blog.r3c7.net
note.x | stage3d
http://blog.r3c7.net/tag/stage3d
Stage3D Physics library “Pellet”. Adobe製Stage3D用フレームワーク Proscenium に付属してくる物理演算ライブラリ Pellet を単独で使ってみた。 Pellet は、C で書かれたオープンソースの 物理演算ライブラリ Bullet. Away3D 4.0 jiglib vs Bullet DevJamMemo. Flash Player 11 対応の 3D 物理演算ライブラリ AwayPhysics ClockMaker Blog. Petit Bullet 略して Pellet ってことなんだろうか。 あと、Pellet.swc内の catalog.xml からクラス一覧を取り出して、 本家Bulletのリファレンス. や、 Bullet 2.76 Physics Japanese Manual. 開発環境大事 orz bt というクラス名を本家Bulletと揃えてくれてあるので、アタリを付けるうえでとても助かる。 ということで btSphereShape 球体 100個。 モデルデータは、 BTAさん制作の ケロリン町1.05. Where i...
binarymillennium.blogspot.com
binarymillennium: August 2010
http://binarymillennium.blogspot.com/2010_08_01_archive.html
First Steps in Bullet physics. I've played with ODE. For several small projects, but recently discovered Bullet physics. While looking through ROS. There is a good forum, not a ton of documentation or second-party dispersed know-how in the form of tutorials especially for the soft body physic, but the demo code is great- and beyond that it comes down to experimentation. Soft bodies from 3d files. Is in the Ubuntu repositories, but tetview. On trying to use the inl in SoftDemo I get this error. Lib/tls/i6...
extremeistan.wordpress.com
extremeistan | thoughts about computer graphics, game engine programming | Page 2
https://extremeistan.wordpress.com/page/2
Thoughts about computer graphics, game engine programming. April 28, 2014. The philosophy of LGE. LGE (Linux Game Engine for short) is a homebrew game engine that I started to write 5 years ago. Since then, I maxed out post-processing and lighting (and other effects) delivering equal or better quality than today’s game engines. I was also great practice, since there’s always something to do. There will not be many tools if at all (that is where IMO a game engine starts to become million lines of code).
simpar2016.org
Welcome to IEEE SIMPAR 2016 San Francisco - Plenary Talks
http://www.simpar2016.org/program/plenary-talks
2016 IEEE International Conference on Simulation, Modeling, and. Programming for Autonomous Robots, San Francisco, Dec 13-16. Cruise on the Bay. Call for Workshops and Tutorials. Call for Sponsors and Exhibitors. Cruise on the Bay. Call for Workshops and Tutorials. Call for Sponsors and Exhibitors. Simulation and Optimal Control with Soft-Contact Dynamics. Closing the Reality Gap in Robot Simulation Using Machine Learning. Wednesday, December 14, 8:30am. And developer of the MuJoCo physics simulator.
3dsav.blogspot.com
3d Sensing and Visualization: March 2011
http://3dsav.blogspot.com/2011_03_01_archive.html
3d Sensing and Visualization. Spring 2010 and Fall 2012, by Kyle. Thursday, March 31, 2011. For my final project, I created a performance visualization tool for 8-bit artist Nullsleep. The idea for the piece was to use Kinect depth information to create a changing landscape and then to have a 3D model of Nullsleep himself bounced around as the landscape shifts. To achieve this effect, I used the Bullet Physics. Landman code on Github. For example, the gradient. For the final project we worked with Eszter.