news.thegnomonworkshop.com
Vitaly Bulgarov | The Gnomon Workshop
https://news.thegnomonworkshop.com/instructors/vitaly-bulgarov
High dynamic range images. Jerad S. Marantz. Sil van der Woerd. The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries. The Gnomon Workshop offers professional training on most of the software applications used in today's...
duwatanabe.wordpress.com
junho | 2011 | Eduardo Watanabe Ribeiro
https://duwatanabe.wordpress.com/2011/06
Pular para o conteúdo. 3D – Modelagem, Animação, Render, Luz. Arquivo mensal: junho 2011. Ex Machina – making of da cena 02 do curta e prévia da pós. Eaí galera, inspirado pelo vídeo do nosso grande amigo Hélder(Bud’s Songs Time). Fiz um pequeno making of com uma cena finalizada ao fim para se ter uma idéia do render final. Ps: Com uma pequena propaganda do curta Chalabo! Huahauauhau Pra quem ainda não viu: http:/ www.youtube.com/watch? Aula de modelo vivo. Turma Voyage 20 - 2010. Desenhos de Josh Cooley.
duwatanabe.wordpress.com
maio | 2011 | Eduardo Watanabe Ribeiro
https://duwatanabe.wordpress.com/2011/05
Pular para o conteúdo. 3D – Modelagem, Animação, Render, Luz. Arquivo mensal: maio 2011. Animação clássica – run. Turma Voyage 20 - 2010. Carolina – Rabiscos da Ina. Alessando Baldasseroni – Escultura. Desenhos de Josh Cooley. Desenhos de Olivier Deroueteau. Desenhos de Poly Bernatene. Desenhos de Rob Sheridan. Peter de Sève Art. Robin Benes – Modelador. Ex Machina – Making of – Render e Pós. Ex Machina – making of da cena 02 do curta e prévia da pós. Aula de modelo vivo. Animação clássica – run.
kermaco.blogspot.com
Ara Kermanikian's modeling and digital sculpting web log
http://kermaco.blogspot.com/2012/01/blog-post_03.html
Tuesday, January 3, 2012. Posted by Ara Kermanikian. Subscribe to: Post Comments (Atom). Los Angels, CA, United States. View my complete profile. 3D Visitor World Map.
kermaco.blogspot.com
Ara Kermanikian's modeling and digital sculpting web log
http://kermaco.blogspot.com/2011/12/blog-post_27.html
Tuesday, December 27, 2011. Posted by Ara Kermanikian. Subscribe to: Post Comments (Atom). Los Angels, CA, United States. View my complete profile. 3D Visitor World Map.
kermaco.blogspot.com
Ara Kermanikian's modeling and digital sculpting web log
http://kermaco.blogspot.com/2012/01/blog-post_05.html
Thursday, January 5, 2012. Posted by Ara Kermanikian. Subscribe to: Post Comments (Atom). Los Angels, CA, United States. View my complete profile. 3D Visitor World Map.
3dmutt.blogspot.com
3D muTt
http://3dmutt.blogspot.com/2011/07/started-sketching-out-torso.html
Tuesday, July 19, 2011. Started sketching out a torso. Subscribe to: Post Comments (Atom). Kendrick J. Lepage. Art of A.Baldasseroni. Sons of the Storm. Playing with some shapes. Started sketching out a torso.
3dmutt.blogspot.com
3D muTt: January 2012
http://3dmutt.blogspot.com/2012_01_01_archive.html
Sunday, January 22, 2012. In the mood for some busts it seems. Going to be doing a series of busts for practice. I feel like I need to loosen up my form a lot after the first conceptual sketching. Will be doing a Spiderman bust tomorrow. Aprox 5 hours spent. Wednesday, January 11, 2012. Before getting back into the project I'm working on, and inspired by the new Star Wars MMO, I decided to sketch a quick alien bust tonight, and I'll start detailing it tomorrow. Subscribe to: Posts (Atom).
a3-tfr.blogspot.com
The Fashion Robot: references
http://a3-tfr.blogspot.com/p/references.html
Brief (italian): http:/ www.box.net/shared/b9xzg2o76g. Presentation slides: http:/ www.box.net/shared/ku36yrel8g. Site plan: http:/ www.box.net/shared/el5dc7gjl8. Possibles (non-exhaustive) research directions (not to be intended as separate fields, rather as orienting paths which have many contact zones among them):. Robots aesthetics and Otaku culture. Prosthetics as body and performance amplifiers (exoskeletons and alike). Sci-fi: from tin-cans to Transformers. Vehicles as mobility enhancers. Http:/ f...