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CALADER | calader.blogspot.com Reviews
https://calader.blogspot.com
chaos/logic/chaos
CALADER: Roving Towers
http://calader.blogspot.com/2013/08/roving-towers.html
An mashup exercise using bits of pieces of a prop concept I did some time ago and building on it. Always so good to see updates from you Georgi! Killer work as usual :). 5 August 2013 at 10:27. 10 August 2013 at 16:19. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games.
CALADER: November 2013
http://calader.blogspot.com/2013_11_01_archive.html
The Shrub - Javelin Bearer of East Pass. Subscribe to: Posts (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. The Shrub - Javelin Bearer of East Pass.
CALADER: Batman: Arkham Origins - Blackgate Prison
http://calader.blogspot.com/2013/12/batman-arkham-origins-blackgate-prison.html
Batman: Arkham Origins - Blackgate Prison. Here's second part - Blackgate Penitentiary, a location designed in collaboration with Andrew Porter. And brought to life by the amazing Environment art and Level design teams at Splash Damage. Exterior approach - Island. Exterior approach - Hill variant. I love it, great mood and lighting! 6 December 2013 at 02:44. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin.
CALADER: Where Our Forefathers Slumber
http://calader.blogspot.com/2012/06/where-our-forefathers-slumber.html
Where Our Forefathers Slumber. Messing about with the smudge, with a slight focus n hard/soft transitions. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. Where Our Forefathers Slumber. Light on Rocks and others.
CALADER: The Shrub - Javelin Bearer of East Pass
http://calader.blogspot.com/2013/11/the-shrub-javelin-bearer-of-east-pass.html
The Shrub - Javelin Bearer of East Pass. I put a link to your blog on my site. Would you like to do the same? Http:/ wilkersonart.blogspot.ca/. 20 November 2013 at 11:10. Subscribe to: Post Comments (Atom). Aka Georgi Simeonov Concept Artist and Illustrator. View my complete profile. Laurel D. Austin. The Psychology of Video Games. The Shrub - Javelin Bearer of East Pass.
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[neo]martyr: Turret and Guns
http://neomartyr.blogspot.com/2009/08/turret-and-guns.html
Friday, 28 August 2009. Here a sketch of the OP Crussifix deployable turret, just a basic idea to have something to work with. And a shotgun and revolver sketch in bot OP and CO colors. Subscribe to: Post Comments (Atom). Martyr (initial dev phase).
[neo]martyr: OP Light Priests
http://neomartyr.blogspot.com/2011/02/op-light-priests.html
Thursday, 3 February 2011. As I promised here are some more old concept from the project touched up a bit so they're at least slightly more presentable. Those are the three branches of the priest class of the Orthodox police in their light to medium variants. The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations. The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.
[neo]martyr: Bots
http://neomartyr.blogspot.com/2009/08/bots.html
Tuesday, 25 August 2009. CO STB untextured model preview. In Martyr there will be a variety of AI controlled bots fighting on your side. Some of which you could probably even take temporary control over. So here some initial designs and ideas(nothing fancy just the base generic units):. CO STB Salvagetec Bot (mele) - can repair friendly machinery, can salvage scrap for resources, med HP. CO GR Gun Runner (ranged) - strafes and circles around target shooting while moving, low HP. CO CHB model preview.
[neo]martyr: Style experiments
http://neomartyr.blogspot.com/2009/08/style-experiments.html
Friday, 28 August 2009. This in an early painting I did based on one of the initial test OP characters Stoiko made 1. I tried to treat the subject with a bit more painterly approach and see what happens. I never properly finished this one, and I dot like it very much, but still there are a lot of nice elements and happy little accidents that served as a base of a lot of the later designs, including the ones I posted this far. Subscribe to: Post Comments (Atom). Martyr (initial dev phase).
[neo]martyr: August 2009
http://neomartyr.blogspot.com/2009_08_01_archive.html
Friday, 28 August 2009. This in an early painting I did based on one of the initial test OP characters Stoiko made 1. I tried to treat the subject with a bit more painterly approach and see what happens. I never properly finished this one, and I dot like it very much, but still there are a lot of nice elements and happy little accidents that served as a base of a lot of the later designs, including the ones I posted this far. Tuesday, 25 August 2009. CO STB untextured model preview. Here's the old bot St...
It's like art, but...: March Update
http://itslikeartbut.blogspot.com/2013/03/march-update.html
It's like art, but. Sunday, March 10, 2013. March 18, 2013 at 1:37 PM. I love the top image (which I also saw over at ConceptArt.org in a slightly different form.) - classic scifi gorgeousness! The monsters in the bottom picture are also particularly cool! D By the way, Blambot has some totally awesome free comic fonts that you can use instead of Comic Sans. Lots of different styles of lettering to suit any project. Subscribe to: Post Comments (Atom). View my complete profile. Crayon Box of Doom.
[neo]martyr: Heavy Armour/Weapons Characters
http://neomartyr.blogspot.com/2009/09/heavy-armourweapons-characters.html
Tuesday, 1 September 2009. Here are two examples of the possible look and feel of some higher level, heavily armored and armed CO and OP characters. As OP characters progress they'll gradually replace most of their parts with mechanical devices, weapons and extensions. The CO on the other hand will mostly rely on heavily modified mining and heavy duty work equipment. 11 March 2010 at 14:15. Your Blog is great man! Really fun to look at! Want to see more. 20 September 2010 at 23:20. 1 June 2011 at 07:38.
Goran Josic Incredible Astrospace: Just some practice....
http://goran-josic.blogspot.com/2015/02/just-some-practice.html
Goran Josic Incredible Astrospace. Tuesday, 24 February 2015. 28 May 2015 at 07:45. I really liked this part of the article, with a nice and interesting topics have helped a lot of people who do not challenge things people should know . You need more publicize this so many people who know about it are rare for people to know this . Success for you . 24 June 2015 at 15:02. R very usefu l. I will bookma r. K for next reference . I really liked this part o. F the article . Subscribe to: Post Comments (Atom).
Goran Josic Incredible Astrospace: some TSW characters
http://goran-josic.blogspot.com/2014/01/some-tsw-characters.html
Goran Josic Incredible Astrospace. Monday, 27 January 2014. 31 December 2014 at 13:15. Greath post, Thank you for presenting a wide variety of information that is very interesting to see in this artikle. Subscribe to: Post Comments (Atom). San Francisco, CA, United States. View my complete profile. Http:/ cargocollective.com/goran josic. RYSE: The son of Rome. Ian 'Doctor Who' Bunting. Awesome Inc. template. Powered by Blogger.
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Batman: Arkham Origins - Early Characters. To see how the thug designs evolved and were brought to quite spectacular completion. Twenty Watches, Vast Vin, Manfred Cast and co. Firecracker Phil variations and evolution into Fuse. Mailman, Spam, Jolt and Insulator. The various variants of Vast Vin. Batman: Arkham Origins - ARSENAL. Here's good chance to post a bit more of the exploration process that went into a few pieces of design. Shotgun explorations, in brackets the ones we picked. And Angelo Dal Pra.
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Inicio | Caladero
Para calentar o cocinar. En Caladero, empresa de producción y distribución de pescado fresco envasado en atmósfera protectora, conseguimos estar muy cerca de los hogares a través de nuestros productos, ofreciendo la calidad, frescura, comodidad e innovación que necesitan nuestros consumidores. Conócenos. Solo trabajamos con las mejores materia primas. Calidad total: Nuestros compromisos. Nuestro objetivo es entusiasmar al que consideramos el Jefe. Que no es otro que el consumidor, satisfacer al Trabajador.
Inicio | Caladero
Para calentar o cocinar. En Caladero, empresa de producción y distribución de pescado fresco envasado en atmósfera protectora, conseguimos estar muy cerca de los hogares a través de nuestros productos, ofreciendo la calidad, frescura, comodidad e innovación que necesitan nuestros consumidores. Conócenos. Solo trabajamos con las mejores materia primas. Calidad total: Nuestros compromisos. Nuestro objetivo es entusiasmar al que consideramos el Jefe. Que no es otro que el consumidor, satisfacer al Trabajador.
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