bruceongames.com
What successful iPhone games have in common – Bruce On Games
http://www.bruceongames.com/2011/03/15/what-successful-iphone-games-have-in-common
A veteran's view on marketing games. What successful iPhone games have in common. What successful iPhone games have in common. March 15, 2011. Regular readers here will know that marketing is both a creative art and a science. This is part of what makes it both fascinating and demanding. Here is an article by Mario Alemi, Head of Research at In Numero LLC. Which gives an insight into the science of pricing games correctly for the market:. First question: when will a game appeal to customers? At In Numero...
bruceongames.com
Making gold in China – Bruce On Games
http://www.bruceongames.com/2008/08/25/making-gold-in-china
A veteran's view on marketing games. Making gold in China. Making gold in China. August 25, 2008. The most frequent spammers on the Harbury Villagebuzz. Let’s look at some of the facts that he has come up with:. Approximately 400,000 people are employed in China and other Asian countries to play these games to manufacture in game items. These people work at this mining for 10 to 12 hours a day for a salary of around $145 per month. Between 5 and 10 million game players in the West are buying these items.
bruceongames.com
Kwalee progress report – Bruce On Games
http://www.bruceongames.com/2012/02/02/kwalee-progress-report
A veteran's view on marketing games. February 2, 2012. I thought it would be a good time, now the company has been going about 6 months, to give you an update on how everything at Kwalee is coming along. Brilliantly is the answer, in as far as it can be without launching a product. Everything is moving along as planned. Overall the big thing has been climbing lots of learning curves. The development and marketing of mobile apps is a lot different to making and marketing boxed console games. Even with not...
bruceongames.com
Bruce On Games – Page 113 – A veteran’s view on marketing games
http://www.bruceongames.com/page/113
A veteran's view on marketing games. Web 20 and the games industry ostriches. August 9, 2007. Let’s start with an executive (ie simplified) summary for those at the back who haven’t kept up. Web 1.0 ended in the dotcom bust because it was difficult to monetise […]. August 8, 2007. So EA now owns 25% of Ubisoft. This purchase really should come as no shock and I am suprised there isn’t more of it yet. There soon will be. The […]. August 8, 2007. August 3, 2007. August 3, 2007. August 2, 2007. A history of...
bruceongames.com
Why the video game industry is in such a mess – Bruce On Games
http://www.bruceongames.com/2010/11/11/why-the-video-game-industry-is-in-such-a-mess
A veteran's view on marketing games. Why the video game industry is in such a mess. Why the video game industry is in such a mess. November 11, 2010. I thought that with the way things are going in the video game industry just now it would be good to give one person’s view as to what is going so badly wrong. So let’s look at what is causing the problems. Industry pathetically slow at going online. Microsoft’s pricing policy. What is important is getting volumes of platforms out there, whatever the cost&#...
bruceongames.com
Goodbye Apple. Goodbye Nokia – Bruce On Games
http://www.bruceongames.com/2011/02/24/goodby-apple-goodbye-nokia
A veteran's view on marketing games. Goodbye Apple. Goodbye Nokia. Goodbye Apple. Goodbye Nokia. February 24, 2011. As predicted here smartphones have grown exponentially in usage so that they are now the dominant internet device for large swathes of the world’s population. Certainly their arrival has acted as the mechanism that has facilitated the uprisings in the Arab world. And of course mobile phones are the most used video gaming devices on earth by a substantial margin. It is just that it is extrem...
digitalcultureturku.blogspot.com
Digital Culture: February 2008
http://digitalcultureturku.blogspot.com/2008_02_01_archive.html
Friday, 29 February 2008. Some links and stuff. Since we're supposed to post something here at some point I thought I'd share some of the places I like to visit regularly. I also highly recommend subscribing to rss feeds whenever you find some interesting blog or whatever place you like! Helps to keep you up-to-date and know exactly when new stuff has been posted. (I personally use a firefox add-on called Sage. If you don't even know what an rss feed is, start here. Bob the angry flower. Latest very topi...
tingscherrychocolate.blogspot.com
All Tings Cherry Chocolate: Not Quite Baywatch
http://tingscherrychocolate.blogspot.com/2008/11/not-quite-baywatch.html
All Tings Cherry Chocolate. Observations. tech. games. news. humour. friends. you. me. Sunday, November 02, 2008. Someone finally brought a camera. Posted @ 7:45 PM. Links to this post. Links to this post:. View my complete profile. Advance Wars: Days of Ruin. This is a Flickr badge showing public photos from lelearn. Make your own badge here.
bruceongames.com
Gambling as a video game business model – Bruce On Games
http://www.bruceongames.com/2011/01/28/gambling-as-a-video-game-business-model
A veteran's view on marketing games. Gambling as a video game business model. Gambling as a video game business model. January 28, 2011. The eternal problem of selling a video game as a stand alone package is that it can and will be stolen. If people think that they can get away with stealing then they will, so the level of theft can easily reach the high nineties in percentage terms. In other words often very few users of your product are actually paying for the work that you have done. Some people have...
bruceongames.com
Which is the biggest British developer/publisher? – Bruce On Games
http://www.bruceongames.com/2015/02/06/which-is-the-biggest-british-developerpublisher
A veteran's view on marketing games. Which is the biggest British developer/publisher? Which is the biggest British developer/publisher? February 6, 2015. Firstly an explanation. I am not writing regularly here now because I am concentrating on another blog, Bruce on Politics. The third measure is profitability. Jagex made 9,758K in 2012 and 945K in 2013. A huge drop. The balance sheet for 2013 shows accumulated profit of 7,067K. Codemasters accounts show a LOSS in 2013 0f 12,868K followe...Of interest, ...