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Burstyx Studio | Casual game developingBurstyx Studio, Casual game developing
http://www.burstyx.com/
Burstyx Studio, Casual game developing
http://www.burstyx.com/
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iiley Chen
Jing Chen
Room 3006, #905 ●●●●●●●●●●●●●●●●d, Haizhu Zone,,
Gua●●●hou , Guangdong, 510635
CN
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iiley Chen
Jing Chen
Room 3006, #905 ●●●●●●●●●●●●●●●●d, Haizhu Zone,,
Gua●●●hou , Guangdong, 510635
CN
View this contact
HiChina Web Solutions Limited
hichina
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Be●●ng , Beijing, 100011
CN
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HiChina Web Solutions Limited
hichina
3/F., HiChina Mansion●●●●●●●●●●●●●●●●●●●●●ue,Dongcheng District
Be●●ng , Beijing, 100011
CN
View this contact
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Burstyx Studio | Casual game developing | burstyx.com Reviews
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Burstyx Studio, Casual game developing
Rivers | 啊呜喵
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This entry was posted in Uncategorized. August 15, 2016. Gl Position = CC PMatrix * a position;. Gl Position = CC MVPMatrix * a position;. 最后,移除shader的时候,别忘了使用SHADER NAME POSITION TEXTURE COLOR而不是SHADER NAME POSITION TEXTURE COLOR NO MVP。 This entry was posted in Uncategorized. May 10, 2016. 你是否了解团队中的每个人的工作能力 你是否了解每个人的工作状态 你是否了解他们之间的配合程度 你是否了解每个人对项目的理解 等等。 因此1 1绝对小于2,更不用说1 1 1了。 This entry was posted in Uncategorized. May 6, 2016. This entry was posted in Uncategorized. May 3, 2016. February 21, 2016.
grayscale | 啊呜喵
http://awumiao.com/tag/grayscale
Bool HelloWorld: init() { if (! ATTRIBUTE NAME TEX COORD. VERTEX ATTRIB TEX COORDS. Attribute vec4 a position; attribute vec2 a texCoord; attribute vec4 a color; varying vec4 v fragmentColor; varying vec2 v texCoord; void main() { gl Position = CC MVPMatrix * a position; v fragmentColor = a color; v texCoord = a texCoord; }. 转自 http:/ discuss.cocos2d-x.org/t/how-to-use-opengl-shader-in-cocos2d-x3-0/12430. This entry was posted in Uncategorized. August 5, 2014. Proudly powered by WordPress.
用NGUI UIPanel实现简单的遮罩 | 啊呜喵
http://awumiao.com/ngui-uipanel-mask
注意 如果与UIPanel有父子关系 包括间接 的任何GameObject有缩放,必须保证他们的x,y,z缩放值是一样的,否则遮罩将不起作用。 This entry was posted in Uncategorized. May 20, 2014. 转]在cocos2dx 3中使用Shader实现Sprite的灰度显示 →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress. Enter the destination URL. Open link in a new tab. Or link to existing content. No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.
shader | 啊呜喵
http://awumiao.com/tag/shader
Gl Position = CC PMatrix * a position;. Gl Position = CC MVPMatrix * a position;. 最后,移除shader的时候,别忘了使用SHADER NAME POSITION TEXTURE COLOR而不是SHADER NAME POSITION TEXTURE COLOR NO MVP。 This entry was posted in Uncategorized. May 10, 2016. Http:/ afsharious.wordpress.com/2014/07/04/gotchas-post-shader-effects-in-cocos2d-x/. Https:/ github.com/saeedafshari/ShaderLayer.git. Auto shaderLayer = ShaderLayer: create( game.glsl ); addChild(shaderLayer);. This entry was posted in Uncategorized. September 22, 2014.
Unity如何禁止手机进入自动休眠 | 啊呜喵
http://awumiao.com/unity-preventing-mobile-auto-enter-sleep-mode
UIApplication sharedApplication].idleTimerDisabled = YES;. GetWindow().setFlags(WindowManager.LayoutParams.FLAG KEEP SCREEN ON, WindowManager.LayoutParams.FLAG KEEP SCREEN ON);. FLAG KEEP SCREEN ON. FLAG KEEP SCREEN ON. This entry was posted in Uncategorized. May 5, 2014. 用NGUI UIPanel实现简单的遮罩 →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress. Enter the destination URL. Open link in a new tab. Or link to existing content.
Atlas | 啊呜喵
http://awumiao.com/tag/atlas
为什么要用Texturepacker去生成NGUI的Atlas呢 很简单,因为NGUI自己的Atlas Maker不好用 特别是在有半透明图像的情况下,经常会导致UI原件的边缘有杂色。 将图片导入TexturePacker,格式选择Unity – JSON data(.txt),图片格式PNG,可选Premultiply alpha。 创建一个空GameObject,通过Add Component添加一个UIAtlas脚本NGUI- UI- Atlas。 This entry was posted in Uncategorized. April 23, 2014. Proudly powered by WordPress.
mask | 啊呜喵
http://awumiao.com/tag/mask
注意 如果与UIPanel有父子关系 包括间接 的任何GameObject有缩放,必须保证他们的x,y,z缩放值是一样的,否则遮罩将不起作用。 This entry was posted in Uncategorized. May 20, 2014. Proudly powered by WordPress.
mecanim | 啊呜喵
http://awumiao.com/tag/mecanim
最后发现,其实要立即播放某个动作,直接调用animator.Play(“name”)就好了。 另外,还可以调用此方法的另一个版本animator.Play(“name”, layer, time),通过参数控制动作的起始播放位置。 This entry was posted in Uncategorized. April 22, 2014. Proudly powered by WordPress.
[转]用cocos2d-x 3实现全屏shader效果 | 啊呜喵
http://awumiao.com/转用cocos2d-x-3实现全屏shader效果
Http:/ afsharious.wordpress.com/2014/07/04/gotchas-post-shader-effects-in-cocos2d-x/. Https:/ github.com/saeedafshari/ShaderLayer.git. Auto shaderLayer = ShaderLayer: create( game.glsl ); addChild(shaderLayer);. This entry was posted in Uncategorized. September 22, 2014. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress. Enter the destination URL. Open link in a new tab. Or link to existing content.
[转]在cocos2dx 3中使用Shader实现Sprite的灰度显示 | 啊呜喵
http://awumiao.com/use-shader-to-grayscale-sprite
Bool HelloWorld: init() { if (! ATTRIBUTE NAME TEX COORD. VERTEX ATTRIB TEX COORDS. Attribute vec4 a position; attribute vec2 a texCoord; attribute vec4 a color; varying vec4 v fragmentColor; varying vec2 v texCoord; void main() { gl Position = CC MVPMatrix * a position; v fragmentColor = a color; v texCoord = a texCoord; }. 转自 http:/ discuss.cocos2d-x.org/t/how-to-use-opengl-shader-in-cocos2d-x3-0/12430. This entry was posted in Uncategorized. August 5, 2014. 转]用cocos2d-x 3实现全屏shader效果 →.
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A Youngevity team training site by Jenni Smith. Video 1: First 24 Hours. Video 2: The 5×5. Video 3: Top Tips. Video 4: The Invite. Video 5: How to Enroll. Video 6: Comp Plan. Get Started. Get Going. Get Paid. Welcome to the team! You’ve joined one of the fastest-growing teams in Youngevity. You probably already know this, but…. Now is the time. This is the place. All we needed was YOU. Watch the Getting Started Videos. Within your first 24 hours. The first video is the most urgent (. Home of Jenni Smith.
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Burstyx Studio | Casual game developing
BigTree Defense 2: Evolution now live! Play it at mochigames. Play it at mochigames. Subscribe to the comments on this post. BigTree TopGun on ios. We are glad to say that BigTree TopGun have been migranted to ios. We released a whole new ios version of this game on App Store yesterday , have some screen shot at first :. To learn more: http:/ itunes.apple.com/cn/app/id474110277? We just publish it to China area right now, more areas is coming soon,after some language translation issues got fixed. BigTree...
BURSU (Bursuc) - DeviantArt
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Delilah's Criminal Mind. | Dimineti nesfarsite de marti, prada rebeliunii absolute!
Delilah's Criminal Mind. Dimineti nesfarsite de marti, prada rebeliunii absolute! Ah da, m-am mutat pe facebook. Pentru ca e la moda! The magic thing about home is that it feels good to leave, and it feels even better to come back. Si, cand cazi, cine te prinde? Ce simt eu acum intrebi? Uite, vezi cuţitul ăsta? And then she said:. I wasn’t feeling good and I went to bed and fell asleep. And I woke up hearing her calling me. But she wasn’t there. I am lucky. Why? Thank you for being mine. And yet again , ...
bursuc (Cosmin Margarit) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 14 Years. This deviant's full pageview. Last Visit: 342 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Some widgets you can only access when you get Core Membership.
bursuc adrian
Luni, 4 ianuarie 2010. Ce se intampla in corpul nostru cand bem o Cola. Un articol interesant gasit pe un blog strain, cu tot cu surse si comentariile ce au urmat. Originalul este aici. Am tradus partea principala ca sa ramana si in romana, poate intereseaza pe bautorii impatimiti de Coca-Cola. Articolul are ca introducere "au scos cocaina din Coca-Cola acum 100 de ani. Era redundanta in bautura". Se pleaca de la ideea ca cineva bea o cutie sau o sticla mica de Coca-Cola:. 8226; 60 de minute: acidul fosf...
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