manifesto

https://gamemanifesto.net/tag/metal-gear-solid

Posts tagged ‘metal gear solid’. February 5, 2014. Triple-A Aesthetics and the Politics of Appropriation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East.

gamemanifesto.net gamemanifesto.net

Valve | The Game Manifesto

https://gamemanifesto.net/tag/valve

Posts tagged ‘Valve’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.

gamemanifesto.net gamemanifesto.net

Thief | The Game Manifesto

https://gamemanifesto.net/tag/thief

Posts tagged ‘Thief’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.

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Portal | The Game Manifesto

https://gamemanifesto.net/tag/portal

Posts tagged ‘Portal’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.

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GOTYs | The Game Manifesto

https://gamemanifesto.net/category/gotys

Posts from the ‘GOTYs’ Category. December 30, 2013. My Top 10 Games of 2013. December 28, 2012. My Top 10 Games of 2012. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. Competitive Spirit: The Abstraction of Play in Dyad.

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Gone Home: Forms of Subversive Creation | The Game Manifesto

https://gamemanifesto.net/2013/08/22/gone-home-the-form-of-subversive-creation

Gone Home: Forms of Subversive Creation. August 22, 2013. In the content of. The “story”) often comes in a form that echoes the form. And whose postcards from Europe among the very few objects belonging to her that you can find in the house have been called “vapid.”. These evoke little more than her family’s upper-middle-class status. Is a new kind of ghost story. This game might be nostalgic for the nineties, the decade in which Looking Glass Studios designed. Igniting the genre of immersive sims. A gam...

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Long things | The Game Manifesto

https://gamemanifesto.net/category/long-things

Posts from the ‘Long things’ Category. February 5, 2014. Triple-A Aesthetics and the Politics of Appropriation. August 22, 2013. Gone Home: Forms of Subversive Creation. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. February 19, 2013. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. December 28, 2012. My Top 10 Games of 2012. July 24, 2012. Competitive Spirit: The Abstraction of Play in Dyad. June 3, 2012. Laquo; Older Entries.

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Brindleboy123's Blog | A lighthearted diary of an ex carer living in Spain

How the Bell tolls…. Life on the outside, jigsaws and lack of sleep! On: October 5, 2011. I thought it was about time I let my fingers do the typing again. Seems quite a while since I have been on here – don’t suppose for one minute you have been waiting with baited breath (is that right saying? But anyway, I will start my ramblings! The “oldies” are experts at beach days! The use old shopping bags on wheels and convert them into deckchair carriers! We ventured onto the beach for the first time in weeks ...

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the Brindle Brothers

And Cain talked with Abel his brother, saying, let us play a round of Halo: and it came to pass, when Abel was getting a beer, that Cain reversed Abel's controls, and when he returned did slay him. Sunday, 19 May 2013. Quizzical Play #3: Gamecamp 2013. Posted by John Brindle. Last year I went to Gamecamp. This year I went again. But this time, I ran my own session, delivering a twelve-minute speech on my ideas about quizzical play. You can listen to the talk on Soundcloud here. Sunday, 14 April 2013.

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The Latest @ Brindle Cafe. November 19, 2011. Help PAWS Help Now! Don’t murder little scared puppies, puppy murderer! Get Your PAWS On Great Holiday Gifts & Help All The Cute, Fuzzy PuppyDoggies Too. (Save Doggies, Don’t Kill Them. They don’t like that! BRINDLE CAFE WANTS TO HELP PAWS NOT MURDER PUPPIES. Spread Love & Happiness This Holiday Season. Get Someone A Great Gift From PAWS This Year. Don’t Be A Puppy Murderer! Mobile Blogging from here. On November 19, 2011. Comments Off on Help PAWS Help Now!

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THE CAT FLAP

Well, the Devil's Advocate has come, seen and sown the seeds of blogdom in the mind of the Brindle one. She, in turn, purred and stirred then hemmed and hawed but not for long. Brindle wisdom will thus spring forth forthwith. So tired of being judged by imbeciles. Tuesday, September 09, 2014. So tired of being judged by imbeciles. Posted by Brindle 5:16 AM. Friday, August 22, 2014. Posted by Brindle 1:10 PM. Thursday, August 22, 2013. Posted by Brindle 1:04 AM. Wednesday, August 22, 2012.

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The Paranormal Erotic World of Brindle Chase. Books by Brindle Chase. Tuesday, August 6, 2013. Depth Charge: Mercy Monroe release day! Doesn't everyone enjoy a good release? Hehehe. book two in my Depth Charge series is now out. Depth Charge: Mercy Monroe. Monroe will do anything to save the near-extinct sea urchins that live in the wreckage Rick was hired to protect. Rick's duty comes first, but he can't help but be swayed by the American activist's case. Can he champion her cause and sort throu...A Cle...