druie.blogspot.com
Andrew Kin Fun Chan's Blog: August 2010
http://druie.blogspot.com/2010_08_01_archive.html
Andrew Kin Fun Chan's Blog. Tuesday, August 10, 2010. Interview With Emily Tse. Andrew: Tell me a little bit about yourself, about your life? What made you want to get into this industry and focus into lighting? I understand you went to Ringling, but what classes did you study and challenges did you face that helped prepare you to become the artist that you are today? Was there any special training over at Ringling that produces such top quality students? Emily: They were pretty different programs. P...
druie.blogspot.com
Andrew Kin Fun Chan's Blog: Save and Reload Selection [Maya Python]
http://druie.blogspot.com/2013/09/save-and-reload-selection-maya-python.html
Andrew Kin Fun Chan's Blog. Sunday, September 29, 2013. Save and Reload Selection [Maya Python]. This is a Python script for Maya that can save your selection and reload it at a later point in your session. Subscribe to: Post Comments (Atom). View my complete profile. Danny Wliliams aka Point Pusher. Rodrigue Pralier (Bad Koala). Save and Reload Selection [Maya Python]. Zero Transforms with Groups. [Maya Python]. Awesome Inc. template. Powered by Blogger.
druie.blogspot.com
Andrew Kin Fun Chan's Blog: October 2013
http://druie.blogspot.com/2013_10_01_archive.html
Andrew Kin Fun Chan's Blog. Wednesday, October 30, 2013. Cluster Edgeloops [Maya Python]. A Maya Python script that adds a cluster to each edge loop based off a single edge ring selection. Saturday, October 5, 2013. V-Ray Dirt Multi Tile Baker [Maya Python]. This is a tool I wrote that will bake out V-Ray Dirt based off a min and max UV Region set by the user. I have used this in production on assets with a hundred tiles and baking out at 4 K resolution. V-Ray Dirt Param Documentation.
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Andrew Kin Fun Chan's Blog: December 2012
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Andrew Kin Fun Chan's Blog. Monday, December 10, 2012. Geometry Paint Tool Maya 2011 and earlier. Geometry Paint is a tool part of Maya 2012 as part of the bonus tools, but this has been in Maya for quite some time now. I will show how to use an artisian brush to paint geometry to another geometry's surface using Maya 2011. I haven't tried this on any version earlier than 2008 but I think it's been implemented as early as that. On the toolbar go to Modify Paint Scripts Tool Option Box. Danny Wliliams aka...
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Andrew Kin Fun Chan's Blog: January 2012
http://druie.blogspot.com/2012_01_01_archive.html
Andrew Kin Fun Chan's Blog. Tuesday, January 24, 2012. Joint Labeling Mel Script. This is outdated but I'll keep it here as mel reference. Please refer to my Maya-Python function for Joint Labeling. This script joint labels your selected left joints. The script is very easy to modify to label the right and center joints as well. The script is name dependent. Currently my joints are named jntName lf. String $mySelJnts[] = `ls -sl`;. For ($jnt in $mySelJnts). Center jnts use 0. Left jnts use 1.
druie.blogspot.com
Andrew Kin Fun Chan's Blog: March 2010
http://druie.blogspot.com/2010_03_01_archive.html
Andrew Kin Fun Chan's Blog. Saturday, March 6, 2010. Interview With Lindsey Olivares. Lindsey graduated from Ringling College of Art and Design in 2009. She's been at Dreamworks PDI working as a Visual Development artist ever since. Website: http:/ webspace.ringling.edu/ lolivare/. Blog: http:/ www.lindseyolivares.blogspot.com/. Short Film: http:/ www.youtube.com/watch? 1) Could you walk me through your hiring process at Dreamworks? Did you do anything special with presenting your portfolio? I started of...
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Andrew Kin Fun Chan's Blog: February 2010
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Andrew Kin Fun Chan's Blog. Saturday, February 6, 2010. Interview with Nate Wragg. Nate Wragg is a talented artists who started his career at Pixar as a character designer, production design, and art lead while on Ratatouille! He is currently working at Dreamworks Animation doing Visual Development! Http:/ n8wragg.blogspot.com/. 1) Tell me a little bit about yourself. Where did you go to school, and what classes did you take? 2) How is it like working at Pixar? Working for Pixar was great. It's where...
druie.blogspot.com
Andrew Kin Fun Chan's Blog: December 2009
http://druie.blogspot.com/2009_12_01_archive.html
Andrew Kin Fun Chan's Blog. Thursday, December 3, 2009. Interview with Alina Chau. (Technicolor Senior Animator and Animation Professor). Alina is a super talented animator who has worked on many popular games. Gear of War (Epic/2008). The Incredible Hulk (Sega/2008). Lead CG Animator/Storyboard Artist - Spyro Eternal Darkness Cinematic (Sierra/2007). Pre-Visualization CG Animator - Saint Row Cinematic (THQ/2007). Spyro 2006 and 2007 TV commercial. God of War II In-Game Cinematic (Sony/2007). After I gra...
druie.blogspot.com
Andrew Kin Fun Chan's Blog: September 2013
http://druie.blogspot.com/2013_09_01_archive.html
Andrew Kin Fun Chan's Blog. Sunday, September 29, 2013. Save and Reload Selection [Maya Python]. This is a Python script for Maya that can save your selection and reload it at a later point in your session. Saturday, September 28, 2013. Zero Transforms with Groups. [Maya Python]. Subscribe to: Posts (Atom). View my complete profile. Danny Wliliams aka Point Pusher. Rodrigue Pralier (Bad Koala). Save and Reload Selection [Maya Python]. Zero Transforms with Groups. [Maya Python].
druie.blogspot.com
Andrew Kin Fun Chan's Blog: March 2009
http://druie.blogspot.com/2009_03_01_archive.html
Andrew Kin Fun Chan's Blog. Thursday, March 26, 2009. Interview With Billy Butler. Http:/ www.pieanimation.com/reel/. 1) Could you tell me a little bit about yourself Billy? Where are you from and when, and how did you get started to have interest in this field? After high school i moved onto study a 3d animation course in Byron Bay SAE. This was quite a waste of money as the course was not structured very well and the teacher had no idea what he was supposed to be teaching! It did however open the door ...