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Castlevania 64 Hi-ResCastlevania 64 HD texture project, and Castlevania talk in general.
http://c64project.blogspot.com/
Castlevania 64 HD texture project, and Castlevania talk in general.
http://c64project.blogspot.com/
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Castlevania 64 Hi-Res | c64project.blogspot.com Reviews
https://c64project.blogspot.com
Castlevania 64 HD texture project, and Castlevania talk in general.
Castlevania 64 Hi-Res: The problem with Castlevania Judgment
http://c64project.blogspot.com/2013/02/the-problem-with-castlevania-judgment.html
Sunday, February 24, 2013. The problem with Castlevania Judgment. If you followed my progress you might have noticed that I have taken a fair share of influence from Castlevania Judgment for the Wii. Tonight I would like to take the opportunity to talk about Castlevania Judgment itself. Mainly the biggest problem I have with the game. Yes, 12-year old Maria Renard from Rondo of Blood. Her character design (what's that supposed to be anyway? Maria Renard's story and motivation? There's a lot of Castlevani...
Castlevania 64 Hi-Res: Portrait: Carrie Fernandez
http://c64project.blogspot.com/2012/08/portrait-carrie-fernandez.html
Thursday, August 2, 2012. So here's my first attempt at replacing the low resolution portrait of Carrie Fernandez with a custom one. I'm a complete rookie when it comes to portraits though so I'll probably attempt another one as I hopefully get better (which seems a reasonable expectation considering how long this project is taking). Castlevania - Carrie Fernandez. August 6, 2012 at 4:58 PM. Thank you so very, VERY much for continuing your hard work on this project! August 10, 2012 at 10:54 AM. Is there ...
Castlevania 64 Hi-Res: May 2012
http://c64project.blogspot.com/2012_05_01_archive.html
Wednesday, May 30, 2012. Castle Center hallway and Medusa. I didn't intend to make the hallway appear darker but I think it turned out pretty nicely. The Castle Center itself is probably the most intimidating level to texture so far. Nearly every single room has it's own set of textures. Now that I'm replaying Castlevania: Order of Ecclesia on DS however I sort of see a resemblance between this creature and Rusalka, the boss from Somnus Reef ( Link. Castlevania: Order of Ecclesia. Monday, May 21, 2012.
Castlevania 64 Hi-Res: June 2011
http://c64project.blogspot.com/2011_06_01_archive.html
Saturday, June 18, 2011. Hey, guess what? Although it's still FAR from done, here's a very early version since it's taking so long. A bunch of textures have been shrunk to 3x instead of 4x to keep the filesize down. It's just an early version after all. When using Project64, your folder should look something like this:. Project64 1.6 Plugin hires texture CASTLEVANIA. I can't help much with the optimal settings for the emulator since I haven't figured out those yet myself. Part 1 - Castlevania (NES).
Castlevania 64 Hi-Res: Forest of Silence
http://c64project.blogspot.com/2012/05/forest-of-silence.html
Monday, May 21, 2012. I went back to fix a couple of textures in Forest of Silence. All in all this level is nearly finished. I did attempt to make it look like Tihuţa Pass (the one Borgo Pass from Bram Stoker's novel is based on). Sadly there is only so much that can be done with the original look of the game and a place that looks completely non-threatening (at least in pictures, I've never actually been there). So here's a huge post to show of a couple of screens. As a kid I always thought the moon in...
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C64 Posters | Posters of Famous C64 Games
Posters of Famous C64 Games. Elvira The Arcade Game. On: 28 Jul 2015. First of all, sorry for not entering the posts in a chronological order. After Gunship and Red Storm Rising, let's…. On: 27 Jul 2015. After the big success of Sid Meier's Pirates, one year later a new simulation game called Red Storm Rising was…. Elvira The Arcade Game. On: 26 Jul 2015. For those of you who do not know about Elvira, she was a sexy TV horror hostess in Los Angeles.…. On: 17 Jul 2015. On: 10 Jul 2015. On: 9 Jul 2015.
Commodore 64 (C64) Preservation Project
Jim Drew 2007 Inteview. Jim Drew Speaks (AU 1996). Fat Tracks - Early EA. The main goal of this project is to archive pristine versions of original Commodore 64 software, including copy protection. A secondary goal and benefit of this will be to catalog and document all the different copy protection methods used. This information will be used to improve emulation, as well as allow remastering of the software onto new disks for you to enjoy on the real thing. Top 5 Earliest Serials. Find me on Facebook.
Good Old Days | Programming the Commodore 64, Atari and other awesome machines from the 80's
Understand why this blog sounds a little off :). Programming the Commodore 64, Atari and other awesome machines from the 80's. Stay updated via RSS. We have a new home! Retrochallenge 2014 Summer Atari Strings and Cassette Storage. Retrochallenge 2014 Summer Atari SetColor and Color commands. Retrochallenge 2014 Summer Blasphemy Edition! 8211; The Project. Follow me on Twitter. We have a new home! Posted: December 28, 2014 in Uncategorized. And the main site is at http:/ www.vintageisthenewold.com. In th...
Castlevania 64 Hi-Res
Sunday, February 24, 2013. The problem with Castlevania Judgment. If you followed my progress you might have noticed that I have taken a fair share of influence from Castlevania Judgment for the Wii. Tonight I would like to take the opportunity to talk about Castlevania Judgment itself. Mainly the biggest problem I have with the game. Yes, 12-year old Maria Renard from Rondo of Blood. Her character design (what's that supposed to be anyway? Maria Renard's story and motivation? There's a lot of Castlevani...
The SID Station - Commodore 64 Radio
Current song: Loading . Hey attack of the mutant camels ruined it!
Commodore and Retro Computing
Commodore and Retro Computing. Thursday, September 15, 2016. CP/M : Tetris Clone in Turbo Pascal 3.0. The abstraction layers consisted of Basic I/O System (BIOS), Basic Disk O.S. (BDOS) and Console Command Processor (CCP). The complexity of the system was mostly implemented in BDOS and in CCP layers, therefore it was enough to rewrite some BIOS routines to adapt the code to any particular hardware platform. May 19, 1942 – July 11, 1994). Pros: Low price, small size and great speed of compilation (single ...
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