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The Burning WastesA Sand Box Campaign for Mutant Future
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A Sand Box Campaign for Mutant Future
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The Burning Wastes | burningwastes.blogspot.com Reviews
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A Sand Box Campaign for Mutant Future
The Burning Wastes: The Burning Wastes
http://burningwastes.blogspot.com/2009/08/burning-wastes.html
A Sand Box Campaign for Mutant Future. Thursday, August 6, 2009. The ruin of the Ancients surrounds us. Haunts us. Infuses us. We live far away from the ancient cities of metal and grey stone that stick up from the land like angry, rotten teeth. We live our lives, try to survive, but they are always there in the distance. Silent sentinels beckoning. Somedays the wastes that surround the homes of the ancients erupt with acrid flame. Angry. Beacons of decay and filth. But what secrets may lie in them?
The Burning Wastes: September 2009
http://burningwastes.blogspot.com/2009_09_01_archive.html
A Sand Box Campaign for Mutant Future. Monday, September 21, 2009. Akkad sat in the sun on the south side of the stables and watched the horses graze. He had nothing to do til they left on the Water Rite expedition, so he welcomed the few hours off he had to do nothing. He got lost in the heat of the sun and the staring mindlessly into his flaming hand as he slipped slowly into a daydream. Akkad got up, dripping, thought about Alicia and the look of anger, disgust, and betrayal on Lars McKarrin's face wh...
The Burning Wastes: August 2009
http://burningwastes.blogspot.com/2009_08_01_archive.html
A Sand Box Campaign for Mutant Future. Monday, August 31, 2009. Nago, Ready for the Road. Latest sketch of Nago, ready for the road. By Bruce. Wednesday, August 26, 2009. Glix gets his summons on the Road. Akkad takes the summons and BAMF. Akkad was angry. This wasn't unusual, but more so today. He'd been working. He fixed the hinges on the North Gate days ago. He worked to the last second, and in a burst of light teleported to the hall. Akkad and Nago are Summoned. What did they mean by that exactly?
The Burning Wastes: Akkad waits
http://burningwastes.blogspot.com/2009/09/akkad-waits.html
A Sand Box Campaign for Mutant Future. Monday, September 21, 2009. Akkad sat in the sun on the south side of the stables and watched the horses graze. He had nothing to do til they left on the Water Rite expedition, so he welcomed the few hours off he had to do nothing. He got lost in the heat of the sun and the staring mindlessly into his flaming hand as he slipped slowly into a daydream. Akkad got up, dripping, thought about Alicia and the look of anger, disgust, and betrayal on Lars McKarrin's face wh...
The Burning Wastes: Akkad goes to the Stables
http://burningwastes.blogspot.com/2009/09/akkad-goes-to-stables.html
A Sand Box Campaign for Mutant Future. Monday, September 21, 2009. Akkad goes to the Stables. Haven't I earned my keep? Akkad thought. " Don't I toil away at the forge day in, day out? I suffer their glares, their whispered insults. Now I have to pass their archaic rites? Well, maybe a few weeks away will show them how much they need me.". Akkad stood and stared back at MacKarrin for a few moments, and without a word turned his back and headed for the stables. Subscribe to: Post Comments (Atom). A crowd ...
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Gaia Gamma: Preliminary list of altered animals
http://www.gaiagamma.com/2011/06/preliminary-list-of-altered-animals.html
June 07, 2011. Preliminary list of altered animals. Sadly I currently have neither access to After The Bomb. Nor to Metamorphosis Alpha 4th Edition. Both of which I intended to mine for more interesting altered animal archetypes. Thus Gamma World 4th Edition. Has to server as well as my own creativity. Here is a preliminary list of altered animal templates I am going to include in Gaia Gamma:. Tell me - are important archetypes missing? What else would you like to see? Posted by Thomas Biskup. Wizards of...
Gaia Gamma: Selecting mutations for Gaia Gamma
http://www.gaiagamma.com/2011/06/selecting-mutations-for-gaia-gamma.html
June 07, 2011. Selecting mutations for Gaia Gamma. I really got confused by my own rules. Gaia Gamma R6. Already has rules for selecting mutations. at least optional ones. That's what you get for designing the optional rules before the actual rules. but sometimes I get ahead of myself ;-) So I decided to completely revise the mutation rules and here we go:. Each genotype is limited by a number of mutation points (10 MP for mutated humans, 6 MP for altered animals and sentient plants). Bones of the Giants.
Gaia Gamma: How to determine mutations
http://www.gaiagamma.com/2011/06/how-to-determine-mutations.html
June 06, 2011. How to determine mutations. While fiddling with mutated humans and altered animals I have been thinking about the topic of how to generate actual mutations. Various approaches seem viable but I currently am highly divided about which one(s) to support in Gaia Gamma. Currently I see the following variants:. Roll for a fixed number of mutations (e.g. maybe 7 in total, 1d6 of them physical, the other mental). Select mutations instead of rolling. Select one or two mutations, roll for the rest.
Gaia Gamma: Have a great 2012!
http://www.gaiagamma.com/2011/12/have-great-2012.html
December 31, 2011. Have a great 2012! While all activity on this blog ceased suddenly and unexpectedly the reasons for it where sound in retrospective. I wish you all a happy and great 2012 and I promise: I'll be back at some point! Posted by Thomas Biskup. Subscribe to: Post Comments (Atom). Subscribe in a reader. Bones of the Giants. Gaia Gamma Release 6 (PDF). Fastest growing OSR blog. Release early release often. Wizards of the Coast. Zen of game design. Vault of the Ancients. Have a great 2012!
Gaia Gamma: Attribute and skill modifiers
http://www.gaiagamma.com/2011/06/attribute-and-skill-modifiers.html
June 09, 2011. Attribute and skill modifiers. Gaia Gamma will use direct attribute and skill values for tests, as explained in an older post. Nonetheless there also will be attribute modifiers that influence other areas in the game. Influencing secondary attributes (like the base movement rate which is affected by the dexterity modifier). Influencing direct rolls (like the strength modifier that adds to melee combat damage). Since skills and attributes are ranked on the same scale. Posted by Thomas Biskup.
Gaia Gamma: Die rolling in Gaia Gamma
http://www.gaiagamma.com/2011/04/die-rolling-in-gaia-gamma.html
April 05, 2011. Die rolling in Gaia Gamma. One of my basic decisions. For Gaia Gamma is to only use six sided dice. I want Gaia Gamma to be a really old school game. so old school that polyhedrons other than d6 are not even an idea. But the idea of using d6 comes with a corollary that I strongly try to adhere to in my game designs (call it Shadowrun trauma):. Thou shalt not throw excessive amounts of dice. And then there is my next corollary:. Thou shalt leave room for development. I like it's general ma...
Gaia Gamma: June 2011
http://www.gaiagamma.com/2011_06_01_archive.html
June 13, 2011. This morning I finished the section on mutated humans. While writing it I noticed that mutated humans probably are the baseline of the game as their section is going to be the shortest. Posted by Thomas Biskup. Another forgotten 'Gamma' game: Waste World. Just reminded me of another cool post-apocalyptic game I own but I currently do not have available in my games library and thus forgot to mention some time ago in my Gamma games overview. Posted by Thomas Biskup. June 11, 2011. There neve...
Gaia Gamma: Mutational skills
http://www.gaiagamma.com/2011/06/mutational-skills.html
June 11, 2011. Gaia Gamma will make extensive use of so-called mutational skills. For each mutation that might allow for some variance (from telekinesis over flying to death field generation) there will be a skill. The skill will have major effects on actual game play. MSM here stands for "mutational skill modifier". The two abstract values are mapped to specific dimensions (for an example character with "Mutation Skill: Layer Eye Beams" of 16, garnering an MSM of 2):. Which IMHO was the best game to use...
Gaia Gamma: December 2011
http://www.gaiagamma.com/2011_12_01_archive.html
December 31, 2011. Have a great 2012! While all activity on this blog ceased suddenly and unexpectedly the reasons for it where sound in retrospective. I wish you all a happy and great 2012 and I promise: I'll be back at some point! Posted by Thomas Biskup. Subscribe to: Posts (Atom). Subscribe in a reader. Bones of the Giants. Gaia Gamma Release 6 (PDF). Fastest growing OSR blog. Release early release often. Wizards of the Coast. Zen of game design. Vault of the Ancients. Have a great 2012! Farewell, Sc...
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Home | Burning Vybz Entertainment
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Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Création : 12/09/2010 à 12:33. Mise à jour : 05/04/2011 à 05:31. Numéro de la piste. Ajouter à mon blog. Ajouter à mon blog. Ajouter à mon blog. Arrive Like A Rebel. Ajouter à mon blog. Money In The Bank (Remix). Ajouter à mon blog. Ajouter à mon blog. Ajouter à mon blog. Ajouter à mon blog. Ain't About That. Ajouter à mon blog. Ajouter à mon blog. Ajouter à mon blog. Clique ici pour installer Flash. Ou poster avec :.
Burning Wasabi | Random stuff about Japan and Japanese
Random stuff about Japan and Japanese. Cherry blossoms, Shofukuji-yama. Gallery: Miyajima red leaves, November 2009. Solar eclipse, July 2009. Aji-tamago kotteri ramen from Rairai-tei. This ramen was pretty good- rich, but at the same time spicy. The cheese gyoza weren’t half bad, either. Reading: えこばっぐ, eko-baggu. This word refers to a reusable (normally fabric) bag you take with you to the supermarket instead of using the shop’s plastic carrier bags. When many cities in Japan chose to dismantle their t...
The Burning Wastes
A Sand Box Campaign for Mutant Future. Saturday, May 14, 2011. Well, since the current adventures of Akkad and Nago never left Line Acres, I thought I would reboot the site with the a different group, and a different rule set. So good bye Akkad and Nago. Hope you have a happy apocalypse. We started a Mutant Future campaign last night with a bang. Eight players. Five kids below 12, Three old grognards. All chaos. Monday, September 21, 2009. Akkad glanced around. A ring of charred field extended from h...
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