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3114GFS_P1: Games Project

3114GFS P1: Games Project. Tuesday, August 30, 2011. Progress - Wk 2 - 5. Worked on 3 mirrored animations of previous turn-arounds. Found issues with rigs when using Yena's mel script to copy over animations to the rest of pedestrian rigs. Modelled blimp, UV unwrapped and Textured. Modelled business woman pedestrian, UV Unwrapped and rigged. Completed the rest of the animations. Tuesday, August 2, 2011. 3114GFS P2: Games Project - Wk 1. Second and final semester, continuing to work on 'Wreckless Conduct'.

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3114GFS_P1: Games Project | briskii-industries.blogspot.com Reviews
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3114GFS P1: Games Project. Tuesday, August 30, 2011. Progress - Wk 2 - 5. Worked on 3 mirrored animations of previous turn-arounds. Found issues with rigs when using Yena's mel script to copy over animations to the rest of pedestrian rigs. Modelled blimp, UV unwrapped and Textured. Modelled business woman pedestrian, UV Unwrapped and rigged. Completed the rest of the animations. Tuesday, August 2, 2011. 3114GFS P2: Games Project - Wk 1. Second and final semester, continuing to work on 'Wreckless Conduct'.
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9 animations
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posted by,brie gordon krueger briskii,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,animations,hesitation x1,horror x3,blimp megaspeakers,cars weapons,here it is,from brie gk,on vimeo,low quality render,image
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3114GFS_P1: Games Project | briskii-industries.blogspot.com Reviews

https://briskii-industries.blogspot.com

3114GFS P1: Games Project. Tuesday, August 30, 2011. Progress - Wk 2 - 5. Worked on 3 mirrored animations of previous turn-arounds. Found issues with rigs when using Yena's mel script to copy over animations to the rest of pedestrian rigs. Modelled blimp, UV unwrapped and Textured. Modelled business woman pedestrian, UV Unwrapped and rigged. Completed the rest of the animations. Tuesday, August 2, 2011. 3114GFS P2: Games Project - Wk 1. Second and final semester, continuing to work on 'Wreckless Conduct'.

INTERNAL PAGES

briskii-industries.blogspot.com briskii-industries.blogspot.com
1

3114GFS_P1: Games Project: August 2011

http://briskii-industries.blogspot.com/2011_08_01_archive.html

3114GFS P1: Games Project. Tuesday, August 30, 2011. Progress - Wk 2 - 5. Worked on 3 mirrored animations of previous turn-arounds. Found issues with rigs when using Yena's mel script to copy over animations to the rest of pedestrian rigs. Modelled blimp, UV unwrapped and Textured. Modelled business woman pedestrian, UV Unwrapped and rigged. Completed the rest of the animations. Tuesday, August 2, 2011. 3114GFS P2: Games Project - Wk 1. Second and final semester, continuing to work on 'Wreckless Conduct'.

2

3114GFS_P1: Games Project: Progress Wk 5 - 13

http://briskii-industries.blogspot.com/2011/05/progress-wk-5-13.html

3114GFS P1: Games Project. Tuesday, May 31, 2011. Progress Wk 5 - 13. Lesson learned, do not accidentally put key frames on collision capsules inserted within model. This will muck up your collision pivot points when importing into final build. Hit By Car Animation 1). Hit By Car Animation 2). Pedestrian set up with collision capsules.). Progress has also been made on the animating the policeman for the trailer. Animation Progress for Wreckless Game Trailer). Snapshot Progress for Wreckless Game Trailer).

3

3114GFS_P1: Games Project: March 2011

http://briskii-industries.blogspot.com/2011_03_01_archive.html

3114GFS P1: Games Project. Tuesday, March 22, 2011. WC Progress: Wk 1 - 4. Beginning of the week have started modeling the policeman. Our theme is destruction or destruction derby. Have 3 pedestrians and 3 LODs modeled, UVUnwrapped, Rigged, and basic walk cycle animated, along with their LOD counterparts. Separating the mesh at particular joints of the body. Making sure that each piece was perfectly placed together. Result of two meshes, one skeleton, with joining edges at 100% weight at limb joint).

4

3114GFS_P1: Games Project: 3114GFS_P2: Games Project - Wk 1

http://briskii-industries.blogspot.com/2011/08/3114gfsp2-games-project-wk-1.html

3114GFS P1: Games Project. Tuesday, August 2, 2011. 3114GFS P2: Games Project - Wk 1. Second and final semester, continuing to work on 'Wreckless Conduct'. List of work that needs to be done at the moment:. Policeman, business woman, business man, children. Make opposite animations for turn-arounds made last semester. Check if scared animations made last semester can loop (for Inicus). Storyboarding for intro scene to game. Here are the storyboards. Pretty much what is boarded is as follows:. View my com...

5

3114GFS_P1: Games Project: Progress - Wk 2 - 5

http://briskii-industries.blogspot.com/2011/08/progress-wk-2-5.html

3114GFS P1: Games Project. Tuesday, August 30, 2011. Progress - Wk 2 - 5. Worked on 3 mirrored animations of previous turn-arounds. Found issues with rigs when using Yena's mel script to copy over animations to the rest of pedestrian rigs. Modelled blimp, UV unwrapped and Textured. Modelled business woman pedestrian, UV Unwrapped and rigged. Completed the rest of the animations. Subscribe to: Post Comments (Atom). Progress - Wk 2 - 5. 3114GFS P2: Games Project - Wk 1. Wreckless Conduct Trailer - Prototype.

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3114GFS P1: Games Project. Tuesday, August 30, 2011. Progress - Wk 2 - 5. Worked on 3 mirrored animations of previous turn-arounds. Found issues with rigs when using Yena's mel script to copy over animations to the rest of pedestrian rigs. Modelled blimp, UV unwrapped and Textured. Modelled business woman pedestrian, UV Unwrapped and rigged. Completed the rest of the animations. Tuesday, August 2, 2011. 3114GFS P2: Games Project - Wk 1. Second and final semester, continuing to work on 'Wreckless Conduct'.

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