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Elvis met a bunny here

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Saturday, November 11, 2006. On games as games as games and nothing else. Markku Eskelinen, an independent scholar and self-professed "ludologist", in his response. To Jenkins' paper "Game Design as Narrative Architecture", says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? In my opinion, Eskelinen is guilty of a similar reductionist philosophy of games being games, and other art being other art. He admits that some ele...

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Elvis met a bunny here | bunnyoncrack.blogspot.com Reviews
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Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Saturday, November 11, 2006. On games as games as games and nothing else. Markku Eskelinen, an independent scholar and self-professed ludologist, in his response. To Jenkins' paper Game Design as Narrative Architecture, says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? In my opinion, Eskelinen is guilty of a similar reductionist philosophy of games being games, and other art being other art. He admits that some ele...
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1 skip to main
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3 why/why not
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5 4 comments
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7 games
8 jenkins
9 narrative
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Elvis met a bunny here | bunnyoncrack.blogspot.com Reviews

https://bunnyoncrack.blogspot.com

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Saturday, November 11, 2006. On games as games as games and nothing else. Markku Eskelinen, an independent scholar and self-professed "ludologist", in his response. To Jenkins' paper "Game Design as Narrative Architecture", says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? In my opinion, Eskelinen is guilty of a similar reductionist philosophy of games being games, and other art being other art. He admits that some ele...

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1

Elvis met a bunny here: Narrative and Agency

http://www.bunnyoncrack.blogspot.com/2006/10/narrative-and-agency.html

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Thursday, October 26, 2006. Choose a game which you feel attempts to incorporate strong narrative elements. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I don’t believe they cannot co-exist. If there are too few narrative elements, there may be too much freedom of movement such that playing becomes stressful. Too much responsibility lies on t...

2

Elvis met a bunny here: On emergence and progression

http://www.bunnyoncrack.blogspot.com/2006/11/on-emergence-and-progression.html

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Thursday, November 02, 2006. On emergence and progression. But anyway, here's why I think games of progression are more common in the computer-based media. With such control over the playing by the author, such forms of games are easily distributed, thus the computer-based nature. While I can think of some non-computer-based games of progression, they are definitely fewer than those computer-based ones (Say, D&D, treasure hunts like the ...

3

Elvis met a bunny here: On the hypertext revoution

http://www.bunnyoncrack.blogspot.com/2006/09/on-hypertext-revoution.html

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Wednesday, September 13, 2006. On the hypertext revoution. In "Hypertext, Hypermedia and Literary Studies: The State of the Art", Landow and Delany suggest that. Growing up, the internet was probably an integral part of my life, so it's hard to imagine what an uproar there was when this whole hypertext revolution began. I suppose like how TV and radio began as a mass media revolution, the transmission of information to the masses, propaganda...

4

Elvis met a bunny here: On comics and non-linearity

http://www.bunnyoncrack.blogspot.com/2006/09/on-comics-and-non-linearity.html

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Wednesday, September 06, 2006. On comics and non-linearity. Discuss how this approach to constructing a narrative changes the roles of the reader and the author in the process of narrative transmission. This task given to the user not only gives the user more control, but also more responsibility in the revelation of the narrative. In such approaches, the user has a larger part to play in discourse than in other types of media. The main idea...

5

Elvis met a bunny here: On games as games as games and nothing else

http://www.bunnyoncrack.blogspot.com/2006/11/on-games-as-games-as-games-and-nothing.html

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Saturday, November 11, 2006. On games as games as games and nothing else. Markku Eskelinen, an independent scholar and self-professed "ludologist", in his response. To Jenkins' paper "Game Design as Narrative Architecture", says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? In my opinion, Eskelinen is guilty of a similar reductionist philosophy of games being games, and other art being other art. He admits that some ele...

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Cows CAN fly: October 15, 2006

http://killerc0w.blogspot.com/2006_10_15_archive.html

Thursday, October 19, 2006. Support your position with reference to specific works. Here, I reproduce Zimmerman and Costikyan's definitions of a game, which will prove useful in this discussion:. A game is a voluntary interactive activity, in which one or more players follow rules that constrain their behavior, enacting an artificial conflict that ends in a quantifiable outcome.". An interactive structure of endogenous meaning that requires players to struggle towards a goal.". Posted by aileen @ 1:01 PM.

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Cows CAN fly: October 22, 2006

http://killerc0w.blogspot.com/2006_10_22_archive.html

Tuesday, October 24, 2006. The most precious thing in the World. My name is Soh Ning Ge, Christopher. I was born on the 20th October, 2006 at 0849hrs to my happy and proud parents. Everyone thinks I'm adorable and have lots of hair. My eyes, lips and legs are probably from my Mum while I got my nose, fingers and hair from Daddy. I'm so lucky about 40 - 50 people came to visit me in hospital and showered me with gifts and love. Most importantly, I feel loved and at home. Posted by aileen @ 7:00 PM.

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Cows CAN fly: August 13, 2006

http://killerc0w.blogspot.com/2006_08_13_archive.html

Wednesday, August 16, 2006. So this is my blog for Narrative and Play in Interactive media. I've not done any film studies before despite being in Arts for the longest time, though I liked Hiroshima Mon Amour which we studied in Lit 101. This being my working blog, I thought long and hard about an appropriate blog title and voila! A bit about myself. Posted by aileen @ 9:30 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Back to the Future.

killerc0w.blogspot.com killerc0w.blogspot.com

Cows CAN fly: September 10, 2006

http://killerc0w.blogspot.com/2006_09_10_archive.html

Wednesday, September 13, 2006. I do not mean to say the internet is good or bad. After all, I do have a lot of fun surfing on the internet and the storyspace interactivity is interesting. These are observations I have gathered so far, so forgive me if I’m do not make much sense. Posted by aileen @ 10:28 PM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Back to the Future. August 13, 2006.

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Cows CAN fly: August 27, 2006

http://killerc0w.blogspot.com/2006_08_27_archive.html

Wednesday, August 30, 2006. Think of an example of the use of narrative in interactive media. With reference to your example, suggest what the peculiar nature of interactive media may be, and which narrative effects it may specialize in. The fullness of that disgust for Golem. Another instance is how in movies the sound. Posted by aileen @ 9:58 PM. Tuesday, August 29, 2006. Interactive media allows for choice and control on the part of the reader/user. What problem does this raise for self-regulation?

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Cows CAN fly: August 20, 2006

http://killerc0w.blogspot.com/2006_08_20_archive.html

Monday, August 21, 2006. Narrative, interactivity and play how does Run Lola Run reflect these concerns? How does this relate to Manovich’s concept of transcoding? If I'm not wrong, the the basis of the module is to understand, basically, how Cultural layers (Narrative) are interpreted by Computer layers (Play) in Interactive media, how their relationship is intrically related and both elements influencing the each other. Our reality is affected (sometimes distorted! A) offering them money or. Our pseudo...

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Cows CAN fly: September 17, 2006

http://killerc0w.blogspot.com/2006_09_17_archive.html

Thursday, September 21, 2006. Questions 5.1, 5.2, 5.3. Posted by aileen @ 12:25 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Question 3.2 The following pictures were mostly ta. Question 3.1 Discuss how this approach (nteractiv. Question 2.3 Think of an example of the use of na. Question 2.2 Interactive media allows for choice a. Narrating in the New Media My my. what difficul.

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Elvis met a bunny here

Elvis met a bunny here. For uar2205 and all the fluffy bunnies. Saturday, November 11, 2006. On games as games as games and nothing else. Markku Eskelinen, an independent scholar and self-professed "ludologist", in his response. To Jenkins' paper "Game Design as Narrative Architecture", says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? In my opinion, Eskelinen is guilty of a similar reductionist philosophy of games being games, and other art being other art. He admits that some ele...

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