videogamejournalism.blogspot.com
Videogame Journalism: July 2008
http://videogamejournalism.blogspot.com/2008_07_01_archive.html
An experiment . an observation . a resource. Friday, July 11, 2008. Finally, I present the third installment of the "People Who Actually Know What They're Talking About" with David Thomas. David was actually my first interviewee, but because we talked over the phone, rather than instant message as I did in the first few interviews, the interview took longer to transcribe and put together (and, trust me, the cruddy audio quality from my cell phone's speaker mode did not help). David was among the first of...
menintext.com
Unterrichtsmaterial – MEN IN TEXT
https://menintext.com/downloads/unterrichtsmaterial
Agentur für gute Worte and Redaktionsbüro. Checkliste für lebendige Charaktere. Checkliste für erzählerische Mittel. Checkliste für Eigenschaften der Story. Do’s and Don’ts. Zu unseren Dozenturen in Creative Writing/Interactive Storytelling. Willkürlich, aber nicht sinnlos). Ron Gilbert’s (Erfinder von Monkey Island) often incoherent and bitter ramblings. About the Game Industry. Hey, ein deutscher Erfolgsautor (z.B. von „Eine Billion Dollar“) mit einer guten Webseite. Von Autor Robert Sawyer. Erstelle e...
shushgame.blogspot.com
SHUSH: May 2011
http://shushgame.blogspot.com/2011_05_01_archive.html
Talking very quietly about videogames. Monday, 16 May 2011. Vexed Hedgehogs was built in a hurry and tweaked and tweaked and tweaked until it looks like it took an age to make. God bless physics engines built by other people, which made this far easier than it looks to make. I am ridiculously proud of this. Go download. (PC only). And then there is ZoomZoomZoom, which I am reliably informed isn’t up to snuff. Curse you, colleagues, for your honesty. I like it. Go download. (PC only). My Game Maker Games.
shushgame.blogspot.com
SHUSH: July 2011
http://shushgame.blogspot.com/2011_07_01_archive.html
Talking very quietly about videogames. Saturday, 2 July 2011. Has 1500 plays at GameJolt. For me, this makes it far more successful than anything else I have made. A couple of my games have clocked over 1000 plays before, but this shows what you can achieve when you replace originality with cloning. Oh. Mind you, chatting to a proper game developer the other day as he got his 1,000,000 th player for his commercial title keeps things in perspective. Subscribe to: Posts (Atom). View my complete profile.
shushgame.blogspot.com
SHUSH: November 2013
http://shushgame.blogspot.com/2013_11_01_archive.html
Talking very quietly about videogames. Saturday, 30 November 2013. Subscribe to: Posts (Atom). Is an academic who conducts his serious games research and writing elsewhere. This is for the incidental, the ephemeral and the irrelevant. In no way has that anything to do with my employer university, so please understand that this is in no way associated with them. This is personal. View my complete profile. Videogame, Player, Text (Manchester: MUP, 2007). More Than A Game (Manchester: MUP, 2003).
shushgame.blogspot.com
SHUSH: September 2009
http://shushgame.blogspot.com/2009_09_01_archive.html
Talking very quietly about videogames. Sunday, 6 September 2009. Yay - what is a year between giving a presentation and letting anyone have access to it? Anyway, this is the Brunel Conference Keynote. I gave from September 2008. It lacks the video and still clocks in at a 4.5 Mb Pdf, but it does cover some of the ground I am now working on related to videogames as essentially excessive. I was reminded of this when Ian Bogost gave an excellent keynote. Subscribe to: Posts (Atom). View my complete profile.
shushgame.blogspot.com
SHUSH: January 2011
http://shushgame.blogspot.com/2011_01_01_archive.html
Talking very quietly about videogames. Monday, 31 January 2011. Yay, Walk with Jack. Has got a thousand plays/downloads at Game Jolt, which is cheerful news. Given that GM games don't work in a browser (whatever the plug ins pretend) but have to be downloaded, that is quite a milestone for me. Peanuts to what your average Flash game can get at Kongregate or Newgrounds, mind, but still quite good. For context, Shush. Has a grand total of 989 plays/downloads and has been online since May 2007. May 2007?
participant.dk
Participant
http://www.participant.dk/2004_04_01_fedberg_archive.html
Thursday, April 01, 2004. This has been my first day of work as a PhD-student, at VR-Medialab. Aalborg. The PhD is entitled "Interactiondesign and games", and will allow me to continue the study of experience-oriented design of interactive entertainment, that was begun with my masters thesis. A national graduate-level program in computergame-design is being put together, and I will be involved as a lecturer and contributer. Posted by Nikolaj @ 20:04. The Truth is out there. Creativity on the Web.
participant.dk
Participant
http://www.participant.dk/2003_11_01_fedberg_archive.html
Monday, November 24, 2003. The focus of this site is the participant of the interactive drama, and how his resulting emotional experience is created, directed, and intensified. As such, this focus has a broad base: the constituents and functionalism of emotion and motivation, the mechanisms behind how we establish an understanding of the world around us, how our conscious as well as unconscious reactions to audio/visual stimuli are formed, and how mediation affects our experience. The feeling of presence.