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buildtheuniverse.com

Build the Universe - Video Game Design Exploration

Documentation of my exercises in video game design. Game a Week projects, experimental prototypes, readings and thoughts.

http://www.buildtheuniverse.com/

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Build the Universe - Video Game Design Exploration | buildtheuniverse.com Reviews
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Documentation of my exercises in video game design. Game a Week projects, experimental prototypes, readings and thoughts.
<META>
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1 origins
2 the crucible
3 cold stars
4 build the universe
5 bit by bit
6 glaxor
7 0 comments
8 play here
9 what went well
10 what went wrong
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origins,the crucible,cold stars,build the universe,bit by bit,glaxor,0 comments,play here,what went well,what went wrong,devlog,game a week,calm,getting better,post mortem,week 5,failure,grief,week 4,about schmidt,the salton sea,first pass,courage,week 3
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Build the Universe - Video Game Design Exploration | buildtheuniverse.com Reviews

https://buildtheuniverse.com

Documentation of my exercises in video game design. Game a Week projects, experimental prototypes, readings and thoughts.

INTERNAL PAGES

buildtheuniverse.com buildtheuniverse.com
1

diagram Archives - Build the Universe

http://www.buildtheuniverse.com/tag/diagram

Super Spectrum Sphere: The first app I will put on the App Store. I’m calling this Super Spectrum Sphere. This will be the first app of my own that I actually upload to the app store. It will be submitted for approval before September 30th, 2014. Multiple balls may be on the screen at the same time, but the fewer balls you use to eliminate all the bricks the higher your score will be. Cybertext: Perspectives on Ergodic Literature. Espen J. Aarseth. Unit Operations: An Approach to Videogame Criticism.

2

gameplay Archives - Build the Universe

http://www.buildtheuniverse.com/tag/gameplay

Super Spectrum Sphere: Week 2. I spent most of my development time this week working on getting the cannon to work the way I want it to. As I was drawing up a sprite to use for the cannon I had the idea to make it look more like a mechanical arm. I like the idea of the arm acting as a sphere generation and containment unit that releases when the player taps. In my post from the first week. I listed three things I needed to do now that I had the bricks and balls interacting the way I wanted them. I spent ...

3

Super Spectrum Sphere: Week 2 - Build the Universe

http://www.buildtheuniverse.com/super-spectrum-sphere-week-2

Super Spectrum Sphere: Week 2. I spent most of my development time this week working on getting the cannon to work the way I want it to. As I was drawing up a sprite to use for the cannon I had the idea to make it look more like a mechanical arm. I like the idea of the arm acting as a sphere generation and containment unit that releases when the player taps. In my post from the first week. I listed three things I needed to do now that I had the bricks and balls interacting the way I wanted them. Cybertex...

4

breakout variant Archives - Build the Universe

http://www.buildtheuniverse.com/tag/breakout-variant-2

Super Spectrum Sphere: The first app I will put on the App Store. I’m calling this Super Spectrum Sphere. This will be the first app of my own that I actually upload to the app store. It will be submitted for approval before September 30th, 2014. Multiple balls may be on the screen at the same time, but the fewer balls you use to eliminate all the bricks the higher your score will be. Cybertext: Perspectives on Ergodic Literature. Espen J. Aarseth. Unit Operations: An Approach to Videogame Criticism.

5

iteration Archives - Build the Universe

http://www.buildtheuniverse.com/tag/iteration

Super Spectrum Sphere: Week 2. I spent most of my development time this week working on getting the cannon to work the way I want it to. As I was drawing up a sprite to use for the cannon I had the idea to make it look more like a mechanical arm. I like the idea of the arm acting as a sphere generation and containment unit that releases when the player taps. In my post from the first week. I listed three things I needed to do now that I had the bricks and balls interacting the way I wanted them. I spent ...

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