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bytewrangler.blogspot.com

Byte Wrangler

A blog about developing an isometric open world survival RPG.

http://bytewrangler.blogspot.com/

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Byte Wrangler | bytewrangler.blogspot.com Reviews
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A blog about developing an isometric open world survival RPG.
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1 byte wrangler
2 development snapshot 16
3 skinning system
4 and put y
5 waypoints
6 original style waypoints
7 new style waypoints
8 next snapshot
9 postie
10 no comments
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byte wrangler,development snapshot 16,skinning system,and put y,waypoints,original style waypoints,new style waypoints,next snapshot,postie,no comments,labels skinning,snapshot,development snapshot 15,save/load,labels food,survival,development snapshot 14
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Byte Wrangler | bytewrangler.blogspot.com Reviews

https://bytewrangler.blogspot.com

A blog about developing an isometric open world survival RPG.

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bytewrangler.blogspot.com bytewrangler.blogspot.com
1

Byte Wrangler: Development Snapshot 16

http://bytewrangler.blogspot.com/2017/01/development-snapshot-16.html

A blog about developing an isometric open world survival RPG. Jan 12, 2017. The main issue I ran into this snapshot was inflexibility of old code. I ended up having to revisit alot of code that is over 3 years old. That code was unable to be extended without introducing a horrific mess, so I took the high road and invested some time refactoring those ugly parts. This cost me some time, but the end result was worth it. That sweet looking cape is actually his mangled torso. By the desired transform ( Y.

2

Byte Wrangler: January 2017

http://bytewrangler.blogspot.com/2017_01_01_archive.html

A blog about developing an isometric open world survival RPG. Jan 12, 2017. The main issue I ran into this snapshot was inflexibility of old code. I ended up having to revisit alot of code that is over 3 years old. That code was unable to be extended without introducing a horrific mess, so I took the high road and invested some time refactoring those ugly parts. This cost me some time, but the end result was worth it. That sweet looking cape is actually his mangled torso. By the desired transform ( Y.

3

Byte Wrangler: Basic Survival

http://bytewrangler.blogspot.com/2016/11/basic-survival.html

A blog about developing an isometric open world survival RPG. Nov 7, 2016. Addressing the lack of focus on the important elements of a survival game. For example, being able to die. In the early game there are 3 big threats to survival ; Lack of shelter, lack of water and lack of food. The simplest structures the player can build will be little more than a few strategically arranged tree branches. This will stop light rain and give the player some shade from the sun, but they are fragile and will be ...

4

Byte Wrangler: Development Snapshot 14

http://bytewrangler.blogspot.com/2016/11/development-snapshot-14.html

A blog about developing an isometric open world survival RPG. Nov 19, 2016. Snapshot 14 (S14) is officially done. What did I achieve in Snapshot 14? About half the time was spent on refactoring and improving existing code. I've learnt a great deal about writing better code in the last year, and there's plenty of poorly thought out design in my codebase. This is a legacy of the fact that I'm a much better developer now than when I started the project 6 years ago. The player's health, water and food display.

5

Byte Wrangler: January 2016

http://bytewrangler.blogspot.com/2016_01_01_archive.html

A blog about developing an isometric open world survival RPG. Jan 13, 2016. Progress Update January 2016. Happy new year everyone! What have I been up to since October? Less than I would have liked. However, I've made some excellent progress on the crafting system again, taking some influence from games I've been playing recently. Unfortunately I find it way too easy to make my game systems crazy complicated. In the development pipeline for the future I have: Finishing off the crafting system, as well as...

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Path of Exile is really freakin cool. | thade's Hammer

https://thadeshammer.wordpress.com/2013/10/29/path-of-exile-is-really-freakin-cool

A heavy-handed view on video games. Path of Exile is really freakin cool. Straight up, I have been utterly consumed by a new game which I’ve hesitated to Youtube for two reasons:. It’s not really fun to watch;. It’s so fun to play that I’ve been doing it to the exclusion of everything else during fun time. A certain game that I will no doubt be obsessed with. That all said, Path of Exile. Now, I say “not ostensibly designed for” when it’s obvious to me that she was tested with builds no...Which is the ma...

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Byte Wrangler

A blog about developing an isometric open world survival RPG. Jan 12, 2017. The main issue I ran into this snapshot was inflexibility of old code. I ended up having to revisit alot of code that is over 3 years old. That code was unable to be extended without introducing a horrific mess, so I took the high road and invested some time refactoring those ugly parts. This cost me some time, but the end result was worth it. That sweet looking cape is actually his mangled torso. By the desired transform ( Y.

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