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Buki

Animation In Production

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Buki | bukido.blogspot.com Reviews
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Animation In Production
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2 animation in production
3 layout howard cheng
4 lighting howard cheng
5 rendering howard cheng
6 posted by
7 howard cheng
8 what is buki
9 about me
10 blog archive
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Buki | bukido.blogspot.com Reviews

https://bukido.blogspot.com

Animation In Production

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1

Buki: Environment Render Layers Breakdown

http://bukido.blogspot.com/2009/09/environment-render-layers-breakdown.html

Thursday, September 3, 2009. Environment Render Layers Breakdown. This is the main environment for the film, a sushi restaurant. I finally figured out how to work with render layers, it took me a while. In the film, there are some major passes such as color pass, ambient occ. pass, lighting/reflection pass, specular pass, and a alpha channel for the specular pass. Once the character is included, I will add another specular pass for the character. Texturing: Pornsin Sooksanguan, David Reyes.

2

Buki: April 2009

http://bukido.blogspot.com/2009_04_01_archive.html

Thursday, April 30, 2009. Buki - Character Design. Here is a simple character sheet of our character. Originally, he was a salmon sushi without feet. During the production, we decided to add arms and feet to the character in order to solve some concerns that we had. Finally, we made this decision which turned him into a shrimp sushi. Character Design - KiJeon Nam. Character Concept - Howard Cheng. Addtional Character Concept - David Reyes, Stephanie Reyes. Character Rigging/Blendshapes: KiJeon Nam.

3

Buki: What is Buki?

http://bukido.blogspot.com/2009/03/what-is-buki.html

Sunday, March 29, 2009. Buki is a animated sushi character, was originally created in Spring 2008 for a animation class. In Fall 2008, Professor Dana Lamb wanted me to use this idea to enter his class for Spring 2009. In Winter 2009, the idea/story was one of the three animation choose by school faculties . In Spring 2009, the animation is in production. We hope the animation will be fully finished around June 2009. View my complete profile.

4

Buki: September 2009

http://bukido.blogspot.com/2009_09_01_archive.html

Thursday, September 3, 2009. Environment Render Layers Breakdown. This is the main environment for the film, a sushi restaurant. I finally figured out how to work with render layers, it took me a while. In the film, there are some major passes such as color pass, ambient occ. pass, lighting/reflection pass, specular pass, and a alpha channel for the specular pass. Once the character is included, I will add another specular pass for the character. Texturing: Pornsin Sooksanguan, David Reyes.

5

Buki: March 2009

http://bukido.blogspot.com/2009_03_01_archive.html

Sunday, March 29, 2009. Buki is a animated sushi character, was originally created in Spring 2008 for a animation class. In Fall 2008, Professor Dana Lamb wanted me to use this idea to enter his class for Spring 2009. In Winter 2009, the idea/story was one of the three animation choose by school faculties . In Spring 2009, the animation is in production. We hope the animation will be fully finished around June 2009. Subscribe to: Posts (Atom). View my complete profile.

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kijeon.blogspot.com kijeon.blogspot.com

Propagator of Absolutes: 3D Zippy

http://kijeon.blogspot.com/2008/10/3d-zippy.html

In a world where Relativism is Absolute. Thursday, October 16, 2008. Yeah, I know some of you must be scrambling back to your seats after having visited my blog just because, expecting nothing, and upon finding a new post, fell off your chairs. Oh, you didn't? Heh, a new post nevertheless. As you can see, it's a 3D version of Zippy. The render above are the orthographic front and side views. The one below is ambient occlusion renders (? Of Zippy more or less in the neutral pose I tend to draw him in.

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 九份, JiouFen

http://uz7.blogspot.com/2008/12/jioufen.html

Driven to Improve -. Monday, December 15, 2008. After 3 months of work, this one is finally done. I'm really happy with the render I have right now, even though there are some parts still need to be improved. I think I modeled the details too much, and the resolution on some textures might be too high(1024*1024, is it too high-.-? I'M SO GLAD THAT I'M DONE! I'M VERY VERY VERY HAPPY NOW! A demo reel of the project. December 16, 2008 at 2:47 AM. What a very impressive image you've got! To Salim, thx for yo...

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 5/1/08 - 6/1/08

http://uz7.blogspot.com/2008_05_01_archive.html

Driven to Improve -. Friday, May 16, 2008. Tobot - Texturing and Lighting. I also played around the lighting and render options. It took a while to render these pictures. Even though the rusty texture isn't what I really want it to be, I still like it. Anyways, enjoy them! Friday, May 9, 2008. My Environment - Tolian. Eventually, I think I'm okay with what I got so far. Please leave me some comments and help me improve my skills. Thank you all! Subscribe to: Posts (Atom). View my complete profile.

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 4/1/09 - 5/1/09

http://uz7.blogspot.com/2009_04_01_archive.html

Driven to Improve -. Sunday, April 12, 2009. Here is a revision of my latest environment layout and modeling. I also refined my demo reel for this environment. In case people didn't notice this, I didn't texture the building in the background of the previous model. Right now this looks better and more polished. Subscribe to: Posts (Atom). I'm current a international student at Cal State Fullerton, major in Computer Animation, recently working as a Director on a group project. View my complete profile.

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 九份, JiouFen 2037...

http://uz7.blogspot.com/2008/11/jioufen-2037.html

Driven to Improve -. Tuesday, November 25, 2008. 九份, JiouFen 2037. This is it. I finally decided to end the modeling part of this project, because I really need to get to uv unwrapping, and texturing. This piece is my project for one of my Special Studies Class this semester, based on a place in Taiwan, which is also a refrence environment of a famous Japaness Anime "Spirited Away.". Anyways, I hope it will look amazing once I finish texturing and lighting . Hope you can enjoy the details I put in there.

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 4/1/08 - 5/1/08

http://uz7.blogspot.com/2008_04_01_archive.html

Driven to Improve -. Tuesday, April 1, 2008. Introducing.Tobot and Nabu. Finally done modeling of my first 3D character Tobot. It took me a while to add details and think through the mechanic on the whole body. Except the little Tofukind - Nabu, he will sit inside the helmet which will be filled with a special purified soysauce. Through thinking, Nabu will able to control Tobot. Img 03- Nabu, he looks weird without texture. I will have to start UV unwrap, which is going to take me a lot of time.

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 9/1/08 - 10/1/08

http://uz7.blogspot.com/2008_09_01_archive.html

Driven to Improve -. Thursday, September 25, 2008. I don't know what to say actually.I guess I just wanted to practice my modeling skill. So, I give you the new Tobot2.0. I think it fits the style of my environment:P. Friday, September 12, 2008. Wire frames of Tobot. I just figured out how to render wire frames in Maya; therefore, here is some wire frames render from my first character. I'm rigging this guy this semester. I hope it won't take me too much time. Subscribe to: Posts (Atom). Nam, Ki Jeon.

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 12/1/08 - 1/1/09

http://uz7.blogspot.com/2008_12_01_archive.html

Driven to Improve -. Monday, December 15, 2008. After 3 months of work, this one is finally done. I'm really happy with the render I have right now, even though there are some parts still need to be improved. I think I modeled the details too much, and the resolution on some textures might be too high(1024*1024, is it too high-.-? I'M SO GLAD THAT I'M DONE! I'M VERY VERY VERY HAPPY NOW! A demo reel of the project. Subscribe to: Posts (Atom). View my complete profile. Group Project - Buki. Nam, Ki Jeon.

uz7.blogspot.com uz7.blogspot.com

Driven to Improve - Art of Howard Cheng: 3/1/08 - 4/1/08

http://uz7.blogspot.com/2008_03_01_archive.html

Driven to Improve -. Tuesday, March 4, 2008. A new prop for my character. Here is my new prop for my character-Tobot. I had one, and I updated to my blog a week ago, I deleted it. I found out that I didn't really like it. The more I looked at the previous one the more I dislike it. So, I decided to make a new one, and HERE IT IS! Modeling, texturing and design are better than the previous one. Additionally, I used photoshop to paint some of the textures to make my new model more real and heavy.

kijeon.blogspot.com kijeon.blogspot.com

Propagator of Absolutes: October 2010

http://kijeon.blogspot.com/2010_10_01_archive.html

In a world where Relativism is Absolute. Sunday, October 10, 2010. SHIPS: Illustration and Song Video. Whoop, time for an update. This one's a little different because I'm going to include a video of me drumming (Wow, who knew I don't only sit in front of the computer? P) But first, another illustration work:. WIP), also linked on the right side under "SHIPS". Next is a video of me playing drums for a song called "Creator of All" inspired by a character in SHIPS. Adieu for now. =). Killers Are People, Too.

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Buki

Thursday, September 3, 2009. Environment Render Layers Breakdown. This is the main environment for the film, a sushi restaurant. I finally figured out how to work with render layers, it took me a while. In the film, there are some major passes such as color pass, ambient occ. pass, lighting/reflection pass, specular pass, and a alpha channel for the specular pass. Once the character is included, I will add another specular pass for the character. Texturing: Pornsin Sooksanguan, David Reyes. Character Rig...

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